PRODIGY(R) interactive personal service 08/29/91 10:15PM HISTORIUM GALACTUM: SECOND CONFLICT Computer games for Windows are something of a niche market, but stepping into that niche is jSOFT's first entry into computer gaming: Second Conflict. A strategic space game of colonization and conquest, Second Conflict plays to the genre of games like Reach for the Stars and Armada 2525. Cosmic Chronicles [NEXT] After the War of Consolidation, the Empire has been quiet for 73 years. Now, the emperor has died without an heir, bringing chaos to the recent order. Governors, generals and admirals all vie in a multi-faceted struggle for power and galactic supremacy. Players must restore the peace (on their own terms, of course) in this clean playing, menu driven game of strategy and warfare. Tools of the Trade [NEXT] Each of the approximately 25 systems in the 6 scenarios can produce one item (in quantity) at a time from a shopping list including: warships, stealth ships, transports, troops, missiles, system defenses, factories and planets. Each star can support up to 10 planets and 50 factories. Each "piece" in the game interacts in an easy-to-understand way, so players can concentrate on winning strategy instead of rule reading. Dominion of Documentation [NEXT] The 24-page documentation booklet is both informative and concise. Everything one needs to know is in those pages, including formulae, sequencing and definitions of each and every menu line used in Second Conflict. The game begins with plenty of toggles to adjust the game for ship's speed, difficulty, game length, starting factories, random events and other features. Most "Chesslike" Award [NEXT] (c) Golden Empire Publications, INC,1991 PRODIGY(R) interactive personal service 08/29/91 10:15 PM Of all the computer games in this genre, Second Conflict is the most "chesslike" since the "pieces" interact in set, predictable patterns. For example, 2 warships will always be able to "gang up on" and kill 1 stealth ship. Thus, players can plan in great detail elements of campaign without having to factor in huge luck variables. Instead, intelligence gathering becomes a key to victory in battle. Rolling Your Own [NEXT] The best part of a clean game with plenty of play value is adding something to it. Players can create their own scenarios by editing the different planet systems, generating fleets and creating and varying the possible victory conditions. Even the computer strategies can be modified by changing their stances toward the Empire and other players (human and computer). Send out the Scouts [NEXT] jSOFT is a new company and Second Conflict might be difficult to find on the shelves. For dealer locations and information about ordering Second Conflict direct from jSOFT, send SASE to: jSOFT P.O. Box 2822 Norcross, GA 30091 (c) Golden Empire Publications, INC, 1991 Msg: