Alliances Spoiler List for Magic: The Gathering : Phyrexian Devourer : 6 : Artifact Creature (1/1) : If Phyrexian Devourer's power is 7 or greater, bury it. 0: Remove the : top card of your library from the game to put a +X/+X counter on : Phyrexian Devourer, where X is equal to that card's casting cost. : : Phyrexian Portal : 3 : Artifact : 3: Target opponent looks at the top ten cards of your library and : separates them into two face- down piles. Choose one of those piles : and remove it from the game. Search the remaining pile and put one : of those cards into your hand. Shuffle the remaining cards into your : library. Ignore this effect if you have fewer than ten cards in your : library. : : Phyrexian War Beast : 3 : Artifact Creature : If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian : War Beast deals 1 damage to you. [2 ver] : : Scarab of the Unseen : 2 : Artifact : T: Sacrifice Scarab to the Unseen to return all enchantments on target : permanent you own to their owners' hand. Draw a card at the : beginning of the next turn's upkeep. : : Shield Sphere : 0 : Artifact Creature (0/6) : Counts as a wall. If Shield Sphere is assigned as a blocker, put a -0/- : 1 counter on it. : : Sol Grail : 3 : Artifact : When Sol Grail Comes into play, choose a color. T: Add one mana of : the chosen color to your mana pool. Play this ability as an interrupt. : : Soldevi Digger : 2 : Artifact : 2: Put the top card of your graveyard on the bottom of your library. : : Soldevi Sentry : 1 : Artifact Creature (1/1) : 1: Regenerate. Target opponent may draw a card.[2 ver] : : Soldevi Steam Beast : 5 : Artifact Creature (4/2) : Whenever Soldevi Steam Beast becomes tapped, target opponent : gains 2 life. 2: Regenerate [2 ver] : : Storm Cauldron : 5 : Artifact : During each player's turn, that player may put one additional land : into play. Whenever a land is tapped for mana, return that land to : owner's hand. : : Urza's Engine : 5 : Artifact Creature (1/5) : Trample. 3: Banding until end of turn. 3: All creatures banded with : Urza's Engine gain trample until end of turn. : : Whirling Catapult : 4 : Artifact : 2: Remove the top two cards of your library from the game to have : Whirling Catapult deal 1 damage to each creature with flying and : each player. : : : : Black : Balduvian Dead : 3B : Summon Zombies (2/3) : 2R: Remove target summon card in your graveyard from the game to : put a Graveborn token into play. Treat this token as a 3/1 black and : red creature that can attack the turn it comes into play. Bury : Graveborn token at end of turn. : : Casting of Bones : 2B : Enchant Creature : If enchanted creature is put into the graveyard, draw three cards. : Choose and discard one of those cards. [2 ver] : : Contagion : 3BB : Instant : You may pay 1 life and remove a black card in your hand from the : game instead of paying Contagion's casting cost. Effects that prevent : or redirect damage cannot be used to counter this loss of life. Put two : -2/-1 counters, distributed any way you choose, on any number of : target creatures. : : Diseased Vermin : 2B : Summon Rats (1/1) : During your upkeep, Diseased Vermin deal 1 damage to a single : target opponent it has previously damaged for each infection counter : on Diseased Vermin. If Diseased Vermin damages a player in combat, : put an infection counter on it. : : Dystopia : 1BB : Enchantment : Cumulative Upkeep: 1 life. During each player's upkeep, if that player : controls any green or white permanents, he or she sacrifices a green : or white permanent. : : Fatal Lore : 2BB : Sorcery : Target opponent chooses one: you draw three cards; or you choose : and bury up to two target creatures that opponent controls and he or : she draws up to three cards. : : Feast or Famine : 3B : Instant : Bury target non-black, non-artifact creature or put a Zombie token : into play. Treat this token as a 2/2 black creature.