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Version History
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.17.5
-assist scoring
-longevity scoring
-new map support structure (provided by NNCTF www.captured.com/noname)
-revised neutral state
-unscorable flag problem fixed
-itshud integration with targeting hud (provided by mac www.planetunreal.com/unrealistic/)
-New temporary models for powerups (hey at least you can tell there are 4 types now)

.17.4
-reduced logging errors 
-fixed ctf cannon network problem
-AEus Stat logging 

.17.3
-gpf on score fixed
-lots of misc bugs fixed

.17.2
-fixed netowrk problems with grapple

.17.1
-fixed bug where if player carrying the Green or Yellow flag quit, the 
 server would keep respawning the wrong flag indefinitely
-SetTeam now command forces a players teamname to what it should be
 and updates the ShieldBelt color accordingly
-fixed small bug in scoreboard
-merged TPatch with UWar code

.17
-added Grapple Cannon (by xNichG nickh@erols.com)
-updated the UWar documents
-removed UWar Human & Skaarplayer Bots
-fixed critical error caused when player joins dedicated server

16.1
-disabled UWar Scoring Client for version compatibility

.16
-added UWar menu
-added player message sounds
-added USkaarjPlayer and USkaarjPlayerBot, and some Skaarj team skins
-bypassed the Unreal item messaging system (gives more control over messages)
-added UBots for each player class (bots are a bit dim, but understand teamplay)
-added bNameIsTeamColor to UHud to make a targets name appear in their team color

.15.11
-2 new grenade types concussion and razor
-serpentine weapons support
-ini settings to control crosshair bShowCrossHair and bTCCrossHair (targeting computer 
crosshair)
-8 second neutral time for spawned player 
-fixed flag positions for dmhealpod
-tons of misc bugs

.15
- 2 new console team  commands TEAMTALK and TEAMTALKHISTORY
- 1 new console command TALKHISTORY
- TPatch 1.2 by Ob1-Kenobi[T.A]
- Colored fonts by Ob1-Kenobi[T.A]
- New ScoreBoard by Ob1-Kenobi[T.A]
- Powerup Client messages by Ob1-Kenobi[T.A]
- FireGrenade inventoryitem

.14
- Enhanced hud targeting display
- scoring password now needs to be in unreal.ini
  [uwar.uplayer]
  scoringpassword=mypassword
- CTF Cannon support
- 2Fort4 Test1 support

.13
-scoring client support (server side execution only)

.12
-Added target HUD info.  Completely configurable in unreal.ini, supports 2 modes.  See above for HUD docs
-Added coordinates s for dmuwardup by GasHed

.11
-Added coords for dmbelltolls and dmcitidal
-Added auto return time for dropped flag
-Added flag missing description to scoreboard.  Before it was hard to tell when the flag was really at the base
-Added Ob1-Kenobi [T.A]'s Tshieldbelt to game for team colored shield belts (ob1.kenobi@mailexcite.com)
-shieldblets on levels are automatically replaced by tshieldbelt

.10
-fixed multiple power ups spawn
-fix misc. sounds
-removed bot code (it was causing the server crashes i think)
-removed the old  carnage.  Carnage on the scoreboard no reflects your total number of powerups divided by 40

.9
-Added UMaleOneBot a bot with some basic ctf intelegence
-upon death power ups are reset to default power and ejected from the body
-might power up max has been reduced to 160% damage from 200%
-setteam now sets team name correctly
-yellow and blue bases on dmdeck swapped (better config for 2 player game)

.8
-added power ups see above for info (power ups spawn at the base of any team that scores a flag)
-maxteams setting now works with both autospawning maps and preconstucted using the mod.
-added scoreing effect to bases.  Of course this is controlable by the level builder so dont hold the defaul effect against me :)

.7
-Sounds more reliable in network game
-Added the flag mesh
-added preliminary coordinates for existing maps  (for the most part these are untested)

.6
-various sound tweaks
-flags are now thrown in different directions when carrier is killed
-implemented 2 CTF gametypes
-goalteamscore works
-bChangeLevels works
-fix more problems with flags "leaving" the world

.5
-Hud flag icons
-Support for 4 teams red, blue, green, yellow
-new flag and flag base graphics
-console command setteam red|blue|green|yellow to switch to a team
-fixed flag carrier display on scoreboard
-enhanced lighting and sound
-corrected idle and flag captured music
-New damage scaling (carnage). You get more credit for killing someone with a higher carnage.

.4	
-implemented music hooks
-flag is now thrown from dead carrier and can be returned by owning team (duh)

.3
-fixed flag respawn problem
-fixed damamge modifier

.2
-fixed multiple flag respawn problems

