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Publisher:- New Generation Software
Programming:- Oxyron
Price:- ?
Release Date:- August '97
Machine Requirements:- 68020, 2Mb Chip, 4Mb Fast
Demo:- A demo is available on Aminet, to download it click here:- Trapped2 Demo (1.2Mb)


Trapped2 is the follow-up to the moderatly successfull Trapped. Can it improve on the parts that let the original down? Well we won't really know for a while as the game is not due for release until August '97. This is just an early preview of the game going by the demo that has been released, just to let you folks know whats it's like....

As many of you probably know Trapped2 is a texture mapped RPG (Note, not a doom clone :). As soon as the demo is loaded you will notice the difference, not only are the graphics much better but it also moves much better then the original. If you Amiga isn't up to the task of running the game in 1x1 full screen then there is the option to either reduce the screen size or switch to 1x2 or 2x2 pixels. This allows even the low powered Amiga to run it at a decent rate (Note, by low I mean an Amiga with just an 020 2Mb Chip and 4Mb fast as this is the minimum the game needs to run).

Another addition to the game is the introduction of polygon monsters and weapons, this makes the game look much more real and gives it more of a 3D feel, it is much better then using flat sprites. These polygon monsters are also supposed to have a high IQ, although I couldn't really notice this in the demo.

A thing that stands this out from the basic doom (Noooo...I said Doom ;) clone, is the introduction of spells. There is a wide selection of spells available all of which can be accessed through the one of the function keys. Such spells as Health restore, invulnerable and Levitation (Now that sounds fun ;) are all available, only when you have learnt how to do them though. Other information about your character can also be accessed through a function key, from here you will be able to view vital statistics about yourself such as speed, health, level etc. There is also a very useful map that can be accessed showing your current position and the area arounf you, this is something that is missing from many other games.

One thing that AB3D-II was commended on was it's light effects. Well when you see trapped2 you will be even more impressed as in my opinion the light effects in this game are actually better then those in AB3D-II. The way in which fireballs light up the area around them as they move is excellent. They really have to be seen to be belived, just look at some on the screenshots and you will get the idea of what I am on about, better still download the demo :). Also so another thing that deserves a mention are the mirrors in the game, these are also excellent and really add to the game.

When walking (Or running as it may be) around you will notice that it is not flat like many other doom (Oops, said it again) clones, there are slopes all over the place, a smart feature is that your character actaully slows down when going up a slope and speeds up when going down one. It is however only one level 3D (By this I mean that there are not other platforms that are higher or lower then you, like AB3D-II). The selection of weapons in the game is, as with the spells, very good. Each weapon available to you can be selected with the numeric keys, amking it quick and easy to change from one to another.

There shouldn't be a problem with the lifespan of this game either as the full game will hopefully contain at least 16 levels and hopefully more, and with each level being very big and complex it will be a challenge to beat the game.

All in all I was quite impressed with the Trapped2 preview and am very much looking forward to its release.

The game when it arrives in August will only be available on CD. It will be utilising this to the full by including over 450Mb of animations in the game, loads of different textures making each part of the game look different and hundreds of sound effects with about 20 different modules playing throughout each of the levels. I mentioned the machine requirments earlier but one thing I didn't mention is that the game runs on ECS (in 64 colour EHB instead of 256 colours on AGA) and also, something that will please all you graphic card owners out there is that the game will support Picasso96. There will also be support for the Grafitti hardware.

For more information about this game the author Michael Piepgras can be contacted at: - michael@microdata.de

Or you can view there webpage at:- http://www.amigasupport.com/oxyron

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