11/5/96 ================================================================ Title : The Entrance & The Sanctum Filename : mexx1.bsp & mexx2.bsp Author : Marcus Dromowicz Email Address : Marcus.Dromowicz@Informatik.Uni-Oldenburg.de Description : Two full Quake maps. ================================================================ * Play Information * Single Player : Yes Cooperative : Yes Deathmatch : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Thred Known Bugs : None Build Time : About 2 weeks, including learning to use Thred. Texture Wad used : Quake101.wad Compile machine : P120 w/ 16MB RAM * How to Use * Put both .bsp-files into your id1\maps\ directory, launch Quake and type "map mexx1" from the console. Be sure you have both files, or else mexx1 will crash when exiting. * Other Info * These are my first maps - I tried to create a dense atmosphere by carefully placing the lights. The maps started out being one big level, but for a reason I still haven't figured out, QBSP wasn't able to compile it. So I had to split it into two smaller levels, and therefore the second level is very small -I'm sorry for that. The first map, "The Entrance" may be a bit slow, as it has just a fast vis (normal vis ran for 72 hours and was just ready for 10% - unfortunately I can't afford to let my computer run busy for over a week just compiling quake-levels....), but the second has a level-4-vis. Both level support deathmatch & coop, but were designed as one-player levels. Furthermore, having no LAN-access (damn!), I have not tested them with multiple players, but it should work fine. I'm thankful for any comments, so, if you like the maps (or don't), want to have the .3dt/.map/.prt files or have a cool deathmatch-demo using my maps - email me: Marcus.Dromowicz@Informatik.Uni-Oldenburg.de * Copyright / Permissions * You may distribute and modify this level, as long as you include my text file and give me credit.