`The Quad View displays the Top, Front, Right, and Perspectiv views. The Quad View displays the Top, Front, Right, and Perspective views. Clicking on a view's name bar, displays the view in full screen mode. The name bars on the right, take you directly into other full screen views. Click on the left side of the full screen view to re-enter the Quad View. The bottom of the screen displays the controls for real-time manipulation. `Use R, M, or S, on the keyboard to Ro tate, Move, or Scale a Picked object. Use R, M, or S, on the keyboard to Rotate, Move, or Scale a Picked object. Or you can click on the custom gadgets at the bottom of the screen. `X, Y, and Z, let you select which axis or ax ees will be involved. X, Y, and Z, let you select which axis or axes will be involved. For example, you can have only X & Y selected, and leave Z unaffected. Pressing SHIFT, with X, Y, or Z, directly selects an individual axis. L, sets Local orientation. Manipulation occurs along the object's axis. Watch the object's axis as rotation is performed separately for X, Y, and Z. W, sets World orientation. Manipulation occurs along the world's axis. This means that no matter how the object is currently oriented, The object is manipulated according to the world axis. For example, X movement always goes left and right in the front view, Even if the object's X axis is pointed in some other direction. `Also, World X axis ro tation always takes place in the Right side view. Also, World X axis rotation always takes place in the Right side view. `To accept any ro tation, move or scale changes, press the Space bar. To accept any rotation, move of scale changes, press the Space bar, or click on the OK gadget at the bottom of the screen. Pressing SHIFT, with R, M, or S lets you manipulate an object's axis alone. You can either use the keyboard or the Screen gadgets. `Ro tating an object's axis, changes its normal alignment. Rotating an object's axis, changes its normal alignment. `In other words, the direction that Z points determins the TOP of the object. In other words, the direction that Z points determines the TOP of the object. Also, the direction that Y points is used for aligning the object to paths, and for many of the mold effects, such as extrusion. `Moving an object's axis, changes its center of ro tation. Moving an object's axis, changes its center of rotation. Scaling an axis mainly affects the camera in the stage editor. Scaling the camera's X axis sets its zoom factor. To abandon any changes you have made, press the ESCape key, or click on the CANCEL gadget at the bottom of the screen. Demonstration Completed!