| Main Menu | XTR Hall of Fame | HD-Installers Page | Release Schedule | Previews | Latest News | Reviews |


Publisher:- APC&TCP
Programming:- P.U.R.E.- Design
Price:- ??????
Release Date:- Spring '97
Machine Requirements:- AGA, 4Mb Fast RAM, Harddrive.

Demo:- Demo available, to download click on this link Download Flyin High Demo (2.2Mb)
Flyin' High is a new Texture Mapped racing game from P.U.R.E.-Design. Could this be the Amigas answer to Ridge Racer????

It also, however, has some stiff competition from what I consider to be one of the best Amiga games 'Xtreme Racing'. One thing that Flyin' High has going for it is that it is has more of a 3D feel with slopes and hills instead of just being flat like Xtreme Racing.

First off you will need a pretty souped up machine to play it as it not only requires AGA but also needs 4Mb fast RAM and a Hard-drive, this will somewhat limit the amount of people that will be able to play this game.

Early impressions of the game are very good, the in-game graphics are extremally good as are the still pictures that are in there. Upon running the game you have options on which screen size you wish to play the game in, 1x1 and 2x2 are available in different screen sizes, so you can get the game ti run at an acceptable pace whatever machine you are on....

On my 68030/50Mhz playing the game in the full screen 1x1 was a little slow, it was still playable but the smaller screen mode or the 2x2 are much better. As well as just out-racing the opponants there are other ways to slow them down, yep thats right, you can blast them away too! This should add an extra element to the game. A few things that did worry me in the demo were firstly the control. This seemed somewhat sluggish and at times it was very hard to control the car also the car just spins out of control for no apparant reason. Another problem was that the scenary pop-up was a little close, this makes things a little difficult when your trying to see what is coming up next, sometimes you can just crash because you didn't see a corner coming until it was too late.

The full game promices to offer a lot more features then what were in the demo I played, some of which are listed below:-

Hopefully the full game will live up to the hype, there are IMO a few things that need to be ironed out, but if they are this could turn out to be big hit...

For more information or if you have any ideas the author can be contacted at:-

JackDanielz@Highvolt.gun.de

You can also visit there webpage at http://www.informatik.tu-muenchen.de/~poellman/flyin/flyin.html

Back to previews page.