Pascal Robots v3.0 Cracked By Z-N0TE - 01/01/94

Offset |  Was  | Change

04F7Ch | 58-1B | 03-00

This doesnt remove the printout as :

A) When I tried that the screen output stopped!
B) When I tried to remove the WHOLE delay, the game ran too fast (It used the
same routine).
C) When I put a small JMP over the delay call it crashed.

So remembering that it used the same routine to pause in the game I put a
breakpoint on the delay code, and ran until the game called the delay. Then
I took down the registers and figured out that it was using the AX register
to pass the amount of time the delay should be, for the (c) screen AX was
set to 1B58h and in the game the delay was 0003h so I substituted the 1B58
for 0003 and hey presto no delay.

Z-N0TE -/- SiAC'94