Morphs ----------------------------------------------------------------- Dust can morph two objects with any point-/edge- or face-count. I developed the following three algorithms: -Triangle-Morphing: procedure PMORPH -creates two objects of the same triangle-count -searches the closests triangles and resorts them -searches the closest points and resorts them procedure MORPH -executes PMORPH -executes a linear Morph (Imagine can do it for you,too) Example: A3000->Tree Note: Try small objects at first (if you don't own a 68060). -Surface-Morphing procedure MORPH2 -morphes closed surfaces Example: Sphere->Cube Note: This is very fast, try it in VERBOSE-mode -Build-Morphing -kill the Source-Object while building the Destination-Object: linear: MORPH3 randomly: MORPH3RND