ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ <<< THE FUTURE CREW INFORMATION PACKAGE >>> ³ ³ ³ ³ Version 1.30 ³ ³ ³ ³ 06-FEB-1994 ³ ³ ³ ³ ³ ³ This file contains general information about the Future ³ ³ Crew and our demos. It also includes frequently asked ³ ³ questions we often receive by mail and instructions on ³ ³ how to contact us best. ³ ³ ³ ³ We will update this file as things change, and if the ³ ³ above date is rather old, you can get the most recent ³ ³ version of this file either by E-Mail from Internet or ³ ³ from our distribution sites. ³ ³ ³ ³ ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ CONTENTS ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ 1: Opening words 2: Demos for Commercial Purposes 3: The Distribution and Use of Our Demos 4: The Current Memberstatus 5: List of all Future Crew releases 6: International Demo Competitions 7: How to Contact Future Crew 8: Frequently Asked Questions 9: Official Distribution Site BBS List 10: How to Become a Distribution Site 11: The Brief History of The Future Crew 12: Sonic Dreams is NOT a Future Crew demo 13: Final Words ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ 1: OPENING WORDS ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Welcome to the FCINFO.TXT file version 1.30 ! This textfile is a update to FCINFO12.TXT (version 1.21). There are a lot of changes and adds, so, take time to read this file thoroughly. This textfile was written to tell you about Future Crew, to give you answers to most of the things you would probably like to ask us, and to tell you how to get more demos. If you are interested in us making a demo for you, please, start reading from the next paragraph in this file. The things discussed in this textfile are mainly aimed to those people who have not seen much demos before, but are very interested in learning more about them and about the whole demo scene (=demo world) in general. In the future versions there will be changes and additions taking into account what has happened since the last information package. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ 2: DEMOS FOR COMMERCIAL PURPOSES ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ If you find our demos interesting and would like us to make you one for commercial purposes, do not hesitate to contact us. When contacting us, please, include a short explanation of what kind of a demo you are interested in. That would greatly help us in evaluating the size of the project. Kindly include, for example, these kinds of information: - What kinds of demo effects would you be interested in - Should there be any colorful still-pictures (logos, etc.) - If the demo should have sound, which sound cards would you like to be supported, what type of music should be played, etc. - How big the demo could be in kilobytes and for how long should the demo run in minutes approximately. - Where would the demo be used and how soon would you like the demo to be finished. We would like you to understand that our demos are not animations. This means that nearly everything you see on the screen is being real-time calculated. The speed of the movement is usually dependant to the speed of the VGA card and the speed of the processor. When contacting us, you should realise that we are all rather young and thus still studying in various schools. This is why our time is usually quite limited. And it is very likely that we might already be involved in another project(s). You should also know that we do not make demos for Microsoft Windows due to its limitations from an assembly language programming point of view. Since normal mail is quite a slow way to communicate, we would prefer the communication be made through e-mail (or if e-mail is not a possible way of communication for you, you can always try to send a fax). You can find our contact information from this file. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ 3: THE DISTRIBUTION AND USE OF OUR DEMOS ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ All our demos, except the ones which we have created for different companies, are freeware. This means that you can copy and distribute them freely as long as you make no modifications to them. Also, no money can be charged for copying them. If you are a PD/shareware/freeware distributor, please contact us before including our products in your collection. If you do not hear from us in two weeks after sending us a fax or a letter, it will automatically mean that you can include our freeware demos in your collection. In general, all commercial utilization of our demos without our permission is strictly forbidden. This includes selling disks (or any other electronic media) containing our demos. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ 4: THE CURRENT MEMBERSTATUS ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Alias: Real name: Age: Main responsibility: -------------------------------------------------------------- GORE Samuli Syvahuoko 20 Organizer Psi Sami Tammilehto 20 Coder Trug Mika Tuomi 21 Coder Wildfire Arto Vuori 18 Coder Purple Motion Jonne Valtonen 17 Musician Skaven Peter Hajba 18 Musician Marvel Aki Maatta 18 Graphics Artist Pixel Mikko Iho 18 Graphics Artist Abyss Jussi Laakkonen 18 BBS Coordinator FC Internet Division: Henchman Markus Maki 19 E-mail/PR/betatesting Jake Jarkko Heinonen 20 E-mail/PR/betatesting ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ 5: LIST OF ALL FUTURE CREW RELEASES ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Filename Size Released A Short Description --------------------------------------------------------------------------- YO!.ZIP 32 kb 2-24-89 YO! intro, VGA textmode/PC-speaker GR8.ZIP 31 kb 7-12-89 GR8 intro, EGA/No sound FC-SLIDE.ZIP 350 kb 7-23-90 Slideshow I, a graphics collection, SB ST224.ZIP 130 kb 2-22-91 Scream Tracker 2.24 shareware version, SB MENTAL.ZIP 90 kb 7-02-91 Mental Surgery demo, SB/Covox/PC-speaker STMIK020.ZIP 170 kb 8-10-91 Scream Tracker Music Interface Kit 0.20 FISHTRO.ZIP 230 kb 4-08-92 Assembly'92 invitation intro, SB STMIKFIX.ZIP 10 kb 7-14-92 A Bugfix to STMIK UNREAL.ZIP 1350 kb 8-06-92 Unreal megademo, SB/SBp STARPRT2.EXE 6 kb 9-13-92 StarPort BBS intro, VGA/AdLib THEPARTY.ZIP 165 kb 10-02-92 The Party II invitation intro, SB/SBp PANIC.ZIP 950 kb 2-04-93 Panic trackdemo, SB/SBp ASM-93.ZIP 400 kb 6-15-93 Assembly'93 invitation intro, SB/SBp/GUS WCHARTS.ZIP 680 kb 6-26-93 Worldcharts magazine issue #1, SB/SBp/GUS SOULOMAT.ZIP 100 kb 7-10-93 A song by Purple Motion ICEKNGDM.LBM 65 kb 8-01-93 Winner of PC graphics compo at Asm'93 ICEFRONT.ZIP 180 kb 8-01-93 The winner of PC multichnl compo at Asm'93 CAN'T.ZIP 125 kb 8-01-93 The second in PC multichnl compo at Asm'93 STRSHINE.ZIP 225 kb 8-01-93 The third in PC multichnl compo at Asm'93 TROLL.LBM 85 kb 8-01-93 The fourth in PC graphics compo at Asm'93 SUNDANCE.ZIP 235 kb 8-10-93 The winner of PC 4chnl compo at Asm'93 2NDREAL1.ZIP 1250 kb 10-07-93 Second Reality, Asm'93 winner, SB/SBp/GUS 2NDREAL2.ZIP 790 kb 10-07-93 Second part of the Second Reality demo 2NDR_MS.ZIP 280 kb 11-01-93 Skaven's songs from Second Reality SYMPHONY.ZIP 260 kb 11-01-93 Symphony by Skaven PMFRACT.ZIP 210 kb 11-05-93 The winner of Megaleif ST/PC music compo BUSMATKA.ZIP 75 kb 11-09-93 Finnish invitation to Party3 bussymatka STARPORT.ZIP 4522 byt 11-21-93 StarPort BBS intro II, VGA/Adlib SP2SRC.ZIP 30 kb 12-02-93 StarPort BBS intro II sources UNREAL11.ZIP 1335 kb 12-28-93 Unreal version 1.1 for Gravis UltraSound JOURNEY1.ZIP 867 kb 12-28-93 First Music Disc by Purple Motion JOURNEY2.ZIP 1015 kb 12-28-93 Second Music Disc by Purple Motion CHMIND.ZIP 1420 kb 02-20-94 Chaotic Mind - Music collection by Skaven 2NDPATCH.ZIP 36 kb 02-20-94 Fixes the slowdown bug in 2nd Reality You SHOULD be able to find all of the above from our Distribution Sites. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ 6: INTERNATIONAL DEMO COMPETITIONS ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ For those who have no idea what the above are, I will explain. Demo competitions (= parties) are international events where the demo scene people go to meet each other and to compete in the many competitions that are being held. These competitions (= compos) are the demo, intro (= a demo sized under 60kb), music and graphics. There are often different compos for different machines (PC, Amiga, Atari ST and C-64). There are also prizes in each compo (cash or computer hardware & software). The cash prizes are usually the money people pay as the entrance fee (usually about $20 US/person) and the possible computer hardware & software has usually been sponsored by various computer companies. All contributions are being experienced on a big screen (many meters wide) and with the aid of a powerful audio system. After this all the people or a selected jury vote and decide which contributions are the best. After this the prizes are being given out and the party is over. In the process people of course get to know each other better and exchange a lot of new ideas. All contributions are usually being released at the party itself, but sometimes the PC demos are not. This is very unfortunate, and will probably change in the future. The reason why this is allowed to happen is becouse most demos haven't been beta-tested well enough before the party and might not work on most machines. So, the