[2 ver] : : Fevered Strength : 2B : Instant : Target creature gets +2/+0 until end of turn. Draw a card at the : beginning of the next turn's upkeep. [2 ver] : : Insidious Bookworms : B : Summon Worms (1/1) : 1B: Target player discards a card at random from his or her hand. : Use this ability only when Insidious Bookworms is put into the : graveyard from play. You cannot spend more than 1B in this way : each turn. [2 ver] : : Keeper of : Tresserhorn : 5B : Summon Keeper (6/6) : If Keeper of Tresserhorn attacks and is not blocked, it deals no : damage to defending player this turn and that player loses 2 life. : Effects that prevent or redirect damage cannot be used to counter : this loss of life. : : Krovikan Horror : 3B : Summon Horror (2/2) : At the end of any turn, if Krovikan Horror is in your graveyard with : a summon card directly above it, you may put Krovikan Horror into : your hand. 1: Sacrifice a creature to have Krovikan Horror dead 1 : damage to target creature or player. : : Krovikan Plague : 2B : Enchant Creature : Play on a non-wall creature you control. Draw a card at the beginning : of the upkeep of the turn after Krovikan Plague comes into play. 0: : Tap enchanted creature to have Krovikan Plague deal 1 damage to : target creature or player. Put a -0/-1 counter on enchanted creature. : : Lim-Dul's High : Guard : 1BB : Summon Skeleton (2/1) : First strike 1B: Regenerate [2 ver] : : Misinformation : B : Instant : Put up to three target cards from an opponent's graveyard on top of : his or her library in any order. : : Phantasmal Fiend : 3B : Summon Phantasm (1/5) : B: +1/-1 until end of turn. 1U: Switch Phantasmal Fiend's power and : toughness until end of turn. Effects that alter Phantasmal Fiend's : power alter its toughness instead, and vice versa. [2 ver] : : Phyrexian Boon : 2B : Enchant Creature : As long as enchanted creature is black , it get +2/+1; otherwise it gets : -1/-2. [2 ver] : : Ritual of the Machine : 2BB : Sorcery : Sacrifice a creature to gain control of target non-black, non-artifact : creature. : : Soldevi Adnate : 1B : Summon Cleric (1/2) : T: Sacrifice a black or artifact creature to add an amount of B equal to : that creature's casting cost to your mana pool. Play this ability as an : interrupt. [2 ver] : : Stench of Decay : 1BB : Instant : All non-artifact creatures get -1/-1 until end of turn. [2 ver] : : Stromgald Spy : 3B : Summon Spy (2/4) : If Stromgald Spy attack and is not blocked, you may choose to have : it deal no damage to defending player this turn. If you do so, : defending player must play with his or her hand face up on the table : until Stromgald Spy leaves play. : : Swamp Mosquito : 1B : Summon Mosquito (0/1) : Flying, If Swamp Mosquito attacks and is not blocked, defending : player gets a poison counter. If a player has ten or more poison : counters, he or she loses the game. [2 ver] : : : : Blue : Arcane Denial : 1U : Interrupt : Counter target spell. That spell's caster may draw up to two cards at : the beginning of the next turn's upkeep. Draw a card at the beginning : of the next turn's upkeep. [2 ver] : : Awesome Presence : U : Enchant Creature : Enchanted creature cannot be blocked unless defending player pays : an additional 3 for each creature assigned to block enchanted : creature. [2 ver] : : Benthic Explorers : 3U : Summon Merfolk (2/4) : T: Untap target tapped land an opponent controls to add one mana of : any type that land produces to your mana pool. [2 ver] : : Browse : 2UU : Enchantment : 2UU: Look at the top five cards of your library and put one of them : into your hand. Remove the remaining four from the game. : : Diminishing Returns : 2UU : Sorcery : Each player shuffles his or her hand and graveyard into his or her : library. Remove the top ten cards from your library from the game. : Each player draws up to