Contents

Solar Vengeance

Contents

Overview

Star Systems

Starships


Overview

Solar Vengeance

Overview

Setting

Solar Vengeance is a game of interstellar conflict and conquest for 2 to 6 players.  Each player takes on the role of an interstellar empire, seeking domination in a star cluster.

Objective

The objective of Solar Vengeance is to eliminate enemy empires.  An enemy is eliminated when its capital star system is conquered.

Game Map

The Solar Vengeance game map is composed of a grid 100 by 100 squares.  Within this area is a star cluster containing 10 - 100 star systems.  Each players has a capital star system located on one of these star systems.  The remaining star systems are independent and may be conquered by the players.

Scan Radius and Visibility

Solar Vengeance is a game of hidden movement.  When viewing the playing area, you will only be able to see enemy ships and details of star systems if they are within your scan radius.  Star systems may possess scanners, and starships may be built that carry scanners.  Starships that do not possess scanners (WarShips and Drones) still have an inherent scan radius of 1 square.  That is, they will spot an enemy ship as soon as they move within 1 square of the ship.

In the tactical map, when you move the cursor over a star system, you will be presented with information on the star system if the star system is visible to you.  Otherwise, you will only see the star system's name.

Star Systems

Starships


Stars

Solar Vengeance

Star Systems

Star systems are identified as hollow circles in the strategic map and large, filled circles in the tactical map.  Star systems may be either owned by a player, or independent.  Star systems have the following characteristics:

Owner

Indicates the name of the player that owns the star system, or "Independent".  When displaying a star system in the tactical display, if the star system is within scan radius, you will be informed if a star system is an enemy capital.

Value

The number of resource points that the star system generates each turn.  A star system's value is displayed as a number above the star system on the tactical map.

Resource Points

The number of resource points currently at the star system.  Star systems that are owned will generate resource points each turn.  These points will accumulate until spent by the player owning the star system.

Scanners

The scan radius of the star system (in squares).  Scan radius is displayed as a gray circle surrounding the star on the strategic map, and as a dotted circle in the tactical map.  You may improve the scanners at your star systems by selecting the Improve Scanners command from the tactical display.

Shields

The number of shields defending the star system.  When a star system is attacked by a WarShip, shields will be lost equal to the WarShip`s combat value.  If the Warship`s combat value is greater than the number of shields surrounding the star system, the system is conquered.  You may improve the shields at your systems by selecting the Improve Shields command from the tactical display.

Overview

Starships


Ships

Solar Vengeance

Starships

Starships may be built at a star system by selecting the Build a Starship command from the tactical display.  Starships are identified on the strategic map as small dots, and on the tactical map as solid squares containing a 3-character insignia.  This insignia is randomly determined, and can be used in identifying specific starships that attacked you during the previous turn.

All starships must have 1 or more engines.  A Starship may be moved 1 square per turn for every point of engines it has.  It costs 1 resource point for every 2 engines given to a Starship.

There are 3 types of starships:

WarShips

Warships may attack enemy ships and star systems.  If a WarShip attacks an enemy WarShip, the WarShip with the higher Combat Value is the victor, and the defeated Starship is destroyed (ties go to the defender).  If a WarShip attacks a ScanShip or Drone, the enemy ship is defeated automatically, and the WarShip survives.  If the WarShip attacks a star system, the WarShip is automatically destroyed and the star system loses shields equal to the WarShip`s Combat Value.  If the star system's shields are reduced to less than zero, the star system is conquered.  Even if a WarShip survives after making an attack, its movement for that turn is ended.

Drones

Drones may attack any enemy Starship.  Any Starship that the drone attacks is automatically destroyed, as is the Drone itself.  Drones cannot attack star systems.

ScanShips

ScanShips carry scanners and are used to explore unexplored areas and to spy on enemy positions.  ScanShips cannot attack enemy starships or star systems.

Overview

Star Systems