groups are being allowed to finish their demos after the party and then release them when they so see fit. But if they do not release their demos after a certain period of time (like 1-2 months), the party organizers will release the version which was contributed to the competition. Parties usually last for three days (a weekend) and are usually organized by bigger demo groups. There are a few big demo parties being held annually. These include the following: The Party in Denmark at Christmas- time, The Gathering in Norway around Easter, The Computer Crossroad in Sweden before the summer and Assembly in Finland in the end of Summer. The biggest of these is The Party, which was held for the third time last Christmas. The Computer Crossroads'94, though, has been cancelled. A few months before the party, the organizing demo groups usually release special invitation intros to advertise their parties. At Assembly'93 there were a total of 1500 attenders from which 550 were PC people. About half of them had come from outside Finland (Germany, Belgium, Holland, Sweden, Norway, USA, Israel, Canada, Denmark, Switzerland, Spain, etc...). Only PC people were allowed to vote on PC compos. The overall quality of the contributions exceeded all expectations. It was very cool to see how much the PC scene had developed since last year. The party itself went quite smoothly, except for a few bumps, but what would a demo party be without them... :-) Also the prizes were very good in all PC compos. The total value of all the prizes on the PC was about $7800 US. And to all you people out there: Don't forget to attend Assembly'94 next summer ! At The Party 3 there were around 2800 people. Most PC groups were able to come and meet one another, and we even had a cool snowball fight! But somehow the co-operation between the Amiga and PC organizing groups wasn't successful and thus there were some problems in the PC competitions. Read more about this in the FC History section in this file. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ 7: HOW TO CONTACT THE FUTURE CREW ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Note that our mailing address has changed! The new one is: Our home BBS is: Abyss / Future Crew StarPort - FC WHQ BBS c/o Jussi Laakkonen +358-0-804 4626, 16.8k Sepetlahdentie 2 E 36 +358-0-804 1133, 16.8k 02230 Espoo SysOp: Abyss FINLAND PLEASE NOTE THAT THE STARPORT'S #2 NODE NUMBER WAS INCORRECT IN FCINFO10.TXT !! DO NOT CALL THAT NUMBER ANYMORE !! You can also e-mail us or send a fax: Internet: jtheinon@helsinki.fi (GORE, Jake & Henchman) Fax: +358-0-420 8620 (at GORE's place) We receive a lot of mail and simply can't answer all of it. Comments and opinions are always appreciated, but if you also have questions, consider first if you might find the answers elsewhere, for example from the Frequently Asked Questions section inside this file. However, if you include questions in your mail, please enclose a return envelope ready with your address and an international mail coupon. This would help us a lot. The best and the fastest way to contact us is through e-mail. So, if you really want to chat with us alot, you should find a way to use e-mail. From internet you can also find lots of demos and be able to e-mail other demo groups as well. We get a LOT of e-mail so you may have to wait for our reply for a while. We TRY to answer every e-mail we get but please, write your e-mail address into your message. And PLEASE, be very brief and only ask FC-related questions! We are NOT some all-around info forum or internet users help center! The reason for this is that we receive around 30-40 long email messages per day and simply don't always have enough time to answer them. A few very good anonymous ftp sites where you can find lots of demos are ftp.uwp.edu and wasp.eng.ufl.edu. Our demos can be found in the directory: /pub/msdos/demos/groups/future.crew. And since many people don't know how to login to an anonymous ftp site, here's some info: as the login name put "anonymous" and as the password, put your own internet email address. You can also call our many BBSes around the world. You can find the list of these BBSes in this textfile. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ 8: FREQUENTLY ASKED QUESTIONS ABOUT THE FUTURE CREW ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Here we have compiled a list of questions along with the answers (in random order) which are being asked in about 95% of all the letters we receive. Hopefully you will find the answers to your questions from here and save us and yourself from some unneeded paperwork. Q: Where can I get your and other groups' demos? A: There are several ways to get demos. The best way (if you have a modem) is to call an FC distribution site near you. They have all of our productions online and you can download them freely. Also many normal BBSes carry our productions and other groups' demos. If you don't have a modem, then getting our demos is a lot harder. We don't have a mailswapping system. So, if you have a friend who has a modem, why not try to get him to call one of our distribution sites. Another VERY good way to get demos is from the INTERNET. Good anonymous ftp demo sites are for example ftp.uwp.edu and wasp.eng.ufl.edu. Our demos can be located in the /pub/msdos/demos/groups/future.crew directory. Q: When is the musicdisk coming out ? A: We released Purple Motion's musicdisk called Journey at The Party'93. Skaven's own musicdisk is also on the way. Q: When is Scream Tracker 3.0 going to be out? A: Scream Tracker 3.0 is a product which might or might not ever be out. This is very ambiguous, but the problem is that ST3 is not a high priority project. The coder, Psi, is studying at a university, coding demos, doing commercial software and trying to spend some freetime. So at the moment there is no time to finish ST3 and no set release date. Q: When is Worldcharts issue #2 coming out? A: Since there are a lot of other groups publishing all kinds of magazines today and our main directive is to make demos, and that Worldcharts #1 wasn't as good a success as we wanted it to be, we see no real sense in continuing to publish it anymore. Also as you might have guessed our time has become too limited for these kinds of projects. In a nutshell, at this time there is no real reason for you to send in your votes or articles. If we change our minds about this, you can be sure that we'll let you know. Thanks to everyone who supported us by sending us votes and articles. Q: What programming books would you recommend to learn assembler and VGA? A: This is a hard question, and a general answer is, that any book will do. You can get the basics from a book and books are a great reference, but when it comes to creating something new, you can't just read it from a book. We have all learned to code the hard way (a lot of miscellaneous books and a lot of experimenting). Anyway, here are some of the books we often find handy (there are undoutedly newer prints, so check them out): Mastering Turbo Assembler, Tom Swan Hayden Books 1989, ISBN 0-672-48435-8 PC System Programming, Michael Tischer Abacus 1990, ISBN 1-55755-036-0 The Programmers PC Sourcebook, Thom Hogan Microsoft Press 1988, ISBN 1-55615-118-7 Programming the 80386, John H. Crawford and Patrick P. Gelsinger Sybex 1987, ISBN 0-89588-381-3 Programmers guide to EGA and VGA cards, Richard F. Ferraro Addison Wesley 1989, ISBN 0-201-12692-3 Also, most up to date are many software 'books', such as interrupt lists from bbs'es and such. We have also found a lot of valuable information in articles and such. In short, there is no magic way of learning to code, it really does take hard work. Q: Are you going to make games in the future ? A: Why not. It all depends if we have the time. We have a few game ideas cooking, but they are far from being completed. But we will let you all know when we have a game coming, don't you worry! Q: What do the members of Future Crew do besides computers ? A: Most of us study in various schools; universities, high schools and colleges. In real life most of us are quite normal(?) human beings. Our hobbies are for example, sci-fi, movies, weight-lifting, techno, hi-fi, etc, etc. And most of us have or has had a girlfriend. Q: What sound cards will you support? A: At the moment our productions support the following sound cards: Gravis UltraSound - for it's programming advantages and for being the new standard on the demo scene Sound Blaster Pro - for being the old standard on the demo scene Sound Blaster - for being the basic sound card Support to other sound cards is always possible, but right now we don't see enough demand to support any other cards. Q: Why do your demos require a 386 or higher to run? A: There are several reasons for the requirement; For example, 386 has many new assembler commands, 32bit registers, and of course more processing power. There isn't simply enough processing power in 286 to run a full ledged demo. And besides, 286-based machines are a rapidly dying breed. Q: How did you learn to code as you do now? A: Learning to code demos is a long and very very difficult process. It takes years to learn to code demos very well. A good way to start is some high level language like Pascal or C and then started to experiment with assembler. It takes a lot of time and experimenting to