seven cards. : : False Demise : 2U : Enchant Creature : If enchanted creature is put into the graveyard, return that creature : to play under your control as though it were just cast. [2 ver] : : Force of Will : 3UU : Interrupt : You may pay 1 life and remove a blue card in your hand from the : game instead of paying Force of Will's casting cost. Effects that : prevent or redirect damage cannot be used to counter this loss of life. : Counter target spell. : : Foresight : 1U : Sorcery : Search your library for any three cards and remove them from the : game. Shuffle your library afterwards. Draw a card at the beginning : of the next turn's upkeep. : : Lat-Nam's Legacy : 1U : Instant : Choose a card from your hand and shuffle that card into your library : to draw two cards at the beginning of the next turn's upkeep. : : Library of Lat-Nam : 4U : Sorcery : Target opponent chooses one: you draw three cards at the beginning : of the next turn's upkeep; or you search your library for a card, put : it into your hand, and then shuffle your library. : : Phantasmal Sphere : 1U : Summon Phantasm (0/1) : Flying At the beginning of the upkeep, put a +1/+1 counter on : Phantasmal Sphere. During your upkeep, pay 1 for each of these : +1/+1 counters or bury Phantasmal Sphere. If Phantasmal Sphere : leaves play, put an Orb token into play under your opponent's : control. Treat this token as a */* blue creature with flying, where * is : equal to the number of these +1/+1 counters on Phantasmal Sphere. : : Soldevi Heretic : 2U : Summon Heretic (2/2) : WT: Prevent up to 2 damage to any creature. Target opponent may : draw a card. : : Soldevi Sage : 1U : Summon Wizard (1/1) : T: Sacrifice two lands to draw three cards. Choose and discard one of : those cards. : : Spiny Starfish : 2U : Summon Starfish (0/1) : U: Regenerate. At the end of any turn in which Spiny Starfish : regenerated, put a Starfish token into play for each time it : regenerated that turn. Treat these tokens as 0/1 blue creatures. : : Storm Crow : 1U : Summon Bird (1/2) : Flying [2 ver] : : Storm Elemental : 5U : Summon Elemental : Flying. U: Remove the top card of your library from the game to tap : target creature with flying. U: Remove the top card of your library : from the game. If that card is a snow-covered land, Storm Elemental : gets +1/+1 until end of turn. : : Suffocation : 1U : Instant : Play only when a red sorcery or instant deals damage to you. : Suffocation deals 4 damage to that spell's caster. Draw a card at the : beginning of the next turn's upkeep. : : Thought Lash : 2UU : Enchantment : Cumulative Upkeep: Remove the top card of your library from the : game. If you do not, remove your library from the game and bury : Thought Lash. 0: Remove the top card of your library from the game : to prevent 1 damage to you. : : Tidal Control : 1UU : Enchantment : Cumulative Upkeep: 2. Any player may pay 2 or 2 life to counter : target red or green spell. Play this ability as an interrupt. Effects that : prevent or redirect damage cannot be used to counter this loss of life. : : Viscerid Armor : 1U : Enchant Creature : Enchanted creature gets +1/+1. 1U: Return Viscerid Armor to owner's : hand. : : Viscerid Drone : 1U : Summon Homarid (1/2) : T: Sacrifice a creature and a swamp to bury target non-artifact : creature. T: Sacrifice a creature and a snow-covered swamp to bury : target creature. : : : : Green : Bounty of the Hunt : 3GG : Instant : You may remove a green card in your hand from the game instead of : paying Bounty of the Hunt's casting cost. Put three +1/+1 counters, : distributed any way you choose, on any number of target creatures. : Remove these counters at end of turn. : : Deadly Insects : 4G : Summon Insect (6/1) : Cannot be the target of spells or effects. [2 ver] : : Elvish Bard : 3GG : Summon Elf (2/4) : All creatures able to block Elvish Bard do so. If