Tradeoffs in Configuring your System

# 5 Tradeoffs in Configuring your System

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Another way to look at the formula we derived above is

DCF = RR * HFL * VFL

That is, your dot clock is fixed. You can use those dots per second to buy either refresh rate, horizontal resolution, or vertical resolution. If one of those increases, one or both of the others must decrease.

Note, though, that your refresh rate cannot be greater than the maximum vertical sync frequency of your monitor. Thus, for any given monitor at a given dot clock, there is a minimum product of frame lengths below which you can't force it.

In choosing your settings, remember: if you set RR too low, you will get mugged by screen flicker.

You probably do not want to pull your refresh rate below 60Hz. This is the flicker rate of fluorescent lights; if you're sensitive to those, you need to hang with 72MHz, the VESA ergonomic standard.

Flicker is very eye-fatiguing, though human eyes are adaptable and peoples' tolerance for it varies widely. If you face your monitor at a 90% viewing angle, are using a dark background and a good contrasting color for foreground, and stick with low to medium intensity, you *may* be comfortable at as little as 45Hz.

The acid test is this: open a xterm with pure white back-ground and black foreground using xterm -bg white -fg black and make it so large as to cover the entire viewable area. Now turn your monitor's intensity to 3/4 of its maximum setting, and turn your face away from the monitor. Try peeking at your monitor sideways (bringing the more sensitive peripheral-vision cells into play). If you don't sense any flicker or if you feel the flickering is tolerable, then that refresh rate is fine with you. Otherwise you better configure a higher refresh rate, because that semi-invisible flicker is going to fatigue your eyes like crazy and give you headaches, even if the screen looks OK to normal vision.

So let's say you've picked a minimum acceptable refresh rate. In choosing your HFL and VFL, you'll have some room for maneuver.

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