
  MAJYK EMPIRES
  The Online Medieval Conflict
  Version 1.25b / 27 September 1993
  (c)1993 CIOE Corp

  INSTALLING MAJYK EMPIRES

  Installing Majyk Empires can be a fairly simple matter.  Simply 
  decompress the files into one directory reserved for this door.

  If you are installing onto an earlier release of the game, 
  you must still uncompress the new files over your old version. 
  Your GAMEMAP.DAT file, the game in progress, will not be 
  overwritten. This enables players to continue with their games 
  without interruption.

  A manifest of the files which should be included in your 
  registered package follows.

  MJK*.TXT     - On-line instructions
  MAJYK.EXE    - The Door Executable
  ME01.ANS,RIP - Ansi Welcome screen
  ME02.ANS,RIP - Ansi Game Full screen
  ME03.ANS,RIP - Ansi Loser's screen
  ME04.ANS,RIP - Ansi Winner's screen
  ME05.ANS,RIP - Ansi Out Of Turns screen
  MEICONS.ZIP  - Rip Icon Files

  If you already have a DOOR.CFG file for the game, you will not 
  need to create a new one. Otherwise, follow the directions as 
  follows for the creation of a DOOR.CFG file.

  The DOOR.CFG needs to be created in the same directory as the 
  door files. This configuration file tells Majyk Empires about 
  your BBS setup.

  Line 1 - Door file type
  Line 2 - Door file path
  Line 3 - Sysop Name
  Line 4 - BBS Name
  Line 5 - Locked Baud Rate
  Line 6 - Path to DSZ.EXE

  The door file type is specified on line one and can be GAP 
  (for Wildcat 3.0 or later), PCB (PCBoard), SF (Spitfire), RBBS, 
  WC (Wildcat), TRIBBS, or WWIV.

  The second line informs the door where to find the door user 
  file, (DOOR.SYS, USERS.DAT or DORINFO1.DEF). This is only the 
  path to the file, do not include the filename itself.

  The third line is reserved for the BBS name. It is important 
  that this line be correct, because the registration key looks 
  here for the BBS name.

  The forth is for the name of the sysop to your BBS.

  If the sysop locks the baud rate on his modem, that rate must 
  be specified on line five. If the baud rate isn't specified, 
  then a '0' must be entered for the line. If you have a 
  high-speed modem and experience problems, you may wish to set 
  the "locked" baud rate to your modem speed, regardless if the 
  modem is truly locked or not.

  The sixth line tells Majyk Empires where to find the DSZ 
  program. Be sure to include both the path and program name on 
  the line. Majyk Empires uses DSZ for auto-downloading of Icons, 
  as well as sending the map and events files. If you do not wish 
  to use DSZ, or do not have that program available, then leave 
  this line blank.

  The seventh line is the number of turns per day each player is 
  allotted. If this line is ommitted, the game defaults to three 
  turns per day. It's generally a good idea to keep this value 
  between one and five.

  The following is a sample door configuration file for a 
  WildCat! 3.0 BBS using DSZ:

  GAP
  C:\WC30\GAMES\MAJYK
  CIOE InfOrder
  Joseph Drasin
  19200
  C:\WC30\DSZ.EXE
  5

  Majyk Empires can also be run locally outside of the BBS by 
  adding '/L' after the configuration file parameter in the DOS 
  command line. The local user will then be prompted to enter his 
  name.

  Nonstandard IRQs can be used with Majyk Empires by specifying 
  the IRQ after the configuration parameter in the command line.

  Lastly, Majyk Empires will automatically detect if RipTerm or 
  Ansi is available, ignoring the values passed by the door 
  config file. This was done to allow the door to be played on 
  BBS systems which may or not have Rip available.

  If, for some reason, Majyk Empires cannot detect either ANSI or 
  RipTerm, the user is prompted to force either ANSI or RipTerm 
  sequences. Users should only do this if they do indeed have 
  either ANSI or RipTerm, but did not have their terminal options 
  properly detected. Users must have either RipTerm or an 
  ANSI-compatible terminal program in order to play.