this forces a creature : to block more attackers than allowed, defending player assigns that : creature to block as many of those attackers as allowed. : : Elvish Ranger : 2G : Summon Elf (4/1) : [2 ver] : : Elvish Spirit Guide : 2G : Summon Spirit (2/2) : If Elvish Spirit Guide is in your hand, you may remove it from the : game to add G to your mana pool. Play this ability as an interrupt. : : Fyndhorn Druid : 2G : Summon Druid (2/) : If Fyndhorn Druid is put into graveyeard the same turn it was : blocked, gain 4 life. : : Gargantuan Gorilla : 4GG : G : Summon Gorilla (7/7) : During your upkeep, sacrifice a forest, or bury Gargantuan Gorilla : and Gargantuan Gorilla deals 7 damage to you. If you sacrifice a : snow- covered forest in this way, Gargantuan Gorilla gains trample : until end of turn. T: Gargantuan Gorilla deals an amount of damage : equal to its power to any other target creature. That creature deals : an amount of damage equal to its power to Gargantuan Gorilla. : : Gift of the Woods : G : Enchant Creature : If enchanted creature blocks or is blocked by any creatures, : enchanted creature gets +0/+3 until end of turn and you gain 1 life. : [2 ver] : : Gorilla Berserkers : 3GG : Summon Gorillas (2/3) : Trample, rampage: 2 Cannot be blocked by fewer than three : creatures. [2 ver] : : Gorilla Chieftain : 2GG : Summon Gorilla (3/3) : 1G: Regenerate [2 ver] : : Hail Storm : 1GG : Instant : Hail Storm deals 2 damage to each attacking creature and 1 damage : to you and each creature you control. : : Kaysa : 3GG : Summon Legend (2/3) : All green creatures you control get +1/+1. : : Nature's Chosen : G : Enchant Creature : Play on a creature you control. 0: Untap enchanted creature. Use this : ability only during your turn and only once each turn. 0: Tap : enchanted creature to untap target artifact, creature, or land. Use this : ability only if enchanted creature is white and only once each turn. : : Nature's Wrath : 4GG : Enchantment : During your upkeep, pay G or bury Nature's Wrath. Whenever a : player puts a swamp or black permanent into play, he or she : sacrifices a swamp or black permanent. Whenever a player puts an : island or a blue permanent into play, he or she sacrifices an island or : a blue permanent. : : Splintering Wind : 2GG : Enchantment : 2G: Splintering Wind deals 1 damage to target creature. Put a : Splinter token into play. Treat this token as a 1/1 green creature : with flying and Cumulative Upkeep: G. If this token leaves play, it : deals 1 damage to you and to each creature you control. : : Taste of Paradise : 3G : Sorcery : Gain 3 life. Gain 3 life for each 1G you pay in addition to the casting : cost. [2 ver] : : Tornado : 4G : Enchantment : Cumulative Upkeep: G. 2G: Pay 3 life for each velocity counter on : Tornado. Destroy target permanent and put a velocity counter on : Tornado. Use this ability only once each turn. Effects that prevent or : redirect damage cannot be used to counter this loss of life. : : Undergrowth : G : Instant : No creatures deal damage in combat this turn. If you pay 2R in : addition to the casting cost, Undergrowth does not affect red : creatures. [2 ver] : : Whip Vine : 2G : Summon Wall (1/4) : Can block creatures with flying. You may choose not to untap Whip : Vine during your untap phase. T: Tap target creature with flying : blocked by Whip Vine. That creature does not untap during its : controller's untap phase as long as Whip Vine remains tapped. [2 ver] : : Yavimaya Ancients : 3GG : Summon Treefolk (2/7) : G: +1/-2 until end of turn. [2 ver] : : Yavimaya Ants : 2GG : Summon Swarm (5/1) : Trample. Cumulative Upkeep: GG. Yavimaya Ants can attack the turn : it comes into play on your side. : : : : Red : Agent of Stromgald : R : Summon Knight (1/1) : R: Add B to your mana pool. Play this ability as an interrupt. (2 ver) : : Balduvian Horde : 2RR : Summon