Prima: 4th War HISTORY OF RELEASES AND REVISIONS

Prima is one of the most expandable games ever!  Almost every aspect of the 
game is changeable, removable, or expandable!  You can easily add enough
stuff on your own to expand this game to 100x or even 1000x its original 
size!

The author (me, Mike Counts) has put a lot of effort into this...and I don't
have time!  I am in high school and starting college, also being busy with
swimming and martial arts!  So be appreciative!
Lines of handwritten code: 3,500+
Total lines of code: 30,000+
Number of *my* C++ files: 18
Number of *my* header files: 24
Documentation files: 5

And I ^was^ just getting started!  Here are some of the features which I 
planned to incorporate in the future:
*Automatic Internet Updating (this one is hard..gotta get winsock)
*Inter-BBS Mode
*Tons more quest commands

Sadly enough, I find that I really don't have the time to make programs
for an archaic mode of communication!  And almost no one registers
BBS games anymore!  If an 8-line BBS (Datastream) can't register
a *great* game (DoorMUD), decent games like mine don't stand a chance.
Obviously I didn't do this for the money, but if no one registers,
it means no one is really playing the game, which sucks. So...

As soon as I upgrade my computer, (very soon :] )
I will be starting my journey into the world of 3d game programming!

I am not sure what I will do with Prima, but this will be one of the
last releases.  I hope to add player flirting, marriage, and maybe
inter-node combat.  I'd also like to make the palace actually do
something.

Please note that if you send me ideas (frag16@yahoo.com) I will more than
likely be glad to incorporate them! (This still applies!)

% = fixed
+ = added
- = removed

Prima: 4th War Beta version 2 *THIS VERSION*
% Fixed problem in DisplayPlayersOnSystem: it would display deleted
  players, with the name ^DELETED.  (8/14/00)
+ Added complete monster database for the forest! (8/14/00)
% Fixed some IGM problems: the PDAT.<node> file nows gives
  lots more info, and you can now use '&' as a control character in your
  command line.  See PSTRC.H for details. (8/14/00)
+ Added bank in (S)hops section (8/13/00)
% Fixed armor/weapon allocation for Warrior class.  Was accidently giving
  Warrior chain mail as the name for both armor and weapon. (8/13/00)
% Fixed monster fight error: it would say the player was using a weapon
  even if they had sold it, though the bug did not affect damage. (8/13/00)
% Fixed major IGM error, should work fine now.
  Please tell me of any IGM problems, as I have not yet completely
  tested it. (8/16/00)
+ Added (R)eset Game option in CONFIG.EXE (8/12/2000)
% Fixed the COM10 and OD_VER_UNREG_STAT errors in OD6.11
  Many thanks to Evan Elias for the make file and the fix info! (8/11/2000)
+ Added complete weapon and armor databases! (8/10/2000)
% Registered Opendoors 6.0 (4-25-00)
+ Added palace...all it does now is let you see country stats.
+ Added marketplace with weapons & armor shops.  Plus area for 3rdparty 
  shops! (5-24-00)
+ Added brothel for both genders.  You can even change it if you wanna. 
  Both genders use the same event, which is actually a
  quest. (5-23-00)
+ Added questing section in training halls. (5-23-00)
+ Made Jane marriable (5-22-00)
  I haven't yet made her unmarriable, and the only thing she does is
  get you cheaper inn stays.
+ Added energy variable.  One variable is used for NPC flirt, player flirt, 
  and questing. (5-22-00)
+ Add flirt in bar option (for males only) (5-20-00)
+ Wrote scripting language interpreter.
+ Added 3rdparty fight arenas!  Now you can design new places to fight,
  and easily add them to the game!
+ Wrote support web page with stat sheets, etc.
  http://www.angelfire.com/la/venomc, then choose the Prima link.
+ Added gender variable, selection.  What gender you are influences stats.
+ Added common training halls, so you can raise level, and choose profession
  if you didn't choose in the creation stage.  Training hall can now raise
  your level past 12!  (As far as 32,676, duh)
  NOTE: Currently no halls support this, as there aren't any monsters or
  quests for players > level 12 yet!
+ Added race, profession variables, bonuses.  Different races/professions
  start with different weapons, armors, stats.
+ Woo-hoo!  Talking and battling NPCs are here!  Yes, you can now
  talk to and attack NPCs you find on the street, in shops, etc.
  See 3RDPARTY.DOC for info on how to create your own NPCs!
+ Added a feature I know many gamers would like to see...auto-fight!
  A safe, fast, slightly less rewarding way to handle forest fights.
+ After 3 hours of working on one damn thing, I finally made maintenance 
  work!  That's right, Prima can now delete old players.  Finally.
% Rewrote entire game

- Prima: 4th War Beta version 1.12 and below
- Well...I erased all the files relating to this and earlier versions.
- No data now exists on them, and it is not relevant anyway.
