		     =========================
		        [ U W a r   C T F ]
		     =--------b-e-t-a--------=
		       v0.17.1       1/11/98
		     =========================

Email any comments to uwar@healthx.com

Server administrators: After installing, read 'Server.txt' for a
                       detailed description on hosting a UWar server.

Overview
--------
Welcome to the beta of the UWar mod for Unreal. This purpose of 
this project is to create a simple but flexible class library 
supporting various types of multi-player games.  All classes will be 
highly configurable on the property level for use by map builders. 

============
Installation
============
Unzip *.u to \Unreal\System
Unzip *.int to \Unreal\System
Unzip *.utx to \Unreal\Textures  
Unzip *.uax to \Unreal\Sounds

(Overwrite any existing files)

Full list of files needed to play UWar and their locations:

UWar.u			\Unreal\System
UWarSerpentine.u	\Unreal\System
uWeapons.u		\Unreal\System
UWarGrapple.u		\Unreal\System
myctf.u			\Unreal\System   (needed only to play 2Fort4)

UWar.int		\Unreal\System
USkTrooperSkins.int	\Unreal\System
UWarGrapple.int		\Unreal\System
uWeapons.int		\Unreal\System

uwartx.utx		\Unreal\Textures
uWarFonts.utx		\Unreal\Textures
USkTrooperSkins.utx	\Unreal\Textures

uwarsnd.uax		\Unreal\Sounds

If you have any files from an earlier UWar beta that aren't listed 
above then you can delete them as they are no longer used.


Add the following to unreal\system\unreal.ini
---------------------------------------------
Used for the unreal menu server type selection. You can use the first
avail slot just make sure you change maxgames to at least that number.

[UnrealI.UnrealServerMenu]
Games[5]=UWar.UWar   
MaxGames=5

UWar will create its own section in the ini file.

Coordinates for flags in pre existing maps are now hardcoded in the 
mod.


Valid Options for game type
---------------------------
UWarGT_TEAM_UNLIMITED  - game never ends
UWarGT_TEAM_SCORE_LIMIT - game ends when a team captures GoalTeamScore
			  goals



=================
Starting the game
=================
- Select Multi-player -> start game
- Select UWar for game type 
- Select the map you wish to play
- Configure the UWar options as desired in the UWar menu (by selecting 
  the 'configure game' option)
- Start the game

Quickstart (making a shortcut)
------------------------------
Make a shortcut to you're Unreal.exe then add the following after it:

(for a standard UWar game)
DmDeck16?game=uwar.uwar       

Or, if you have downloaded the serpentine beta and want to play a UWar
game with the weapons, add this instead:

(for a UWar serpentine game)
DmDeck16?game=uwarsepentine.userpentine    

The 'DmDeck16' part can be changed for the map that you want to play.
e.g. if you want to quick-start a UWar game on DmRadikus and you're
Unreal path were C:\Unreal, then the command line would look something
like this,

C:\Unreal\System\Unreal.exe DmRadikus?game=uwar.uwar 

Change the shortcut's icon to the UWar icon (contained in this zip)
and you've got a real quick way of starting a game of UWar :)

Supported Maps
--------------
These are the maps that are currently supported in UWar:

2Fort4_test1
DmTundra 
DmHealPod
DmDeck16
DmAriza
DmCurse
DmElsinore
DmCitadel
DmBellToll
DmDeathFan
DmRadikus
(plus any maps designed for UWar)


UWar Bot Games
--------------
The UWar bots have been removed in this version, so Bot matches
are currently unsupported.


================================
Starting a UWar dedicated server
================================
Server admins, read 'Server.txt' for details on running a UWar server.



=================
Play instructions 
=================
1.  When a player enters they are assigned to the smallest team
2.  Players choose a team typing setteam red/blue/yellow/green on the 
    console.
3.  Goal of player is to retrieve enemies flag and return to own base.  Flag must be at base to score


Scoring
-------
Player score
+1 Killing opponent
+3 Killing opponent with flag
+10 returning flag

Team Score
+1 returning flag


Scoreboard
----------
Carnage is a measurement of the number of power ups a player has 
collected.  There are 4 types of power ups, you can pick up to 10 
of each, giving a max of 40 power ups. If a player has 4 power ups 
then carnage = 4% (4/40 * 100) 20 power ups carnage=50%.


Grapple Cannon
--------------
If the game is running with the grapple turned on, then pressing the
number 1 key in game will toggle between the grapple and the Dispertion
Pistol.

It fires both retracting and bungee style grapples. It does not use 
up any ammo. Firing once shoots the grapple,  and firing the second 
time removes it from the wall. This follows with the bungee grapple, 
which is fired in AltFire mode.  

(See Grapple.txt for a more detailed description)


Power Ups
---------
There are 4 types of power ups.  You can carry 10 of each type.  
1 power up gives you 10% of the total possible bonus associated with 
that power up, having 10 of a particular power up gives you 100% of 
the total possible bonus.

The power ups are represented by icons in you inventory list. The 
amount of the power up you have is displayed as a bar below the icon.

The 4 types are:
Quicken - increases ground, waterspeed and jumping
Might - modifies damage by up to 3x
Shield - reduces various types of damage various percents.  At 100% 
        it will nullify falling damage.  It does not reduce drowning 
        damage.
Vitality - raises health every 3 seconds from 1 to 10 points


UHUD (UWar Hud)
---------------
Flags that are collected are displayed as colored skull icons in the 
HUD.

UTargetComputers are inventory items that enhance the HUD with 
information about your current target. The UTargetComputer has 2 
display modes and can be turned off,  both are controlled by selecting
 it in the inventory and activating.  Activating repeatedly will 
scroll through the modes and off.  The following target Information is 
displayed in the HUD. 

	Target PlayerName
	Target Health
	Target Team
	Target Distance
	Target Weapon
	Target Jump
	Target GroundSpeed
	Target Score
	Target Powerup levels
	Targeting Computer Crosshair

All of the above info and modes are configurable in your unreal.ini 
file. Use the following ini keys

Note it is not necessary to add the following to your unreal ini.  It 
represents the default settings.  Only add to unreal.ini if you need 
to change from the default.

[UWar.UHUD]
bTargetPlayerName=True
bNameIsTeamColor=True
bTargetTeamName=True
bTargetDistance=True
bTargetHealth=True
bTargetJumpz=True
bTargetGroundSpeed=True
bTargetWeapon=True
bTargetScore=True
bPowerUpLevels=True
bTCCrossHair=True
Crosshair=6
HudMode=0
Mode1X=0.000000
Mode1Y=0.350000
Mode2X=0.550000
Mode2Y=0.450000

Note: mode1x,mode1y,mode2x,mode2y percents that allow you to control 
     the placement of the target info in each mode.


Team communication
------------------
TEAMTALK - send team message
TEAMTALKHISTORY - view of last 10 team messages
TALKHISTORY - view of talk history



=========
UWar team
=========
win win@healthx.com
Gas Hed ChimmyCJr@Hotmail.com
Ob1-Kenobi[T.A] ob1.kenobi@mailexcite.com

Grapple\Bungee Mod v1.0 (c) 1998
by xNichG (Nicholas Guttenberg, nickh@erols.com)
(see Grapple.txt for more info).

CTFLevelInfo
by David Ludwig NNCTF
davidl@wpi.edu
www.captured.com/nonoame

ITSHUD
by Mac
mac@planetunreal.com
www.planetunreal.com/unrealistic/


----------------------
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respective owners.