Barbarians (5/5) : When Balduvian Horde comes into play, discard a card at random : from your hand or bury Balduvian Horde. : : Balduvian War-Makers : 4R : Summon Barbarians (3/3) : Rampage: 1. Balduvian War-Makers can attack the turn it comes into : play on your side. (2 ver) : : Bestial Fury : 2R : Enchant Creature : Draw a card at the beginning of the upkeep of the turn after Bestial : Fury comes into play. If enchanted creature attacks and is blocked, it : gains trample and gets +4/+0 until end of turn. (2 ver) : : Burnout : 1R : Interrupt : Counter target spell if it is blue. Draw a card at the beginning of the : next turn's upkeep. : : Chaos Harlequin : 2RR : Summon Harlequin (2/4) : R: Remove the top card of your library from the game. If that card is : a land, Chaos Harlequin gets -4/-0 until end of turn; otherwise, Chaos : Harlequin gets +2/+0 until end of turn. : : Death Spark : R : Instant : Death Spark deals 1 damage to target creature or player. At the end : of your upkeep, if Death Spark is in your graveyard with a creature : card directly above it, you may pay 1 to put Death Spark into your : hand. : : Enslaved Scout : 2R : Summon Goblin (2/2) : 2: Mountainwalk until end of turn [2 ver] : : Gorilla Shaman : R : Summon Gorilla (1/1) : XX1: Destroy target non-creature artifact with casting cost equal to X. : [2 ver] : : Gorilla War Cry : 1R : Instant : Attacking creatures cannot be blocked by only one creature this turn. : Play only during combat before defense is chosen. [2 ver] : : Guerrilla Tactics : 1R : Instant : Guerrilla Tactics deals 2 damage to target creature or player. If a : spell or effect controlled by an opponent causes you to discard : Guerrilla Tactics from you hand, reveal Guerrilla Tactics to all : players, and it deals 4 damage to target creature or player. [2 ver] : : Omen of Fire : 3RR : Instant : Return all islands to their owners' hands. Each player sacrifices a : plains or a white permanent for each white permanent he or she : controls. : : Pillage : 1RR : Sorcery : Bury target artifact or land. : : Primitive Justice : 1R : Sorcery : Destroy target artifact. Destroy a target artifact for each 1R you pay : in addition to the casting cost. Destroy a target artifact and gain 1 life : for each 1G you pay in addition to the casting cost. : : Pyrokinesis : 4RR : Instant : You may remove a red card in your hand from the game instead of : paying Pyrokinesis's casting cost. Pyrokinesis deals 4 damage, : divided any way you choose among any number of target creatures. : : Rogue Skycaptain : 2R : Summon Mercenary (3/4) : Flying. At the beginning of you upkeep, put a wage counter on Rogue : Skycaptain. During your upkeep, pay 2 for each wage counter on : Rogue Skycaptain, or remove all wage counter from Rogue : Skycaptain and target opponent gains control of Rogue Skycaptain. : : Soldier of Fortune : R : Summon Mercenary (1/1) : RT: Target player shuffles his or her library. : : Storm Shaman : 2R : Summon Cleric (0/4) : R: +1/+0 until end of turn. : : Varchild's Crusader : 3R : Summon Knight (3/2) : 0: Varchild Crusader cannot be blocked except by walls this turn. : Bury Varchild's Crusader at the end of turn. : : Veteran's Voice : R : Enchant Creature : Play on a creature you control. 0: Tap enchanted creature to give any : other target creature +2/+1 until end of turn. [2 ver] : : : White : Carrier Pigeons : 3W : Summon Pigeons (1/1) : Flying. Draw a card at the beginning of the upkeep of the turn after : Carrier Pigeons comes into play. [2 ver] : : Errand of Duty : 1W : Instant : Put a Knight token into play. Treat this token as a 1/1 white creature : with banding. : : Exile : 2W : Instant : Remove target non-white attacking creature from the game. Gain life : equal to that creature's toughness. : : Inheritance : W : Enchantment : 3: Draw a card. Use this ability only when a creature is put into the : graveyard from play, and only once for each creature put into the : graveyard. : : Ivory Gargoyle : 4W : Summon Gargoyle (2/2) : Flying. If Ivory Gargoyle is put into the graveyard from play, put it : into play under owner's control at end of turn and skip your next : draw phase. 