  Once the config file is set up, the door can usually be 
  executed with the DOS command MAJYK DOOR.CFG. This will usually 
  be placed within a batch file such as the following:

  C:
  CD C:\DOORS\MAJYK
  MAJYK.EXE DOOR.CFG
  CD C:\BBS

  The door will initialize itself when the first player 
  successfully logs in. The will automatically create a 
  GAMEDAT.MAP file. Deleting this file will reset the game.

  Two other files will be created as users take their turn. The 
  first is the WORLD.MAP file, which is a text file showing the 
  world's armies, cities, and terrain. RIP users can download 
  this file to get a better view of the world situation.

  The second file is the EVENTS.DAT file, which details the use 
  of spells, combats, builds, and special events in the game. RIP 
  users may also download this file during the game.

  RIP ICON FILES

  For RIP players, a set of icon files must be provided for 
  download. These icons are the unit and flag displays on the map 
  field. The map will be unreadable without them.

  Majyk Empires will attempt to detect the icons on the user's 
  terminal. If it cannot find them, the game will default to ANSI 
  mode.

  If DSZ exists on the path (according to the DOOR.CFG file). 
  Users are given the option of downloading the icons from within 
  Majyk Empires. For this to work properly, DSZ must be available 
  on the path and MEICONS.ZIP must be in the game directory.

  If you do not wish to support auto-downloading, or do not have 
  DSZ, please place the included MEICONS.ZIP file available for 
  public download.

  GAME PLAY

  Documentation on game play can be found on-line in the *.TXT 
  files.

  VERSION HISTORY

  1.25 - 27 October 1993
  Sysops can now set the number of turns per day on line seven of 
  the door.cfg file.

  DSZ support has been added. If the DSZ option has been set, 
  players can download icons, instructions, the events bulletin, 
  and the current world map.

  Social Science now provides bonuses at different levels. Unit 
  production, science study, majyk and combat are now benefitted 
  by high social levels.

  A World Map is generated after each turn, and can be downloaded 
  during the course of the game. RIP users only.

  Events bulletin can now be downloaded at the end of each turn. 
  RIP users only.

  Population growth and unit creation now occurs for everyone 
  whenever a turn is taken, not just for the player taking the 
  turn.

  Game now automatically detects for the presence of Majyk 
  Empires Icons on the remote terminal. If the icons are not 
  found, the game will default to ANSI mode.

  Inactive users will now be purged from the game after fourteen 
  days.

  Added government selection to the beginning of the game, this 
  allows for quicker access to higher science levels.

  Map Display "ghosting" bug now corrected.

  1.20 - 18 September 1993
  Many cosmetic changes. Added Dire Wolves, Paladins, and 
  Wyverns.

  Disabled majyk use limitation to nonregistered versions. 
  Registered version and registered version are now contained in 
  same program.

  Some very minor bug fixes.

  1.00 - 29 August 1993
  Registered version release. Includes ranged attacks, majykal 
  spells and units, and statistical views of armies currently 
  playing.

  0.90 Beta - 20 August 1993
  First version release.

  REGISTRATION INFORMATION

  Majyk Empires is not cripple-ware. What you have is a full 
  playable door game with many many options. That said, 
  registration gives you MORE options, as well as removes the 
  "This game is UNREGISTERED" notice at the beginning of the 
  game. Registered users also recieve news about upgrades and 
  other products in our newsletter.

  Without registration, several features of the game have been 
  turned off, such as increased levels in sciences.

  Use the enclosed registration form to register your software 
  today!

  TECHNICAL SUPPORT

  If you have any questions about Majyk Empires or any other CIOE 
  products, you can reach us by mail, voice, or by our   network 
  system.

  CIOE InfOrder
  207 North Street, Suite 102
  West Lafayette IN 47906
  Voice: (317)743-3487
  BBS: (317)743-4487
