================================================================ Title : Swamp Caves Filename : Swmpcv91.map (for .91 and .92 Shareware) Swmpcave.bsp (for 1.01 reg) Author : Josh Robison AKA Jabberwocky AKA Jabber Email Address : jrobison@feist.com Description : A medium sized, fully populated level, with 3 main areas. The main couryard, the swamp, and the caves that link those and the exit room. Additional Credits to : ID Software, Jeremy AKA Merlin, Wesley Nelson for WAX, and all you Quakers, because without you... no one would play these maps =) ================================================================ * Play Information * Level Name : Swamp Caves Single Player : Yes, with plenty of monster, and a chalenge. Don't expect to find an exit, though. Just kill all the monsters without dieing. Cooperative 2-4 Player : No, what would be the point? Deathmatch 1-4(6) Player: Yes, 6 starts, but crowded with more than 4. Difficulty Settings : No, if you want a harder skill level, try doing it without getting any medkits or ammo boxes. If you want a easier skill level... cheat ;-) * Construction * Base : All from scratch Build Time : Only about 12 hours of work =) I'm learning the editor! Editor(s) used : WAX... all WAX... all the time. Known Bugs : Entity fall outs, no exit, no triggers (if that's a bug), but nothing major. I need to do some fine tuning. Expect a new version as soon as I get around to it. * Legal * You are going to do what ever you want with this level no mater what I say. The only thing I ask is that you mention me! You should be really be making your own levels from scratch. I don't know what it is you would want to use in this level anyway! Oh yeah, remember everything id said... * Where to get this MAP * ftp.cdrom.com, ftp.stomped.com, and http://www.feist.com/~jrobison/maps/swmpcave.zip Do't forget to check for our up and comming TC at http://www.feist.com/~jeremy/quake/