Small ships will either be unable to accept weapons (some private craft) or will have a single, possibly rotating, weapon pylon. Larger ships can have many weapons pylons (20-30 on a Super Dreadnought). The turrets will be controlled by the computer unless the player takes over control. One problem with weapon systems is that they take power.. a lot of it, so if all the weapons are in use then the ship's jumpengines will have to be taken off-line (and it can take up to 15 minutes to get them back on again)
Organic technology is much more diverse than normal technology, and many variations exist. Many of the weapon types outlines above have organic technology counterparts in addition to: