* NOTE: this level is designed to be used in conjunction with Ace_Dave's MORTAL CHTHON patch! * ================================================================ Title : Chthon's Lair Filename : cht_lair.bsp Date : 11/25/96 Author : Ace_Dave Email Address : Weiden@tcnj.edu Misc. Author Info : Creator of OgreSaw.zip (small mod that makes use of some extra anim frames) Creator of WaterFlo.zip (flowing water for Quake!) Creator of LavaFlow.zip (take a guess...) Creator of Trees.zip (tree group files for Quest 0.92+) Creator of Chndlier.zip (chandelier group file for Quest 0.92+) Creator of 4Zombies.zip (new 'sleeping' spawnflag for zombies) Creator of Chthon!.zip (modification to make Chthon mortal) Creator of Chthon's Lair (this bsp) Description : You have discovered a portal to Chthon's realm. Here he is mortal. Many traps and adversaries stand in your way, perhaps sparing you from the certain Doom you seek... Thanks : Makers of Quest and WorldCraft, and the Win95 and DOS versions of the map construction tools. ================================================================ * Play Information * Single Player : Yes Cooperative 2 Player : No Deathmatch 2-16 Player : No Difficulty Settings : Only monster-based New Sounds : No New Graphics : Yes, you'll find them. New Music : No There IS a Quad damage to be used when confronting Chthon, but I made it so you have to pay a small penalty in blood to do so. This is because with the Quad damage, it's a little too easy... Use the Quad to gib him, or if you're a wussy, or just for laughs, but otherwise, fight him man to man. * Construction * Base : New level from scratch Time : About 2 weekends Qbsp................................220sec Light -extra........................200sec Vis -level 2........................10000sec Editor(s) used : Quest v1.092, DOS Edit, WorldCraft 10/31 for some texture adjustments, Newwad (Wadview), Photoshop, QBSP and VIS for Win95 LIGHT for DOS Known Bugs : not really a bug, but the large room (you'll know which :) gets some slow framerates. Ah, what can you do... large room, dynamic lighting, large animating entities, numerous plane faces - it's bound to slow down a little. Just lay into him with the rockets - you'll be fine ... ;) How to use this file : Place the .bsp file in dir called maps, within your dir that contains Ace_Dave's mortal Chthon patch. From the Quake dir: quake -game chthon +map cht_lair * Copyright / Permissions * You MAY distribute this BSP, provided you include this file, with no modifications. This level is NOT to be distributed via CDROM or similar money-maker, WITHOUT MY PERMISSION. I'll surely give it, just ask first! If you do find this level on such a collection (and if the bastards don't delete the text file, like you-know-who... Actura!) then please notify me. I'd at least like to know. * Where to get this file * ftp://ftp.cdrom.com/pub/idgames2 http://www.tcnj.edu/~weiden/quake