Memory Requirements

# 6 Memory Requirements

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Available frame-buffer RAM may limit the resolution you can achieve on color or gray-scale displays. It probably isn't a factor on displays that have only two colors, white and black with no shades of gray in between.

For 256-color displays, a byte of video memory is required for each visible dot to be shown. This byte contains the information that determines what mix of red, green, and blue is generated for its dot. To get the amount of memory required, multiply the number of visible dots per line by the number of visible lines. For a display with a resolution of 800x600, this would be 800 x 600 = 480,000, which is the number of visible dots on the display. This is also, at one byte per dot, the number of bytes of video memory that are necessary on your adapter card.

Thus, your memory requirement will typically be (HR * VR)/1024 Kbytes of VRAM, rounded up. In the example case, we'd need (936 * 702)/1024 = 642K. So if you have one meg, you'll have extra for virtual-screen panning.

However, if you only have 512K on board, then you can't use this resolution. Even if you have a good monitor, without enough video ram, you can't take advantage of your monitor's potential. On the other hand, if your SVGA has one meg, but your monitor can display at most 800x600, then high resolution is beyond your reach anyway.

Don't worry if you have more memory than required; XFree86 will make use of it by allowing you to scroll your viewable area (see the Xconfig file documentation on the virtual screen size parameter). Remember also that a card with 512K bytes of memory really doesn't have 512,000 bytes installed, it has 512 x 1024 = 524,288 bytes.

If you're running SGCS X using an S3 card, and are willing to live with 16 colors (4 bits per pixel), you can set depth 4 in Xconfig and effectively double the resolution your card can handle. S3 cards, for example, normally do 1024x768x256. You can make them do 1280x1024x16 with depth 4.

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