; Please, if you have to be in here, ; 1) you are adjusting things at your own risk ; 2) most of these are adjustable from with the game ; from either F2 or F9 control center/special dialogs [general] ; We use this amoung other factors, to determine how much ; stuff can we throw at you and still have speed CpuType=486 ; ; You can Turn off the Digital Sound FX by pressing F2 then F7 to save ; or editing this file and making the changes from 0 to 1 ; DigitalWAV=0 ; 0 = ON -- 1 = OFF ; We support MIDI music, and again you can turn if off by pressing F3 ; then F7 to save the changes MIDIMusic=0 ; 0 = ON -- 1 = OFF ; You can zoom thru the onslaught of enemie fighters with you joystick ; by having IBMJOY.DRV in your SYSTEM.INI file ; we added this support when you installed our game JoyStick=1 ; 0 = ON -- 1 = OFF ; This will allow to adjust the sensitivity of your mouse ; We noticed that not all mouses are created equal, even ; the same mouse can be different on different machines. ; Change this if you have a problem with the mouse being ; to slow--SHIP NOT MOVING FAST ENOUGH Mouse=14 ; Mouse Sensitivitiy ; This is mainly Techinical support stuff here ; making changes, does not effect the game or game play ; ; Checking to see what video card you have.. ; You can play the game in TRUE COLOR, but there is no change in color ; the game was designed for 256 colors. ; It also possible to play in 16 Colors--with severe color lost Color=256 ; TRUECOLOR/256/16 ; Path Information ; Your Windows Directory WinPath=C:\WINDOWS ; Our Game Directory PlayDoePath=C:\PLAYDOE\QUATRA.EXE ; Pop Up Help at Startup ; PopUpHelp=0 ; 0 = ON -- 1 = OFF ; This is even more techical support stuff... ; this will tell us to display what Digital Devices are available ; to play digital sounds.. ; if this is set incorrectly.. game will HANG!!! ; press F8 instead... ; ShowDevices=0 : default, don't display--I wanna play ; ShowDevices=1 : show output from waveOutGetDevCaps-- Multimedia Call ShowDevices=0 ; ********************************************************************** ; ; from here on, you can make changes in hope to get better sound! ; (Note: Quality is in the Ears of the beholder) ; ; We use this to decide what digital device to use to play ; our digital FX and background music. ; for the most part, you can leave this alone... ; we added this for those Totally Rockin' Systems that exist out there ; ; WaveOutDevice=0 : use the first device we find ; WaveOutDevice=1 : use the second device we find ; WaveOutDevice=-1: use WAVE_MAPPER (will use [default] settings of Mapper) ; WaveOutDevice=0 [Default] ; Now just in case we could not figure out what kind of card you have ; we've made a Default one, and try to support it to the best Quality ; we can.... ; (Note: Quality is in the Ears of the beholder) ; ; Remix=1 = We will Reset & Remix the sound before you hear it, ; this may cause a tick sound on some cards but sound ; better then the next option. ; ; Remix=2 = We wil not Reset & Remix the sound before you hear it, ; some sound cards have a problem in the mixing and ; you may a even louder tick then option 1 ; Remix=1 ; Timing is everying on mixing the digital sound. ; so we need some way of tracking what we've done, what we are doing, ; and what we are going to do... ; There two methods we use, on most systems the first option works ; great and there is no dry up in the mixing... ; but on the other hand, If your sound is drying up, try the setting ; this option to 1 ; ; GoodWavePos=0 = uses time Get Time window call(default) ; GoodWavePos=1 = uses waveOutGetPosition multimedia call GoodWavePos=1 ; We use alot of memory to get the sounds in real time... ; and we let you adjust that here... ; the more we have, the better chances we have in delivering ; a earth quaking sound FX's ; ; WaveBlocks=# ; 2 is Heart beat - possible dieing out of sounds fx ; 3 is sonic boom - in and out, some drying in possible ; 4 is Rattle - less chances of drying, work on most systems ; 5 is Tremmer - enough to stir you... ; 6 is Earth Quake - ROCK & ROLL!.. ; WaveBlocks=6 ; Now digital sound sounds are realing just small samples of sounds ; cramed into one long one. We give you the option of reading in a large ; block at a time to get prevent the tick sound that might occur due to ; not reading in enough and mixing. ; Bigged is better, but at a cost of memory... ; if your don't have that luxury then lower this value.. ; ; default=1378 = 1/8th sec at 11025 hz ; ; MINIMUM=512 ; MAXIMUM=4096 we won't go higher then this, so don't bother ; ; WaveBlockLen=# WaveBlockLen=4096 ; As with all digital sounds, it was sampled a certain rate and ; we allow you to play at another. ; * in this release we convert all sounds to 11.025 Khz ; so it make no sense to changes this at this time ; we are thinking future for this option... ; SamplesPerSec=11 (11.025 Khz) (default) ;=22 (22.04 KHz) ;=44 (44.1 KHz) SamplesPerSec=11 ; If your Card is not listed below don't bother to add it ; we will use the default only! ; [Windows Sound System Playback] ; Microsoft Sound System ; if you have this system, ; then you need to edit your SYSTEM.INI file ; and make these changes, because we won't. ; ; find & add this info, and start windows after these changes ; [sndsys.drv] ; do11khzmce=FALSE Remix=2 GoodWavePos=1 WaveBlocks=6 WaveBlockLen=4096 [MultiSound Wave Out] Re