Transport

Ships

Each race (see section Exobiology) will have it's own distinctive ship design and technology. Some will use fairly simple technology whereas some will use technology hundreds of thousands of years more advanced than the average. The technology will start at a level where hyperspatial travel is attainable as I have assumed that any race capable of sustainable spatial travel will inevitably contact a race with hyperspace technology. Ships will be build from a variety of materials depending upon technology level ranging from simple metals to highly complex metal/organics and true organic technologies.

The major ship groups will include the following types. Only private craft, shuttles and log-range shuttles can be purchased from dock yards. Larger ships, or ships designed with specialised military purposes, can only be bought from specialist yards, or not at all. Despite this it will be possible to fly, or at least command, nearly all of the ships. The player WILL NOT be able to fly ships developed by the Vaipen or Ovaska among others. The reasons for this are given in the section on races. BioTech craft are considered in a separate section as they are very hard to classify.

This sections is split into several subsections depending on type of ship and further sub sections depending on the detail available for them.

CargoShips

Large Non-Miltary Ships

Military Ships

Military Ships (with Jump Engines and heavily shielded)

Stations (ground based and space stations...)

Misc Ships

Organic technology.


See Also: Jumpgate Technology

Designers of this encyclopedia
Chris Page & Ed Collins

dasoft@zetnet.co.uk collins-e@dnet.co.uk