This game has been changed after the printing of the manual please refer to this the correxted maual for further guidance and ignore all score and statistics within it. ISLAND WARS Programed by Paragon Soft Europe converted by permission of BULLFROG from the Amiga. Requirements: 100% IBM 16 VGA GRAPHICS & MOUSE Thank you for purchasing ISLAND WARS from Paragon Soft we have spent many hours producing this fine product and our staff hopes that his program meets your satisfaction and that you will contine to purchase Paragon Soft games (for more information look inside the poster / pamphlet for other great Paragon and BULLFROG titles). The object of Isle Wars is to conquer all nine islands with your armies. You play the Blue army and the computer will play the other three adversaries, the Green, Red and Brown. The game is totally Mouse controlled, you never touch the keyboard at all during the entire game !!!! Isle Wars is quite simple to learn and offers different levels of play. The game rules are very similar to the classic game of Risk, however, there are many other elements which you will have to contend with, in order to conquer all 9 islands. To Play: At the opening screen, the game will ask you for to either set new levels of difficulty, or use the default (which is the last levels you previously set). (If you've saved a previous game, you also have the opportunity here to reload it, and continue where you last left off) The set levels are: (1=Easy to 4=Hardest). The computer will ask you how many armies are possible for each separate country at the start of the game. The maximum is 10 the minimum is 1. The game will decide who will take the first turn. The game will then begin. At the beginning of each turn, you are given armies for the number of countries you occupy. That number is divided by 3 and gives you that number of armies to place onto the board. Each island gives you extra armies, if you totally control all its grids. The island values are shown below. 2 8 2 4 3 5 4 5 7 Placing Armies: You will be shown the number of armies you have received for that turn. (minimum is 2) The computer will ask you to select the destination city, which is the number in a black box in each separate country. Simply click the left button on the city number you want to place your armies on. At the bottom right of the game screen, you will see the number displayed. If this is the right location, you then click the right button to then tell the computer that you want to place some of your armies. There are a total of 46 countries on the game board. Once you have selected the city, it will then ask you how many troops you want to place there. (The number below the City number is the number of armies have presently in that grid.) At the placement window there are three buttons (ALL OTHER DONE). If you want to place all your troops in the country you selected, click on ALL. If you want to place some of the troops in the country, click on OTHER. Click the Left button to add troops one at a time or right button to subtract by one. Your total troop deployment will be shown above the cursor. When you have set the proper number, click on the DONE key. This continues until all the armies you have been given are placed onto the board. (The game prompts you with all instructions on bottom of board... don't worry, it's quite easy to get the hang of it very quickly) Attacking: Once you have placed all your armies, new buttons will be displayed at the bottom. ATTACK MOVE PASS CARDS CANCEL To attack another grid, it must be adjacent to the grid you're attacking from. There are lines from island to island which allow you to travel across the water (in ships) to a attack other islands. You can only attack another grid if your total number of armies in that grid is equal or greater then the number you're attacking. Click the mouse on ATTACK and the computer will ask you to select the territory you want to a attack. Click left button on territory. When that territory number is displayed on the bottom right, then select the territory you want to attack from. (Remember you are playing BLUE) The computer then rolls dice (not shown), to decide the outcome. If the attacking army has a higher number then the defending army, then one army will be subtracted from the defending city; and the opposite is true if the attacking army losses. A tie will count as a loss for the attacking army. (so the defending city carries the advantage) At higher levels of army concentrations like 300 against 200, the computer will speed up play by rolling about 25 times before asking you whether you want to attack again. There are two buttons which are shown while attacking: ATTACK QUIT-ATTACK Keep clicking on ATTACK if you want to continue attacking. If you want to call off the attack, click the QUIT-ATTACK button. If your attacking army ever gets down to 1, then you will forfeit not only the turn, but also the grid to the defending army. That means if you have 2 troops left and are attacking an opposing grid with 1 and you lose, it now becomes occupied by your enemy and play then passes to the computer. If you can deplete the enemy to 0 armies, then the computer will ask you how many troops you want to move in (from the armies you have left). Select the number as you do when you deploy your troops. The only stipulation is that you have to move at least one army into the conquered grid.) You can then continue to attack etc... until you decide to finish your turn by pressing, either the MOVE button or the PASS button. Move: At the end of each turn you are allowed to move troops between two adjacent countries. Select the number as usual from the select number panel. Pass: If you do not want to move armies, simply press the