Although AQMOS is very powerful itself,theres no reason why you shouldn't use things from `outside'AMOS to improve your programs. So what can you load in? Apart from other sections of program code,you could insert graphics(From software such as "Deluxe Paint"),sampled sound (Collected by a sound sampler like "Stereo Master"),music(From `tracker' programs like "MED" or "sound Tracker")and Bob or Sprite Banks. When we refer to oading something in,we'll mean via a file on a disk-You may have to create these files yourself,or we may have created them for you. When loading something into AMOS,you'll(More often than not)have to `declare' which disk disk drive,on which disk,and in which directory a file is that you want to access. There are certain rules that apply to loading different types of files(These are covered in the specific documents and examples),but in general,you will just have to type: Load And then,after "Load" you must enclose the disk drive number,the directory, and the name of the file that you want to load,in inverted commas,like this: Load " " For example,if you imagine that you had a file called "BLIMEY"(Its a silly name,I know-But then again,you can call files whatever you want),in a directory called "AMOSBITS" in the internal disk drive,you would write: Load "DF0:AMOSBITS/BLIMEY" You may have seen a file on an AMOS programs disk with .Abk written after it.This stands for AMOS bank.And is attached to any files name that has been created via one of the many AMOS bank makers(Such as the Sprite/Bob makers and the Sample Bank maker). If you save a bank in any of these bank makers(Or save anything as an AMOS bank-Even within a program)you must add .Abk to the end of its filename. Imagine you were saving a file with the name FILE,you would write: FILE.Abk Or in a program: Save "FILE.Abk" If you are loading one of these banks in a program,you must remember to add the .Abk . NOTE:NOT ALL FILES THAT ARE LOADED OR SAVED REQUIRE THE .Abk EXTENSION.