MADHOUSE indian spirit manual by Mattis Folkestad SPIT presentation 19©95 If you haven't read the "Read_me" file, do so before you continue. Background: In these times of expensive software, great PC games and few Amiga conversions, the new software house based in Norway comes to rescue. "MADHOUSE - indian spirit" is the first game from SPIT presentation. The game actually came as a reaction to the announcement from Lucasarts about them stopping their Amiga development. As a fan of their great adventures, I saw with envy on the new adventures which popped up on the PC. When I started off with the idea for MADHOUSE in 1993/94 I only had an Amiga 500 with 1 MB ram. It was not until autumn 1994 when I got an A1200 with hard disk the stone started rolling. After 6 months the game was finished, and now I can't wait to release it as Shareware. It has cost me a lot of blood, sweat and underwear, so you really should pay the shareware fee (see Read_me file). The story: You are Greg Kapschnitz, a young janitor at the Valverdance mental institution. It is not your dream job - you would rather sit with a large Blardbird motorcycle between your legs - with the beautiful sister Rina at the back. Sadly, it's just a dream - which you can't afford. You are about to ask your boss for a raise when you find her broken into tears. Here's where you take over as you guide Greg through a mad world filled with lunatics, crazy situations, bad puns and a story line worse than your all- time-favourite soap opera. Red herrings, sarcasm and stupidity are all part of this twisty game which may as well end with a "eh?". Controls: Unlike other adventures, MADHOUSE is controlled with a joystick in port 2. Pushing the joystick left makes Greg walk left. Pushing the joystick right makes Greg walk...right! Tapping the fire button has different actions according to the situation. MADHOUSE incorporates an I.C.O.M. system, which is an abbreviation for Intellegent Character Object Manipulation. That means that Greg will know what to do when you press fire. Before you start screaming that fiddling with objects and using them is the main part of a puzzle game, read this: MADHOUSE is not mainly a puzzle game. It is an adventure where you control a character, experience things and in general have fun. Of course, there are some puzzles that must be solved, but mostly it is an interactive adventure. The coversations appear at the top of the screen until you tap fire. The only exception is in the intro sequence, where you must tap a key on the keyboard to continue. It is very important that you always tap lightly the fire button or a key, so that you don't miss some of the conversations. When you do something right, you should hear a light "ping" sound. Here's a short list of what the fire button can do: 1. Pick up object 2. Examine something 3. Go upstairs/downstairs 4. Go through door 5. Read next conversation line 6. Use objects you have The game is split into five parts, and before each part you are given a password. You should always write down the password, so that you don't have to start at the beginning all the time. Passwords are entered at the startup screen. Credits: I would like to say thanks to everone who have dropped by and looked at the product, commented and laughed. Thanks! Plans for the future: If the response is big enough, new, hopefully fantastic games will be released. Another adventure with more and better graphics, music and sound is being planned. Perhaps a follow-up to Madhouse will be released. In any case, it's you who decide. If you want new and better games, pay the shareware fee. Mattis Folkestad, January 14,1995