4W: Remove Ivory Gargoyle from the game. : : Juniper Order Advocate : 2W : Summon Knight (1/2) : As long as Juniper Order Advocate is untapped, all green creatures : you control get +1/+1. : : Kjeldoran Escort : 2WW : Summon Soldier (2/3) : Banding [2 ver] : : Kjeldoran Home Guard : 3W : Summon Soldier (1/6) : At the end of any combat in which Kjeldoran Home Guard attacked or : blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a : Deserter token into play. Treat this token as a 0/1 white creature : : Kjeldoran Pride : 1W : Enchant Creature : Enchanted creature gets +1/+2. 2U: Switch Kjeldoran Pride from : creature it enchants to another creature. Kjeldoran Pride's new target : must be legal. Treat Kjeldoran Pride as though it were just cast on : the new target. [2 ver] : : Martyrdom : 1WW : Instant : Until end of turn, you may redirect to target creature you control any : amount of damage. : : Noble Steeds : 2W : Enchantment : 1W: Target creature gains first strike until end of turn. [2 ver] : : Reinforcements : W : Instant : Put up to three target creature cards from you graveyard on top of : your library in any order. [2 ver] : : Reprisal : 1W : Instant : Bury target creature with power 4 or greater. : : Royal Decree : 2WW : Enchantment : Cumulative Upkeep: W. Whenever a swamp, mountain, black : permanent, or red permanent becomes tapped, Royal Decree deals 1 : damages to that permanent's controller. : : Royal Herbalist : W : Summon Cleric (1/1) : 2: Remove the top card of your library from the game to gain 1 life. : [2 ver] : : Scars of the Veteran : 4W : Instant : You may remove a white card in your hand from the game instead of : paying Scars of the Veteran's casting cost. Prevent up to 7 damage to : target creature or player. For each 1 damage to a creature prevented : by Scars of the Veteran put a +0/+1 counter on that creature at end : of turn. : : Seasoned Tactician : 2W : Summon Tactician (1/3) : 3: Remove the top four cards of you library from the game to : prevent all damage to you from one source. : : Sustaining Spirit : 1W : Summon Guardian (0/3) : Cumulative Upkeep: 1W. Any damage that would reduce your life : total to less than 1 instead reduces it to 1. : : Sworn Defender : 2WW : Summon Knight (1/3) : 1: Change Sworn Defender's power to the toughness of target : creature blocking or being blocked by Sworn Defender, minus 1, until : end of turn. Change Sworn Defender's toughness to 1 plus the : powerof that creature, until end of turn. : : Unlikely Alliance : 1W : Enchantment : 1W: Target non-attacking, non-blocking creature gets +0/+2 until end : of turn. : : Wild Aesthir : 2W : Summon Aesthir (1/1) : Flying, first strike. WW: +2/+0 until end of turn. You cannot spend : more than WW in this way each turn. : : : : Gold : Energy Arc : WB : Instant : Untap any number of target creatures. Those creatures neither deal : nor receive damage in combat this turn. : : Lim-Dul's Paladin : 2BR : Summon Paladin (0/3) : Trample. During your upkeep, choose and discard a card from your : hand, or bury Lim-Dul's Paladin and draw a card. If any creatures : are assigned to block it, Lim-Dul's Paladin gets +6/+3 until end of : turn. If Lim-Dul's Paladin attacks and is not blocked, it deals no : damage to defending player this turn and that player loses 4 life. : Effects that prevent or redirect damage cannot be used to counter : this loss of life. : : Lim-Dul's Vault : UB : Instant : Look at the top five cards of your library. As many times as you : choose, you may pay 1 life to put those cards on the bottom of you : library