
              Arctangent's Web, Volume #2 (December 11, 1995)

                            Table Of Contents:

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I.   Overview of the contents of this archive

II.  Technical Information

III. Applying Color Palletes

IV.  IFF-->GIF Conversion Guidelines



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I. Indexes
   -------

    Yes, I know the plural form of "index" is "indecies", but I use the word
"Indexes" to avoid any confusion.. The icons you see in this drawer are
Index Sheets---a full-screen image which gives you an overview of what
is contained in all the other drawers. The Indexes are your starting point
for choosing which graphics you'de like to use in your web page. Each object
is referenced by using the grid along the top and down the left edge of
the screen--If you find a button you like, you can find that paticular
button (eg. A4, C9, B12) listed as one of the files contained in either
Square Buttons, or Round Buttons. Every single one of these buttons (all
181 of them!) have been clipped out and individually saved for your
convienience. Keep in mind however, that the Dividers & Welcome-graphics
are not indexed due to the fact there are only 3 to 5 of them. :) The
dividers are listed top to bottom, so that the one at the very top is
#1, and the one at the very bottom is 5. Works out nicely, doesn't it. :)

    All the buttons, and dividers and welcome-graphics you see here are in
black and white. Why, you ask? Simple--Rather than include half a dozen
versions of the same button over and over again, just with different colors,
all the buttons are presented in grey so that you may apply the color pallete
of your liking to these buttons. Over 16 different pallete maps are included
here, covering virtually all the colors in the rainbow. Applying the color of
your liking to the buttons/dividers is simple, and can be done with any paint
program or image processing utility. For more information on applying color
maps, see Section 3. (Applying Color Palletes)




II. Technical Information
    ---------------------

    All of the artwork contained in this archive was created with Brilliance
2.0, quite possibly THE best native-chipset paint program available for
the Amiga. How were they painted? Well, if I were to tell you that, there
wouldn't be much point in trying to get a JOB then, would there? :) So, I
wont go into any details here regarding my production methods, outside of
saying that every pixel you see in this archive originated from my mouse,
and/or my graphics tablet.

    The graphics were created on my 40 Mhz A2500HD/030, in 4-bitplane 16 color
mode. They weren't created in 256 and then downshifted to preserve quality.
Thats cheating, in my book. :)

    For the technically minded, the square buttons are 44 x 40 pixels in
dimension, 4 bitplanes deep. Round buttons are slightly larger, weighing in at
46 x 42, also 4 bits deep. The sizes of the mini-buttons are exactly half
that of their respective -large- sizes. For each button/divider, the pallete
layout is as follows:

--Register # 0--1--2--3--4--5--6--7--8--9--A--B--C--D--E--F------

      Red:   0  15 14 13 12 11 10 9  8  7  6  5  4  3  2  1

    Green:   0  15 14 13 12 11 10 9  8  7  6  5  4  3  2  1

     Blue:   0  15 14 13 12 11 10 9  8  7  6  5  4  3  2  1


So, as you can see, the first color register is black, the second is
15,15,15 white, and the 3rd--->16th color register gets darker and
darker, all the way down to 1,1,1. All the alternative pallete styles
are also mapped according to this same, general layout--Dark-->White-->
Descending Intensity.



III. Applying Color Palletes
     -----------------------


Its easy--This explanation assumes you're using ADPro.

1) It's simple. First, load in the button, logo, nameplate, title, or divider
   you wish to add color to.

2) Now, go up to the "Display" menu in the titlebar, and select "Pallete".
   (Right-Amiga T does the same thing.) ...

3) Next, click the "Load Pallete.." button near the bottom of the window that
   just popped up, and select one of the 176-byte Pallete files contained in
   the Palletes drawer of this archive. Use the "Clockwork Orange" pallete,
   for example, to give the button an orange tint.

4) Now, click OK on the Pallete menu and it should go away.

5) From here, just go ahead and save the image as GIF. You don't even have
   to click Execute. :)

Follow this procedure for ALL of the graphics you wish to use in your web
page. Load 'em up, give it a pallete, save it out as GIF. Its a cinch.

In-Out-In-Out-In!






IV. IFF-->GIF Conversion Guide
    --------------------------

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

THE GRAPHICS YOU CHOOSE TO USE IN YOUR HOMEPAGE MUST BE CONVERTED FROM THEIR

 PRESENT FORM (.IFF) INTO .GIF FORMAT IN ORDER FOR ALL USERS TO SEE THEM.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Hey, I hate .GIF just as much as the next guy----But, I didn't design the
World Wide Web. I had absolutely no say in the matter, when it comes down
to how GIF became the "standard" graphics format for Web graphics. :) In
order for all users, on all systems, wether it be Amiga, Unix, PC, Mac,
or Sun, to be able to view the graphics on your Web page, the graphics
MUST be in a format which is universally understood and used--GIF. Some
Web Browsers (a good percentage of them, actually) do NOT support .IFF
graphics, and would therefore view your homepage as completely void of
any graphics whatsoever, if you chose to use .IFF ...

IFF-->GIF Conversion can often be a tricky matter for those without proper
knowledge of image processing. Here are some common questions you may
encounter, and answers for each:





---- How should I go about converting them to .GIF? ----

Within ADPro, IFF to GIF conversion should be done WITHOUT clicking the
"Execute" button. Simply load the IFF image in, and click the GIF saver.
No operations on the existing image data should be performed under any
circumstances, else considerable image degradation may occur. This is due
to the fact that applying a secondary degree of dither-processing would
significantly decay the image quality of the graphic you're converting.
Leave it alone--Its already dithered to the greatest degree possible.

If you *must* perform any operations on the graphics within this archive,
perform them WITH DITHERING TURNED COMPLETELY OFF.






---- What happens if I dither these graphics? ----

Additional dithering, when applied to these graphics, will create widespread
"artifacts" ..scattered, unwanted pixels which result from optimization
routines in several dithering algorithms. Dither-processing ANY one of
the objects in this archive will result in that object appearing to be
"salted" .. like if someone had come along and sprinkled salt all over
your graphics. :)

When converting to .GIF, the objects should ALWAYS be Generated at 16
colors (4 bitplanes), never 256. Using 256 colors is overkill, and adds
an unnecessary bulk to otherwise small, and pretty graphics. a 2K graphic
will look just as good at 16 colors as it will at 256 colors, exept the
256 color file will be 15x as large, and therefore take 15x as long to
transmit!

                          -------------------------

Any questions? My email address is (currently) bjp@interaccess.com .. Usually
you'll recieve a detailed reply within 24 hours. I do often have alot of
mail usually, so be patient. :)

Good luck, and happy web-decorating!



                                                    Bowie J. Poag

                                                    (Arctangent!)