get better, and there are no shortcuts (for book recommendations, see a question before this). The main thing is trying to understand what you do, then trying to change the program to see what you get, and gain wisdom in what's the best way of doing things. Learning to code well requires a lot of patience, a lot of enthusiasm and a lot of time. It is not easy. Q: What programs do you use to do your demos? A: We use the following programs to do our demos; For code we use Borland C++, Microsoft C, Borland Pascal and of course TASM (Turbo Assembler). For graphics we use Deluxe Paint 2 Enchanded (and 3D Studio 2.0). For making the music we use Scream Tracker 3.0 beta, and for digitizing the samples for our songs we use Advanced DigiPlayer 2.5 beta. Scream Tracker 3.0 and Advanced DigiPlayer are our own programs made by Psi, and they are not available to the public at this time. In addition to all these, we of course have a big collection of utilities we have crafted to our need during the years. Q: I'm a beginner programmer. I wonder if you could help me learn demo coding? A: To help beginners learn the secrets of democoding we have released the full source of our Mental Surgery demo. This source code is spread along with our STMIK (Scream Tracker Music Interface Kit), which is a 4 channel music player, which you can link into your own programs. You can find these from our distribution sites, under the name STMIK020.ZIP (be sure to grab STMIKFIX.ZIP too, which fixes one nasty bug). Do not try to ask us send you some of our unreleased source code. We have also released a new source code pack which includes the full, documented ASM source code of our new StarPort intro II. There's always the possibility that we will release some other source code in the future as well, but at this time there are no immediate plans for such an event. Q: Exactly where do FC members study and what? A: Many of us study in high school or in university. Here is the complete list: Psi - Turku university, major informatics Trug - finished his studies Wildfire - last year in high school Purple Motion - second year in high school Skaven - not studying at the moment Pixel - not studying at the moment Marvel - last year in high school Abyss - last year in high school GORE - studying in business school/commercial college Q: How long does it take to make a demo like Second Reality? A: The complete time that it takes to make such demo can't really be counted. Most of our knowledge is based on years of hard work and on our previous works. All of us do little experiments on their freetime and when a "critical mass" is achieved the making of a demo begins more seriously. From this point to a final demo (in the case of a major production like Second Reality) it takes around three to six months. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ 9: OFFICIAL FUTURE CREW DISTRIBUTION SITES ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÚÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³Country ³BBS name ³BBS number(s) ³SysOp / Other info³ ÃÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³Finland ³StarPort - FC WHQ ³+358-0-804-4626 HST/V32b³=ABYSS- / FC ³ ³ ³ ³+358-0-804-1133 V32bis ³ ³ ³ ³ ³ ³ ³ ³Australia ³Tequila Sunrise ³+61-7-801-4446 V32bis ³Bartender ³ ³ ³ ³ ³ ³ ³Austria ³Polymorph LIGHTS ³+43-1-596-9026 V32b&HST³Gery ³ ³ ³ ³ ³ ³ ³Argentina ³FTC SoftWare BBS ³+54-1-633-4795 19.2kbps³Er Magnifico ³ ³ ³ ³ ³ ³ ³Belgium ³Genesis ³+32-2-2453498 16.8k ³McGarret&MadFlight³ ³ ³ ³ ³ ³ ³Belgium ³Point Break ³+32-11436925 16.8k ³Lord Cyrix & ³ ³ ³Access Denied WHQ ³ ³Jumping Jack Flash³ ³ ³ ³ ³ ³ ³Brazil ³Warmboot BBS ³+55-19426-5112 V32b ³Carlos Cantu ³ ³ ³ ³ ³ ³ ³Canada ³Spasm-o-Tron ³+1-514-744-5718 V32bis ³Snibble / HiTS ³ ³ ³ ³ ³ ³ ³Canada ³The Twisted Tower ³+1-905-844-1632 V32bis ³Elminster/[Gothic/³ ³ ³ ³ 2 lines ³Relentness/Sun] ³ ³ ³ ³ ³ ³ ³Denmark ³Crack Central BBS ³+45-981.10096 19.2k ³Executioner ³ ³ ³ ³ ³ ³ ³England ³Sound & Vision BBS ³+44-932-252323 V32bis ³Rob Barth ³ ³ ³ ³ ³ ³ ³France ³A.C.E ³+33-1-4588-7548 V.FAST ³Christophe Yvon ³ ³ ³ ³+33-1-4588-8809 V.FAST ³ ³ ³ ³ ³ ³ ³ ³Germany ³Crystal BBS ³+49-6138-1293 16.8k ³Timo / Xography ³ ³ ³ ³ ³ ³ ³Germany ³The Continental BBS ³+49-711-548501 16.8k ³Trojaner ³ ³ ³ ³ ³ ³ ³Holland ³The Consultation BBS ³+31-1170-54987 V32bis ³Preceptor ³ ³ ³ ³ ³ ³ ³Hungary ³Dune II ³+36-62-342-793 V32bis ³TSC / Phantom ³ ³ ³ ³open: workdays 14-07 CET³weekends: 24h ³ ³ ³ ³ ³ ³ ³Iceland ³Mori BBS ³+354-1-677020 V32bis ³Arni Eggertsson ³ ³ ³ ³ ³ ³ ³Israel ³The Bureaucratic BBS ³+972-9-984173 V32bis ³Shachar Cafri ³ ³ ³ ³+92-9-426657 V22bis ³ ³ ³ ³ ³ ³ ³ ³Norway ³Romeo November ³+47-515-36698 