ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º What's New º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍͼ New features in version 1.3: þ The grappling hook is available (only by selecting the axe twice - no separate impulse). þ Cujo can now be hit by all of his owner's weapons fire, including the axe. So, for Cujo's sake, aim carefully. þ Cujo can activate and use platforms. þ Cujo can follow the player by jumping across water and from ledge to ledge. He gets lost a _lot_ less now. þ Cujo can follow the player into water. þ Cujo will jump into water if he becomes engulfed in flames. þ Cujo can now be activated in and under water. þ Cujo knows when to jump across water or gaps to attack an enemy. þ Both player corpses and Cujo corpses are solid and gibbable. þ A BFG-9000 that works *just like* (see BFG-9000.TXT) the original big-daddy in Doom. þ The Blaze Gun which can light enemies and bodies on fire. þ Fire that can spread from one enemy to another -- don't get too close to that burning body, or you might be next! þ An enforcer's blaster. Changes in version 1.3 þ Major following/attacking AI enhancements. þ Streamlined target acquisition code, now twice as fast. þ Fixed lots and lots of minor bugs: Cujo no longer teleports to the owner during the intermission view. Cujo always goes after the closest enemy/food in his view. If another was closer but not visible to Cujo, he still goes after the one he saw first. Fixed "tried to sprint to a non-client" message. Cujo no longer eats gibs during deathmatches unless he is hurt. Cujo no longer tries to eat "phantom-gibs". This problem has been ruthlessly tracked down and crushed :) Cujo's body was not always being removed correctly. Probably a lot more than these that I can remember. Cujo doesn't "stand up" for a frame after dying, as he would sometimes do before. þ Cujo's body is now copied to the bodyque (yeah, I know, it's queue) along with the player bodies. þ Lots of other stuff I forgot to write down. Changes in version 1.2c þ Fixed some bugs with Cujo in deathmatch: Cujo was not being removed when his owner died. If the owner died while in Cujo's view he was stuck. KILLing oneself did not remove Cujo (this bug was not actually related to being killed). þ Fixed INSTALL.BAT and CUJO12B.BAT. CUJO12B.BAT would actually try to run from the directory QUAKE\CUJO12A, causing an error if version 12A was not installed, and running the older version if it was installed, thus it might appear that there were no changes. Changes in version 1.2b þ Fixed the bug which was screwing up the players vectors and causing some of the weapons to malfunction -- most notably the lightning gun would not follow the player when he turned! þ Fixed bug that allowed weapon changing while seeing from Cujo's point of view. This was reseting the weapon model and making it look as if Cujo was carrying a weapon. You can change weapons and even shoot while seeing from Cujo's viewpoint, but the weapon model will not be displayed as if Cujo were holding it. Changes in version 1.2a þ Impulse 103 - toggle to and from Cujo's viewpoint is now working correctly (it was purposely disabled in version 1.2). þ Cujo runs a bit smoother because he is updated more frequently and his yaw rate is 20 degrees instead of 30 (which is the turn rate of normal dogs). Changes in version 1.2 þ Cujo will eat gibs and heads for health. Eating either will heal him 15 points. If there are no enemies around and Cujo's health is 90% or less he will eat any gibs he sees. If Cujo's health is 25% or less he will go after any visible gibs even if enemies are visible to him. Cujo will not go after gibs if he has been told not to attack. Thanks to Gary Mcmillin for this idea! þ New rules for Cujo in a deathmatch: 1) You must pick up a yellow armor to get Cujo. You will still get the yellow armor, but Cujo will be made available to you for ONE USE. If you don't need the armor because yours is better or the same IT STILL GETS PICKED UP. This is to prevent the Cujo powerup from staying around for other people to pick up. If your armor is better, you will still keep the better armor, but the armor powerup will disappear. 2) You can only spawn one Cujo at a time. 3) You can only keep one Cujo powerup at a time. You CAN spawn a Cujo and then pick up another Cujo powerup, but if you pick up a second powerup, you will still only have one other use. There is no counter for how many Cujo powerups you can have. You either have one or you don't! 4) Instead of 200 health and 200 red armor, Cujo gets 100 health and 150 yellow armor in deathmatch. þ Cujo has a a refined skin, thanks to Ed Oviedo , who smoothed it out with Photoshop. Thanks, Ed. þ Cujo no longer teleports away when he is killed. Either he get's gibbed, or his body remains where it falls. Much cooler. The bodies stay around for a few minutes. Don't ask me to make all bodies solid. I tried this and it sucks. They just get in the way. þ You can find out Cujo's health and armor status as long as he is in view of the player. þ You can tell Cujo to stay or follow. If Cujo is staying he will still attack enemies, but he will not follow the player. Thanks to Betty Hardy for giving me the idea.