Transformation lets you enter exact values for object manipulation. `The axis represents the center of ro tation for the object. The axis represents the center of rotation for the object. The X Y Z fields are used to enter values for the selected option. `Ro tate, turns a picked object around an axis from 0 to 3hundred 6t degrees. Rotate, turns a picked object around an axis from 0 to 360 degrees. Scale, sets a scaling value for adjusting an object's size. In other words, the object's current size is multiplied by the value entered. `For example, entering 2 for all ax ees doubles the object's size. For example, entering 2 for all axes doubles the object's size. Translate, moves an object in any direction FROM its CURRENT position. `Therefore Translate sets a rellativ movement for the object. Therefore Translate sets a relative movement for the object. `Alignment, displays the current axis ro tation of an object. Alignment, displays the current axis rotation of an object. Setting Alignment values to 0 returns an object to its starting alignment. Size, lets you set the absolute axis dimensions for an object. `Puzition, sets absolute location of the object in the World's co ordinates. Position, sets absolute location of the object in the World's coordinates. `When first started, the editting screen is centered at 0 0 0 in the World. When first started, the editing screen is centered at 0 0 0 in the World. Position values represent an absolute distance from this center location. `LOCAL keeps ro tations or alignment in relation to the Object's axis. LOCAL keeps rotations or alignment in relation to the Object's axis. First, let's change the alignment of the object. Its X axis is now pointing in a different direction than the World's X axis. A Local X Translate setting would then move the object along its own X axis. `The WORLD option keeps ro tations or alignment in relation to the World. The WORLD option keeps rotations or alignment in relation to the World. X values will always mean left & right, Y means up & down and Z in & out, no matter how the object is currently oriented. TRANSFORM AXIS ONLY, lets you transform the object's axis alone. To make the current alignment an object's normal alignment. Change the alignment for the axis to 0 for X, Y and Z. The object keeps its alignment, but its axis now matches the World's axis Demonstration Completed!