11/24/96 ================================================================ Title : Bazooka Babe Demo Filename : bazooka.bsp Author : Gyro Gearloose - gyro@nwlink.com Description : Bazooka Babe demo level Thanks to : Chris & Trey for releasing Quest source - Whoopee! : Bubbah for an outrageously cool signature model! : Dr. Benway for bringing me some orange juice this morning as I lay pathetically immobile, whining about a sore throat and a headache and a stuffed nose. ================================================================ * Boilerplate info * Single Player : Yes (exits to itself) Coop : Yes (3 starts) Deathmatch : Yes (2 starts) Difficulty Settings : Yes New sound/music/graphics: A few Babe graphics from Bubbah Base : New level from scratch Tools used : Quest 1.092, text editor, and qbsp_dos Build Time : 5 days - my shortest time ever! Distribution and legal : Copyright (c) 1996 Tan Sian Yue. All Rights Reserved. See bazooka.txt for specific distribution information. Web pages to visit: http://www.worldaccess.nl/~yue/mdl.htm - check out Bubbah's latest monsters! http://www.nwlink.com/~gyro - come see Dr. Benway's family album! http://www.execpc.com/~scope - Scope's already using Bazooka Babes in a map - keep on the lookout for Mines & Mayhem! * Installation * Installation of this level is a bit different because there's more than just a BSP file - there are new monster MDL files and a replacement PROGS.DAT to run them. Not to worry! All you need to do is: 1. Put bazooka.zip into the directory where your QUAKE.EXE is 2. pkunzip -d bazooka 3. quake -game bazooka +map bazooka That's it! Replacements for step 3 include: quake -game bazooka +skill 0 +map bazooka <--- easy single player quake -game bazooka +skill 2 +map bazooka <--- hard single player quake -game bazooka +deathmatch 1 +map bazooka <--- explore in deathmatch mode Bazooka.zip contains the complete distributable form of Bubbah's Bazooka Babe model for use by level authors who want to add new monsters to their levels. See bazooka.txt and Bubbah's page for more information on recompiling monster .qc files into a progs.dat that contains the AI for all of the monsters that you're using. * Other Info * I tried to keep this level as simple as possible, but I also wanted to try to demo the Babe's features, including all the animation sequences, sounds, and models (hence the grenade launcher, so if you're good, you may even get flying head from the Bazooka Babe). She gives some warning before firing - when the bazooka dips, it's time to move! The end of the level behaves a little differently depending on whether you're running skill 1 or skill 2, so try 'em both. Of course, also use NOTARGET, GOD, and/or IMPULSE 9 to do any tests you want to do. Ms. Bazooka is pretty deadly. A direct hit can do about twice the damage of an ogre's grenade, so players who flub an encounter with one are going to have a desperate look in their eyes. Fortunately, she drops a 2-rocket backpack, and since it takes just over two rockets (or about 17 nails) to put one out of commission, the ammo expended/ammo return ratio is better than that of an ogre. A super nailgun will take the Babe out very quickly, but I'd still try to insure that players have a fair amount of armor before throwing some Bazooka Babes at them. The Babe seems to fit into the Quake menagerie nicely, but I'm sorry that I didn't add a canopy bed somewhere in this map. I hope someone does a good "Bazooka Bordello" level soon! For you modem deathmatchers, this map should also work well as a 2-player deathmatch level. A couple of teleporters and a door triggered by someone grabbing the grenade launcher give the level a ring topology. One drawback is that there is no exit in DM mode. You can jump onto the center platform in the lava room without waiting for the moving platform to circle around. I had a good time with some Reaper Bots in it. Go make some Babe levels! - gyro