Weaponary

Weaponary

Weapon Systems

Due to the large number of races in the Explorer universe it is not possible to give exact classifications to the weapons systems. What follows is a rough outline of the general types of weapon and defence systems.

Small ships will either be unable to accept weapons (some private craft) or will have a single, possibly rotating, weapon pylon. Larger ships can have many weapons pylons (20-30 on a Super Dreadnought). The turrets will be controlled by the computer unless the player takes over control. One problem with weapon systems is that they take power.. a lot of it, so if all the weapons are in use then the ship's jumpengines will have to be taken off-line (and it can take up to 15 minutes to get them back on again)