`Selecting NEW starts a Sykel object by placing an axis. Selecting NEW starts a Cycle object by placing an axis. ADD mode is automatically activated so that you can start building a skeleton. Proceed by clicking on a point and dragging out a segment. Segments must be attached to the AXIS or another SEGMENT. A Segment placed after another segment, is a child segment. DELETE mode is used to remove an unwanted segment. Once the skeleton is defined, Use ASSIGN mode to attach objects to segments. DE-ASSIGN mode is used to remove an ASSIGNed object from a segment. MOVE mode is used to adjust the size and position of an assigned object. Moving a parent segment affects any child segments attached to it. Moving the AXIS affects the entire object. `PIVOT mode allows ro tations of segments without affecting size. PIVOT mode allows rotations of segments without affecting size. Pivoting a parent affects any child segments attached to it. It may be necessary to pivot in one view to access a segment in another view. `Pivoting on the AXIS ro tates the entire object. Pivoting on the AXIS rotates the entire object. `TWIST mode ro tates or spins a segment on its axis. TWIST mode rotates or spins a segment on its axis. Demonstration Completed!