Cthon's Crusher - adapted by The QuakeLab from id Software's E1M6 The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab TEXTURES: altar1_1 for slab face, metal4_5 for spikes, metal4_4 for remainder of slab, met5_2 for blood smear pattern along hallway walls. ENTITIES: func_train & path_corner WHAT TO DO: This assumes you want something very similar to E1M6's design. Make the slab 160 units high. Make the spikes. You only need to carve two different spikes - look carefully at E1M6 to see how they were cut. The two center columns of spikes are mirror images of each other and are somewhat irregularly spaced, and the two outer columns of spikes are mirror images of each other as well. The tops - the sides facing the ceiling - of all the spikes are essentially horizontal. There should be a total of 20 spikes after all the copying and positioning has been done. Select all the brushes that make up this crusher, and designate the whole thing a func_train in one shot. Set up the path corners - the first should be positioned where the lower right hand spike tip (in the picture) is located. This will be the start. The second path corner should be very close to the far wall, but along the same line as the first path corner. OPTIONS: Make a trigger or button of your choosing that sets off the crusher. Leave the speed as it is (100) or change it to your liking. Set the dmg rating to 600 if you want Shamblers to die instantly under the crusher - all/most others will be gibbed.