AnimBrush (Anim Menu) An animbrush is a special kind of custom brush. It is actually a mini animation that you can position within a larger screen animation. This gives you the ability to create complex movements and effects by simply drawing with an animated brush. As you draw with an animbrush, it cycles through its individual frames. There are two ways to create an animbrush, using the `Metamorph` feature or by using the animbrush submenu functions: LOAD The "Load Animbrush" requester is displayed. When an animbrush created from a palette different than that of the current picture is loaded, the picture palette remains in place. The palette of the animbrush can be used by choosing the Palette -> `Use Brush Palette` option from the Color Menu. SAVE The "Save Animbrush" requester is displayed. This requester works like the "Save Picture" requester. SEE -> `Load Picture` for details on how to use the file requester. PICK UP This works like the Brush Selector tool. However, you will be cutting out an area from multiple frames. It is the movement within this area, over successive frames, that will define the action of the animbrush. You specify the area you want to cut out by dragging out a rectangle. The same conventions used for defining regular custom brushes apply; using the left button copies the defined area & the right button cuts out (& removes) the defined area. A requester will appear. This lets you specify the number of frames to cut the animbrush from, starting with the current frame. When painting with an animbrush, all of its frames are cycled through as you paint. Normally, this cycling occurs only on the current frame. Holding down any Alt key will cause the individual frames of the animbrush to be painted on successive animation frames. This is known as AnimPainting. DEMONSTRATION AVAILABLE -> `AnimBrush_PickUp.sdemo` SETTINGS Displays the Animbrush Settings requester: SEE -> `Animbrush.pic` DEMONSTRATION AVAILABLE -> `AnimBrush_Settings.sdemo` NUMBER OF CELS shows you the number of animbrush cels. DURATION the rate at which the animbrush cycles through its cels. CURRENT sets the starting brush cel used when painting. DIRECTION specifies forward, backward, or ping-pong flipping through the cels of the animbrush as you paint. 7 & 8 KEYS (along the top of the keyboard; not the Numeric Keypad) allow you to step forward and backward through the cels of the animbrush. Shift-7 steps to the first animbrush cel and Shift-8 steps to the last cel. USE Makes the last Animbrush "picked up" the current brush. This lets you use the last animbrush after having picked up a regular brush. FREE Gets rid of the animbrush and releases all memory associated with it.