HST/Terbo³Stinger ³ ³ ³ ³+47-515-36797 19.2k/Zyx³ ³ ³ ³ ³ ³ ³ ³Russia ³Silmarillion BBS ³+7-(384-2)-210-722 19.2k³Lord Saur0n/LeGeNd³ ³ ³ ³ ³ ³ ³Singapore ³MultiMedia GS ³+65-252-1220 V32b ³WildCat ³ ³ ³ ³ ³ ³ ³Spain ³Dracker BBS ³+34-3-385-3393 16.8k ³Gvyt / ENiAC ³ ³ ³ ³ ³ ³ ³Sweden ³Illusion ³+46-18-260565 V32bis ³ZED / FAiC ³ ³ ³ ³ ³ ³ ³Switzerlan³Wonderland ³+41-64-47-3046 16.8k ³PfUsuUS ³ ³ ³ ³ ³ ³ ³USA, FL ³The Power Grid ³+1-813-481-6539 16.8k ³GridRunner,Cowboy&³ ³ ³Future Crew USA HQ ³ ³Syntax Error / AVL³ ³ ³ ³ ³ ³ ³USA, NY ³The Sound Barrier ³+1-718-979-6629 HST V32b³Daredevil / REN ³ ³ ³Renaissance WHQ ³+1-718-979-9406 V22bis ³Charles Scheffold ³ ³ ³ ³ ³ ³ ³USA, ND ³Quantum Accelerator ³+1-701-258-0319 V32bis ³Chris Zimman ³ ³ ³ ³ ³ ³ ³USA, TX ³Programmer's Oasis ³+1-214-328-6142 V32bis ³Daniel Potter / ³ ³ ³ ³ ³Digital Infinity ³ ³ ³ ³ ³ ³ ³USA, SC ³The End of Time ³+1-803-855-0783 V32bis ³Holy Water and ³ ³ ³ ³ ³The Hit Man ³ ³ ³ ³ ³ ³ ³USA, KY ³Eleutheria ³+1-606-223 1853 V32bis ³Soul Rebel / ³ ³ ³ ³ ³Avalanche ³ ³ ³ ³ ³ ³ ³USA, MO ³Red Sector ³+1-816-792 3821 16.8k ³Lion Heart ³ ³ ³ ³+1-816-792 2029 HST ³ ³ ³ ³ ³ ³ ³ ³USA, D.C. ³Data Connection BBS ³+1-703-506 8598 16.8kHST³Ryan / Renaissance³ ÀÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ In addition, you can get our demos from internet where a very good anonymous ftp demo site is ftp.uwp.edu. Our demos can be found in the directory: /pub/msdos/demos/groups/future.crew. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³10: HOW TO BECOME A FUTURE CREW DISTRIBUTION SITE ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ We are looking for distribution sites around the world. We are looking for demo-oriented BBS'es that are interested in becoming part of FC's growing number of BBS'es. So, what does it take to become an FC distsite? In fact, it's not easy, we require a lot, but before giving up, take a look at the following list: - Your BBS MUST have every single one production FC or any member of FC has ever RELEASED - Your BBS HAS TO contact Future Crew at least once a month, either by calling StarPort or by sending us e-mail - Your BBS has to be absolutely DEMO-ORIENTED, NOT some gigantic all-around BBS. YOU yourself have to be very interested about demos and the PC demo scene in general - Your BBS would also be a Future Crew information forum. You would have to answer questions concerning FC and our production, and help people who have problems with our software - Your BBS should be operated on a PC compatible, with at least a 14400 BPS modem and 300 megabytes of diskspace for demos, and the BBS should be open 24 hours a day, and 365 days / year So what do you get in exchange? Well, these things we can guarantee: - Your BBS will be mentioned in every FC production in the distsite BBS list - You have a chance to get all FC's future productions first hand What we can't guarantee, but what is likely to happen, is that your BBS will become more and more popular and it's quality will improve dramatically. Remember that we already have BBSes in most of the european countries (check out the BBS list), but there are still some gaps left which we'd like to fill out. In the USA and Canada, we are accepting one BBS per state. Please read the above rules carefully and think twice before sending in the application below: -----8<------8<------8<------8<---cut-here------8<------8<------8<------8<----- THE FUTURE CREW DISTRIBUTION SITE APPLICATION FORM ================================================== Copy this application to it's own file, fill it out and give the file the name of your BBS. Then send it to StarPort or e-mail it. Do NOT fax it or send it by normal mail! BBS name :______________________________________ BBS phonumber(s) :______________________________________ :______________________________________ :______________________________________ :______________________________________ BBS modem(s) :______________________________________ :______________________________________ Modem speeds supported : [ ] 1200 [ ] 2400 [ ] 9.6k V.32 (place X on appropriate : [ ] 14.4k V.32Bis [ ] 16.8k HST boxes) : [ ] 14.4k HST [ ] 19.2k ZyXel : [ ] 19.2k V.32Ter [ ] 28.8k V.34 : [ ] other, what:_____________________ : [ ] MNP 1-5 [ ] V.42Bis BBS net address(es) :______________________________________ List networks you are in :______________________________________ :______________________________________ BBS software :______________________________________ Mailer software :______________________________________ Is your board any other group's distsite or member board: (Yes/No) If yes, please list them :______________________________________ :______________________________________ :______________________________________ How many lines/nodes does your system have :____________ How many users does your system have :__________________ How large (in MB's) is your system :__________________ Is your BBS very demo-oriented : (Yes / No) In what country do you live :___________________________________ SysOp alias / group :______________________________________ SysOp real name :______________________________________ SysOp voice phone number :______________________________________ SysOp e-mail address :______________________________________ SysOp age :___ SysOp full mail address :______________________________________ :______________________________________ :______________________________________ :______________________________________ Anything special we should be aware of?: _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ -----8<------8<------8<------8<---cut-here------8<------8<------8<------8<----- P.S. Filling up this form doesn't mean that you will automatically become an FC distribution site! We'll check the form and get back to you if we have positive news. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³11: THE BRIEF HISTORY OF THE FUTURE CREW ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ by Abyss and GORE / Future Crew - 1986-1987 - Future Crew (FC) was founded in the year 1986 on the C-64. And only one member has been in the group for the whole time - Psi. FC did two demos on the C-64 before moving into the PC scene in the year 1988. - 1988 - FC's first PC demo was a CGA sinus -scroller called GR8. At that time the members were HAL, JPM, SS (Psi) and SIDDER. And DARK POWER was FC's BBS. - 1989 - Then there came YO! which was quite popular for a while. It used one of the VGA's textmodes and included 'nice' PC-speaker music. It had many scrollers, a sinusing YO!-logo, a little bouncing ball and a 2D-starfield. At this time ICE joined and so FC had another BBS - SILICON DRAGON. - 1990 - In the year 1990 there was only one demo release from us, the Slideshow I. It was the first PC demo which included 4 voice SoundBlaster music. It didn't include any other special code for it was a VGA picture slideshow. And at this time there were a lot of members in FC: Psi, ICE, HAL, JPM, SID, BIG, DAC, MAC and SEBU. And only shortly after Slideshow I, Psi released his Scream Tracker 2.0 - a 4 voice music editing program inspired by the Amiga SoundTracker. ST 2.0 was a real success. But of course, it didn't take much time when a pirated version was on the move. - 1991 - In summer 1991, FC released a demo called Mental Surgery. It had a big scroller on the top of the screen, 3D-starfield, a nice writer, music scopes and of course 4 voice SoundBlaster music. This was the last FC demo that worked on a 286 machine. At this time the members were: Psi, ICE, Dr.Venkman and Purple Motion. And only a while after this I (GORE) joined FC and ICE lost the interest to demos and left FC along with his BBS. - 1992 - So, FC lived quietly for about half a year. But when the year 1992 came Trug, Pixel, Skaven and Abyss joined FC. And as Abyss joined, FC had a BBS again, called StarPort. So, in the beginning of the year 1992 FC had the following members: Psi - Code Trug - Code GORE - Organizing Pixel - GFX Abyss - BBS Support Skaven - Music & GFX Purple Motion - Music It was at this time that we had begun making UNREAL. Our first plan was to release it at MEGA-Leif Convention - An Atari ST/PC party held in Uppsala, Sweden. But about a month before MEGA-Leif, MeeGosh/Rebels (Amiga) called me and told me about ASSEMBLY'92 and that it would be cool to have also the PC scene there. So, he asked us to do an invitation intro for the PC scene about this mega-event. We agreed and so, UNREAL was put to rest as Psi got the idea of making something different - namely the Fishtro. It took us about two weeks to create Fishtro from nothing, but when we went to MEGA-Leif Convention, we still had a few little bugs in it and therefore we couldn't release it until a week after MEGA-Leif. After we came back from MEGA-Leif, we started on making Unreal again in order to get it finished for Assembly'92. In July'92 came Assembly'92, and we won the demo competition with Unreal. Around 1000 people attended this party, which wasn't so bad as it was being held for the first time. The total amount of PC people was 300. After this we were contacted by the organizers of a big Amiga/C64/PC party, called The Party 1992. They asked us to organize the PC demo compo there and to make an Invitation Intro for it's PC side. At that time we had the following members: Psi - Code Trug - Code WildFire - Code Pixel - GFX Purple Motion - Music Skaven - Music & GFX GORE - Organizing Abyss - BBS support The Party 1992 Invitation Intro was mostly coded by Psi and WildFire. WildFire was our new coder who joined us in autumn 1992. He had before been active on the Atari ST scene. Then it was the time for another big demo. The making of Panic began. It was the normal process of making demos with blood and sweat and annoying deadlines. Wildfire was the one to assemble the demo together, but lots of code was also done by Psi and Trug. Then it was the time for The Party 1992. As we thought that it would be really nice to get as many people as possible to The Party as cheaply as possible, we decided to organize a bustrip there with the Amiga people. So we managed to load two buses full of computer freaks and start our trip to The Party. At that time The Party 1992 was the biggest demo party ever. There were about 2500 computer freaks of which around 300 were PC dudes. There we entered the demo compo with Panic, and to our surprise we came second. Witan's Facts of Life had won the demo compo. We were quite disappointed by this, because there was absolutely no voting. The voting system on Amiga just didn't work. And then some Amiga organizer just asked the last remaining PC organizer (A member of Danish Elite) "What do you think were the best PC demos?" without telling him that these were going to be the official results. And without thinking the PC organizer just said "Witan's, FC's and Sonic's". However, The Party 1992 was a nice party. - 1993 - After The Party 1992 we lived quietly for awhile. The only big change was that Marvel (formerly in Sonic Amiga) joined us. So we now had two GFX artists. Then we began thinking of making a diskmag (Worldcharts). At first nobody really wanted to code it, so we thought that we would make it as a co-operation with Stone (a finnish demogroup). But after some co-operation trouble we began making it 100% by ourselves. Only the first issue was released. Then we decided to stop making it, for we had other more important projects to attend to. Then it was the time for Assembly'93. Once again we were the PC organizers and we made an invitation intro about it. Assembly'93 was the biggest summer demo party ever. There were about 1500 people on the party place of which around 550 were PC demo freaks. Asm'93 was also a big advancement on the PC side. For the first time we also had an intro, a music (4 channel and multichannel) and a graphics competition. Next was The Party 1993 (also known as The Party 3), and all we can say is that it wasn't such a good party as it could have been. This was NOT the fault of the PC organizing group Access Denied, but instead it seemed that the Amiga organizers had underestimated the PC side and thus treated the PC side pretty unfairly. Anyway, we released the GUS version of our old Assembly'92 winner demo Unreal, and Purple Motion's musicdisk called Journey (which also includes our MOD/S3M player for GUS/SB/SBPro). - 1994 - A new year has started and Future Crew is now almost 8 years old. We have big plans for this year, both in the demo scene and in the commer- cial market. We, along with Sonic PC, Accession, The Movement and Carillon&Cyberiad will organize Assembly'94 this year. According to what we know by now, Asm'94 will be held from the 5th of August to the 7th of August in the center of Helsinki (the capital city of Finland). We will release the Assembly'94 Pre-Invitation Intro as soon as we have enough information available. This should take place in a month or so. The second Assembly'94 Invitation Intro (which will include the final info) will be released in the beginning of the summer. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³12: SONIC DREAMS ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Two files which have claimed to be a demo from us under the name of Sonic Dreams have been circulating boards around Europe. These files: FCSONIC1.ZIP and FCSONIC2.ZIP A R E F A K E S !!! We don't know the maker of these files nor the purpose of them. Under our tests we have not found any viruses nor troijans in these files. These files are composed of PCX pictures with some simple C source code. Please delete the files when encountered. We (the Future Crew) are not the makers of these files. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³13: FINAL WORDS ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ This is the fourth revision of this file. In the first version there was a a little "bug". The number to StarPorts' second node was incorrect. Please, don't call that number! The number goes to some Finnish home. Thank you for reading this file. //GORE, Henchman & Abyss / FC