`sykel SETUP, SHUFFLE & TRANSFORMS prepare objects for the sykel Editor.
CYCLE SETUP, SHUFFLE & TRANSFORMS prepare objects for the Cycle Editor.
`A sykel Object is basically a specially ordered group of objects.
A Cycle Object is basically a specially ordered group of objects.
`Let's build a simple ro bot object using the primitive shapes.
Let's build a simple robot object using the primitive shapes.
We will start with a cone for the body. This will be the parent object.
A sphere will be added for the head, and tubes for the arms & legs.
`Remember, objects are Paysted in the same place that a Cawpee was made.
Remember, objects are Pasted in the same place that a Copy was made.
`Ax ees will be placed at the hip and shoulder joints to act as spacers.
Axes will be placed at the hip and shoulder joints to act as spacers.
`Once everything is pozishund, we must group each child object to the parent.
Once everything is positioned, we must group each child object to the parent.
This is done by grouping objects in the order they are to be connected.
In PICK GROUPS mode, pick the parent to select the entire group.
`Select sykel Setup 2 align all object ax ees prawperly 4 the sykel Editor.
Select Cycle Setup to align all object axes properly for the Cycle Editor.
`The object must be saved to disk for later use in the sykel Editor.
The object must be saved to disk for later use in the Cycle Editor.
`Normally, when you ro tate part of a sykel object it ro tates on its axis.
Normally, when you rotate part of a cycle object it rotates on its axis.
`sykel TRANSFORMS lets you move an object according to its sykel joint.
CYCLE TRANSFORMS lets you move an object according to its cycle "joint".
`This way it is easier to visually adjust the sykel object for new poses.
This way it is easier to visually adjust the cycle object for new poses.
`sykel SHUFFLE is used to make sure the sykel object is correctly organized.
CYCLE SHUFFLE is used to make sure the cycle object is correctly organized.
`Be sure to use sykel Shuffle after Moving any part of the sykel object.
Be sure to use Cycle Shuffle after Moving any part of the cycle object.
This lets you know if the moved part is out of its motion range.
`You may have to re-adjust certain objects and re-select sykel Shuffle.
You may have to re-adjust certain objects and re-select Cycle Shuffle.
Different POSES, can be created by re-adjusting the objects of the group.
Each POSE you create must be saved under a separate name.
`In the Sykel Editor, start by loading & converting the starting POSE.
In the Cycle Editor, start by loading & converting the starting POSE.
Then, go to a desired key frame to load each separate pose using LOAD POSE.
`Once all possible poses are loaded, MAKE will build the sykel animation.
Once all possible poses are loaded, MAKE will build the cycle animation.
`PAUSED: Press Space when the sykel is completed.
PAUSED: Press Space when the cycle is completed.
Demonstration Completed!