PASS button to indicate your turn is over. Cancel: Press this button if you change your mind on attack moving etc... Sometimes the computer will get confused as to where? and from? (because you clicked several different countries etc...) just press Cancel and try again. Cards: If during your turn, you defeated an opposing army, you will be given a card (displayed on the bottom of the screen. These cards are for various bonus armies, bombs, air moves etc... The CARD button at the bottom shows you what cards you presently have in your hand. Cards Available Air Move: Allows movement from any country to any other country. (of your color) 5/8/15 Bonus Armies: Adds this many armies to your total at the beginning of your turn. Double: This card doubles your placement total at the start of your turn. Bomb: Allows you to bomb any country. The effects of the bomb will be shown in then new value of troops shown in that opposing country. Anti-Bomb: This protects you from a bomb drop on your own countries from the other computer players. If you have only one Anti-Bomb card in your hand, it will protect you from a opposing bomb. If used it will be eliminated from your hand automatically. Don't trade in 3 sets of Anti-Bombs.. it give you nothing. Lose All Cards: If you draw this card, then your cards are all taken away. Wild Card: Matches any other card. To Trade in cards, the computer will inform you automatically at the start of your turn whether or not you have a match. A match is 3 cards which are the same. For example: 8 Bonus / 8 Bonus / 8 Bonus or 8 Bonus / Wild / 8 Bonus or Wild / Wild / 8 Bonus (3 wild cards are not a match) If you have a set, they must be exchanged at the top of your turn. You will only have one opportunity to decide if this is what you want. The computer will show your cards and ask you to click LFT for trade, RGT no trade. If you select Trade with LFT click, then you carefully select the three cards you want by clicking on top of them. If you make a mistake you CANNOT reverse your decision. If you selected three cards that don't make a set, the computer assumes you don't want to trade in cards, and will start your play. If your 3 selections makes a set, the computer will adjust your troop deployment totals accordingly or for a bomb set, ask what country...etc... You can only hold 5 cards in your hand at once. If you have more then 5, the computer will ask you which card you want to discard. Click on the card to eliminate, to make room for you new card. SITUATIONS / DISASTERS / PRODUCTION CENTERS At various times during the game, certain events will occur. These will have a dramatic impact on the game play. These events are random, and you cannot predict them! They are as follows: 1 = A Earth Quake has hit the Islands (3 or 4 grids) 2 = Flooding has inundated some grids (3 or 4 grids) 3 = A rebellion has occurred in one of the countries. 4 = Rebels have taken control from an opposing army. The grid changes hands. 5 = Production Center increase. All armies located on the Production Centers. (Indicated by a (*) below the City number) will be doubled!. If the message is one of the first 4, Hold On! , it could hit in grids that you occupy. The computer will indicate which grids are hit and some men will be deducted from their total. If it says Production Center Increase and you happen to occupy a grid with a (*) in it, then your number of armies will double in that grid. (of course that goes for your opponents as well...) END OF GAME If you are eliminated from the game board by the by the computer's other Armies, you will be shown a special menu that will allow you to concede that game and play another one. (the score will be recorded as a loss on that level) You can also have the computer play the game out to find out who will eventually be the victor. The computer will play at a very! fast pace. Every 20 moves it will ask you again whether you want it to continue play or to begin a new game. If you are the victor, the game will end and the new score totals are shown. Option Buttons: Every time your turn comes around, special option buttons will appear at the top left of your screen. They are: SOUND SCORES SPEED SAVE QUIT. Sound : Toggles sound on and off Scores: Shows Isle War Score Board Speed : Increase speed of play levels from (1-9) 1=fast 9=very slow (I like speed set at 1, so I can play my turn faster each time, however you won't be able to figure out the computers strategy as easily because it moves too fast!!) Save : At the beginning of your turn (BEFORE YOU PLACE YOUR ARMIES), you will have the opportunity to save the game board at this point. When you begin a new game or reload the game, you can re-load the game and continue on where you last left off. Only one game can be saved in the computers memory, so the game last saved will be the one reloaded when this feature is invoked. Quit : Ah..hah... here's the catch, you can quit the game at any time and begin a new one or quit the program, however, if you are not ahead at the time you decide to quit, then, your score WILL be recorded as a loss at that level. If you have 30 or more countries it will be considered a win at that level. Less then 30 is a loss! Important Conclusion ---------- The best way to learn is to just begin to play. It takes only a few minutes to master the commands and it will take hours to learn the best strategies to defeat your opponents. Games average from 8 to 45 minutes. This game is the result MANY long of hours of programing. It is my most ambitious Shareware game I've ever tried to create. I took all the suggestions from my users of 'Battle for Atlantis' and incorporated them into this new creation. I used a complete mouse interface to make game play fast and enjoyable.