and look at the top five cards of your library. Shuffle all but : the top five cards of your library; put those five on top of your : library in any order. Effects that prevent or redirect damage cannot : be used to counter this loss of life. : : Lord of Tresserhorn : 1UBR : Summon Legend (10/4) : When Lord of Tresserhorn comes into play, pay 2 life and sacrifice : two creatures, and target opponent draws two cards. Effects that : prevent or redirect damage cannon be used to counter this loss of : life. B: Regenerate : : Misfortune : 1BRG : Sorcery : Target opponent chooses one: you put a +1/+1 counter on each : creature you control and gain 4 life; or you put a -1/-1 counter on : each creature that opponent controls and Misfortune deals 4 damage : to him or her. : : Nature's Blessing : 2WG : Enchantment : WG: Choose and discard a card from your hand to have target : creature gain banding, first strike, or trample or get a +1/+1 counter. : : Phelddagrif : 1WUG : Summon Legend (4/4) : W: Flying until end of turn. Target opponent gains 2 life. U: Return : Phelddagrif to owner's hand. Target opponent may draw a card. G: : Trample until end of turn. Put a Hippo token into play under target : opponent's control. Treat this token as a 1/1 green creature. : : Surge of Strength : RG : Instant : Choose and discard a red or green card from your hand to have : target creature gain trample and get +X/+0 until end of turn, where X : is equal to that creature's casting cost. : : Wandering Mage : WUB : Summon Cleric (0/3) : W: Pay 1 life to prevent up to 2 damage to any creature. Effects that : prevent or redirect damage cannot be used to counter this loss of life. : U: Prevent 1 damage to any Cleric or Wizard. B: Put a -1/- 1 counter : on target creature you control to prevent up to 2 damage to any : player. : : Winter's Night : WRG : Enchant World : Whenever a snow-covered land is tapped for mana, it produces one : additional mana of the same type and does not untap during its : controller's next untap phase. : : : : Land : Balduvian Trading Post : Land : When Balduvian Trading Post comes into play, sacrifice an untapped : mountain or bury Balduvian Trading Post. T: Add 1R to your mana : pool. 1T: Balduvian Trading Post deals 1 damage to target attacking : creature. : : : Heart of Yavimaya : Land : When Heart of Yavimaya comes into play, sacrifice a forest or bury : Heart of Yavimaya. T: Add G to your mana pool. T: Target creature : gets +1/+1 until end of turn. : : : Kjeldoran Outpost : Land : When Kjeldoran Outpost comes into play, sacrifice a plains or bury : Kjeldoran Outpost. T: Add W to your mana pool 1W,T: Put a soldier : token into play. Treat this token as a 1/1 white creature. : : : Lake of the Dead : Land : When Lake of the Dead comes into play, sacrifice a swamp or bury : Lake of the dead T: Add B to your mana pool T: Sacrifice a swamp to : add BBBB to your mana pool. : : : School of the Unseen : Land : T: Add one colorless mana to your mana pool. 2,T: Add one mana of : any color to your mana pool. : : : Sheltered Valley : Land : When Sheltered VAlley comes into play, bury any other Sheltered : Valley you control. During your upkeep, if you control three or fewer : lands, gain 1 life. T: Add one colorless mana to your mana pool. : : : Soldevi Excavations : Land : When Soldevi Excavations comes into play, sacrifice an untapped : island or bury Soldevi Excavations. T: Add 1U to your mana pool. 1,T: : Look at the top of your library. You may put that card on the bottom : of your library. : : : Thawing Glaciers : Land : Comes into play tapped. 1T: Search your library for a basic land and : put it into play tapped. This does not count twords your one land per : turn limit. Shuffle your library afterwards. At the end of turn return : Thawing Glaciers to owner's hand. : -- Rictus Asmadi Quantum Mechanic di Adeptus Mechanicus