Mainly, we have 2 methods, both valid, and it's up to our needs to choose one or the other.
PRO: Better gfx impact, impressive variety in the level, easy creation process.
CONS: Wrong perspective.
We have to cut blocks with our "pieces" to paste them later with a Map Editor. We'll have a sort of axonometry.
PRO: Capability of using maps in platform games, bigger maps, real axonometry (and so beatyful to see).
CONS: Not the better gfx you could have, real 3D would be better.
Load up Lightwave Modeler and load a single block.
Now use the DRAG option and increase points to create a slope, how you can see in the example picture.
With a bit of patience, we can create other blocks, such as bridges, rocks and other useful blocks.
Now we salute you! Let's see in the next issue!
Here there is just a littel example of what you should be able to create with a bit of time.
Create different levels and blocks and send us the material (logically, everything will remain under your own copyright) we'll do a selection and better works will be prized with Amiga Blast Best Pic!!!
Even more, best blocks will be used, if possible, to create a real platform game, it will be Public Domain or Shareware even better than Donkey Kong Country!!
Written By: Andrea Rotondo e-mail: fsoft@intercom.it C.so Vercelli 9 28100 Novara ITALY tel: (ITA) - (0)321 459676