The game of Tank The game of Tank lets you set up two sides in a tank battle and start them off. The tanks will battle on their own when you click on the Combat button; there are two sides and the battle ends when one side has no tanks left. A feature of this game is that you can set a behavior pattern for each tank; the point is to find a combination of a starting formation and unit behaviors that will consistently win. To run the game: All units have to have their behavior specified. To set up a unit, click and drag on a tank until it is positioned where you want it. When you release the mouse button a request box will come up and ask you to specify the behavior of the tank as conservative, moderate or aggressive. In combat all tanks move forward, fire a shot at the nearest enemy tank, and then move back. The tank's behavior controls how much the tank moves forward and how much it moves back; aggressive tanks move forward a lot fire, and then move back only a little, conservative tanks move forward a little and back almost as much, moderates are in between. Since the striking power of a tank's shot will vary directly as the distance, moving forward a lot and back only a little increases the effectiveness of a tank's shots but also increases its exposure to the other side's fire. The object is to find a good combination of formation and behavior for survival. Notes: Sometimes the shots miss. This was unintended but was left in because it adds a random element to the game. This game is deterministic in that the original configuration will always determine the outcome, and there are no random factors (if a shot missed the first time it will miss again if the game is replayed). However a very small difference in the startup configuration can cause big differences in the outcome. In the game's current configuration there is no way to replay a game exactly.