`In this demo, we will inter actively ro tate an object for an animation. In this demo, we will interactively rotate an object for an animation. Start by setting the number of animation frames in the Action Script. Now, we can load an object and place it like an ACTOR on a stage. An Object exists from the frame that it was loaded, up to the last frame. We will use the Re-Track function to aim the camera towards the object. The Find Requester lets you see the names of all objects in the Editor. The Alignment Bar function saves an object's alignment at the current frame. At the first frame, set the object's alignment. Then select Alignment Bar. This will update the values for the Alignment time-line in the Action Script. `In this demo, we will simply make the object ro tate around its axis. In this demo, we will simply make the object rotate around its axis. So, we must set the object's ending alignment in the last animation frame. Make sure Alignment Bar is selected after adjusting the object. Each frame where you use the Alignment Bar function becomes a key frame. There are only 2 key frames in this example, the First and Last. Let's look at what happened in the Action Script. The Alignment Bar function automatically created an Alignment time-line. `MAKE will be used to build the animation pre view. MAKE will be used to build the animation preview. PAUSED: Press Space after the animation has completed. Demonstration Completed!