`The Fire works FX, simulates explosion by breaking apart an object's faces. The Fireworks FX, simulates explosion by breaking apart an object's faces. We will demonstrate this effect on a simple Plane object. We must first set the number of frames for the animation. `Next, we ADD the object that the Fire works FX will be used with. Next, we ADD the object that the Fireworks FX will be used with. Make sure that the Object's Actor time-line extends over all the frames. This means that the object will exist through the entire animation. Now we will ADD an FX time-line for the object. The length or range of a time-line, such as FX, can be set with values. In other words, you can cause an FX to occur only for part of the animation, by adjusting the values for Starting and Ending frames. `For the Fire works FX, we must choose a type: Spherical, Radial or Linear. For the Fireworks FX, we must choose a type: Spherical, Radial or Linear. `Linear moves out words in a straight line from a selected axis. Linear moves outwards in a straight line from a selected axis. `Radial moves out words in a circular form along a selected axis. Radial moves outwards in a circular form along a selected axis. Let's select Spherical. So, in this case X, Y or Z won't make a difference. A Spherical explosion moves out in all directions from the center axis. The EXPLOSION DISTANCE sets how far the faces will move for the explosion. EXPANSION ANGLE, sets the angle of the faces at the start of the explosion. `TRI ANGLE SCALING,increesez or d-creesez the face sizes during the x plosion. TRIANGLE SCALING, increases or decreases the face sizes during the explosion. A value of 1 keeps the faces the same size. `The following values control the ro tation of the faces during the explosion. The following values control the rotation of the faces during the explosion. `MINIMUM RO TATIONS, sets the lowest number of ro tations a face can perform. MINIMUM ROTATIONS, sets the lowest number of rotations a face can perform. `MAXIMUM RO TATIONS, sets the highest number of ro tations a face can perform. MAXIMUM ROTATIONS, sets the highest number of rotations a face can perform. This controls how many frames will be used to expand the exploded faces. This value causes the faces to fall, creating a realistic gravity effect. Setting a number other than 0, in this field, creates a random explosion. We will use the Camera Re-Track Function to aim the camera at the object. `MAKE can now be used to build the animation pre view. MAKE can now be used to build the animation preview. PAUSED: Press Space after the animation has been completed. Demonstration Completed!