Lemmings Demonstration Disc Documentation ----------------------------------------- Synopsis -------- tgalemming [options] { TANDY version of lemmings } vgalemming [options] { EGA and VGA version of lemmings } Description ----------- This is a demonstration version of the forthcoming game 'Oh NO More Lemmings' from Psygnosis. It is a four level taster, supporting the ega and vga display adapters and may be played with a mouse, joystick or keyboard. The keys used within this demo are as follows :- At front end F1 - Start game F2 - New Level (enter access code to access a new level) F4 - Select new input type (presents menu for selection) ESC - Exit to DOS Up arrow - Change Rating to higher level Down arrow - Change rating to lower level Within game if keyboard selected as input type Q - Up A - Down O - Left P - Right Space - Select Within game if mouse selected as input type Left Mouse Button - Select Right Mouse Button - Auxiliary Within game if joystick selected as input type Fire Button 1 - Select Fire Button 2 - Auxiliary Other keys within game F1 - Increase the release rate F2 - Decrease the release rate F3 - Select Climber F4 - Select Floater F5 - Select Exploder F6 - Select Blocker F7 - Select Builder F8 - Select Basher F9 - Select Miner F10 - Select Digger F11 - Pause (Paws) F12 - Armageddon (Blows up all lemmings and abandons level) Z - Move Panel selector Left X - Move Panel selector Right ESC - Abandon level Aim of the game --------------- Basically the aim is to get the lemmings out of the level, by guiding them toward the exit (the object with the flickering lanterns) from the entrance (the trap door they appear from). Lemmings are very stupid, needing lots of assistance in the task, they have several different modes as follows :- Walker :- This is the original mode all lemmings start in, in which they quite happily and obliviously walk in the direction they are facing, falling over any chasm they come across and turning at any wall they encounter. Climber :- Acts in the same way as a walker, except when a wall is encountered though he/she will attempt to climb it, only failing if an overhang prevents he/she from continuing in which case they fall from this height. After a succesful climb he/she returns to normal walking mode until another wall is encountered. Floater :- In this mode a lemming who has the misfortune to fall from a cliff will open his trusty concealed Omni-Umbrella and float safely to earth with no ill-effects from any height. Athlete :- This is the mode of a lemming who is both climber and Floater. Blocker :- These are lemmings who turn round approaching lemmings, they are stationary and nothing bar sacrificing them (see Exploder) or removing the ground from beneath their feet can stop them from their duty. Builder :- This lemming builds a bridge at an angle upwards in the direction of movement. Only a few steps of this bridge are constructed by any builder at any time, after these steps have been built the lemming returns to his/hers permanent mode. (ie walker/climber/floater/athlete) Basher :- A horizontal tunnel is dug by this lemming, in the direction of motion. Note :- The lemming only bashes as long as their is some ground in front of him/her, returning to his/her permanent mode when no ground is present. Miner :- A diagonal tunnel is dug downwards in the direction of motion, again if no ground is present then the lemming will stop mining and return to his/her permanent mode. Digger :- A vertical tunnel is dug through the ground below the lemming, as before the lemming returns to his/her permanent mode when open space is detected beneath he/she. Exploder :- There are times when a lemming must lay down his/her life for their nation, this is the mode in which it is done, through sacrificing themselves they may pave the way through an obstacle by blowing away part of the ground around them. Lemmings are selected by moving the cross hair cursor (using mouse, joystick or keyboad) over the lemming, selection is indicated by the cross hair changing to a box. The lemmings mode is then changed by first selecting the correct icon from the panel and pressing the select button on a lemming. The icons on the panel are in order (Left to right) :- Increase the release rate Decrease the release rate Select Climber Select Floater Select Exploder Select Blocker Select Builder Select Basher Select Miner Select Digger Pause (Paws) Armageddon (Blows up all lemmings and abandons level) (Double click required) Each level is played in order of difficulty and is won when the required percentage of lemmings is met or exceeded. Best of Luck, play and enjoy. OPTIONS ------- Every attempt had been made to ensure that this demonstration works with as many machine types as possible, thus various command line options have been included to help increase compatibility. These options are :- -b - toshiBa type machine (*) -d - used to tell the program it is running on an amstraD machine -e - Ega display adaptor. -o - machine Other then amstrad or ps2. -p - Ps2 machine. -v - Vga display adaptor. -m - If a Mono monitor is being used. -x - Compatibility mode, some machines may not be able to run lemmings in the default mode, using this option speeds up the game by disabling some of the features. Use this option if you are unable to to get lemmings running using any of the other options. Note :- Command line options may be mixed, ie: vgalemming -p Starts up the VGA version of lemmings for a PS2, or vgalemming -e -d -x Starts up the EGA version of lemmings for an Amstrad in compatibility mode. (*) We had problems with Toshiba portable machines, nothing being displayed after the title screen. If this occurs on your machine then use this option it should solve the problem. Note :- this only occured using VGA displays Requirements ------------ Lemmings Demo requires 512k of memory and either CGA or EGA/VGA display adaptor with at least 256k of Video memory. Mouse driver must be installed before starting Lemmings before Mouse can be used within the game.