Phase 1: (9/1/2002-6/30/2003)
The first phase of ACiD-100 is trying to contact each and every
ACiD member ever documented to give them notification that there will be
a 100th pack. Some people after they quit "the scene" did so and never
looked back, and alot of people are really excited to find out that this
group is still going strong. We are making efforts to contact EVERY
member, even those who did not create art; coordinators, telecom-
couriers, sysops, etc.
A master memberlist database was created in August 2002 and
completed in September 2003 detailing every unique member (duplicates
and AKAs removed) listing each member from 1990-2003. The total number
was 705. Obviously, there is no way we are going to find everyone; we
simply do not have the resources or man power. However, we have
successfully located all but one of the five original members of the
group, several senior staff from the past, almost every advisor, and
many more prominent people who come to mind when you think "ACiD".
Our resources will stop dedicating time to the outreach phase of
the ACiD-100 project at the end of June 2003 in order to focus on other
areas of production, but this document will still stand. Please feel
free to pass this document along or share this URL with other ACiD
members from the past who might be interested.
I've accepted that not everyone will receive a notification of
this final release, but anticipate that we will at least be able to
successfully contact the majority of the group, giving as many people
as possible an opportunity to volunteer to contribute in some shape or
form...
Phase 2: (6/30/2003-10/31/2003)
The second phase of ACiD-100 is the longest "Call for Art" in
the history of the group. For four months we will be accepting artwork
in several mediums. Every form of art will be considered for this
special release. There is some manditory criteria that a submission
must meet, though, in order to be taken in to consideration:
General Requirements:
Must be an original, unreleased work of art.
Must NOT be commercial or contain copyright material (unless a written release is provided).
Must occupy less than 25mb of disk space.
Many ANSI artists have gone on to become very successful artists
in different ways. From professional musicians to computer graphic
animators for major Hollywood motion pictures to virtually every aspect
of the computer gaming industry, and so on. Anything conceivable is
possible for this pack.
We will be accepting files in the formats below, with the
following format-specific requirements (as mentioned in ACiD-100 News
Issue #3):
Textmode/BBS graphics:
ANSI -
Please do not draw on the 80th column as this will FUBAR the display of your artwork on a good number of viewers. If you will be including ANSImation, please limit yourself to a display area of 79x23 (out of 80x25).
TheDraw 4.6x or ACiDDraw 1.25r are the recommended editors for this format.
ASCII -
Please specify what character set and aspect ratio you used on the first page of your artwork; i.e. "View in 80x50 mode" or "View with Amiga Topaz font". Also avoid drawing on the 80th column at all costs to maximize viewer compatibility.
ACiDDraw or Empathy 0.99 is recommended for this medium.
BIN -
XBIN is preferred over BIN, but please pre-SAUCE including the dimensions of the image when using this format.
ACiDDraw is recommended for this medium.
XBIN -
This is the choice medium for all text graphics unless of course you are going to be utilizing animation. XBIN guarantees the viewer will see the exact same character set used by the artist.
Empathy 0.99 for DOS or PabloDraw for Windows are the recommended editors for this format.
RIPscrip -
Some editors vary in the way they calculate how certain functions of RIP should be handled such as bezier curves. Believe it or not, this can lead to disastrous problems when it comes to the displaying of RIP over various terminal programs and viewers.
For this reason, we only recommend our own de facto standard editor, Tombstone Artist 2.00.
High-resolution graphics:
PNG -
Only three still image formats are being allowed in ACiD-100, and the first choice is PNG. PNG is strongly preferred over all others due to being free of patents and licensing issues, plus it's ability to achieve lossless compression with TrueColor support.
GIF -
One of the oldest image formats still in use today, GIF will be allowed.
JPEG/JFIF -
This format will be accepted but PNG is strongly suggested as an alternative over JPEG.
Standard video-mode resolutions are preferred but not required. Suggested image sizes are: 320x200 (MCGA), 640x480 (VGA), 800x600 (SVGA), 1024x768 (XGA), 1280x1024 (SXGA), and 1600x1200 (UXGA).
Animation/Demos:
Demos and multimedia video animations will be accepted.
Coded executables -
Intros and demos need to be compatible with Windows XP with a standard 3D graphics card such as an ATI Radeon or nVidia GeForce. The user should be able to press Escape to quit at any time.
Web Browser animations -
HTML, FlashMX, Shockwave Director MX and Java demos will be accepted. Please ensure compatibility with Internet Explorer 6.x and Netscape 7.x browsers. All files must be called locally and must not make calls or load from files on a remote site.
Digital Video -
MPEG and MPEG-2 are the only accepted formats for digital video. Standard resolutions and framerates are preferred. Please convert AVI, DivX, QuickTime, etc., to one of these formats.
Music, Speech and Audio:
Tracked modules -
The following mod formats will be accepted: MOD, 669, S3M, XM and IT.
Non-tracked music and audio -
MP3 and OGG will be accepted. Please encode at a bitrate of either 192kbps/44khz or 192kbps/48khz. VBR is allowed.
Something else:
We are open to unique ideas -- if you'd like to release something we
haven't covered here... Just ask!
"...And when is the deadline?"
The drop dead date to turn in something for this project
is October 31st, 2003.
Phase 3: (11/1/2003-12/1/2003)
The final phase, Phase 3 of this project involves digestion,
quality inspection, SAUCE descriptions, final touch-ups, editorializing,
all that sort of thing you'd associate with packaging a normal ACiD
artpack. The only difference is this one will have been over a year
in the making.
In addition to ACiD-100, there is another project just as large
which we will be working on in parallel, which leads me to...