                        ************************
                        * ------P.A.I.N------- *
                        * Combo Patch v0.9.06b *
                        * --Jack The Stripper- *
                        * ----October 1996---- *
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Please do not modify this BETA version.
The real one will be out soon enough WITH SOURCE.
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This patch and others can be found on the web at:
http://www.stomped.com
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Send any questions, comments, and ESPECIALLY bug reports to:
ghoti@erols.com
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The following is a list of all the changes this patch makes to Quake from
the first beta to the latest version.
---0.8á----------------------------
impulse 13  - anti-gravity ray
        takes 50 cells

impulse 20  - toggle auto-flare
        auto-flare protects against homing missiles

impulse 55  - sacrafice all undead minions
        gib them to bits
        you will get SOME health back for this

impulse 56  - order undead minions to kill something
        they will attack the closest enemy in your line of sight

impulse 57  - call off attack
        your minions will stop fighting and return to you

impulse 58  - free all undead minions
        release undead from your controll
        you do not get any health for this

impulse ?? - the only "cheat" available in DM

impulse 100 - weapon class C
impulse 101 - weapon class B
impulse 102 - weapon class A
impulse 123 - cycle weapon class
        the Weapon-Class system is the most major addition to Quake
        they are from best to worst, A B C
        in DM you gain weapon classes by getting 3 and 10 frags without dying
        in single player you gain classes by getting yellow and red armor
        the weapons are as follows:
            #X - where # is weapon number and X is weapon class
            1C - mace (short range)
            1B - mace (long range)
            1A - grappling hook
               ù hang from ceilings, walls, or monsters (hold attack button)
               ù you will fall if you take a large amount of damage at once
               ù change weapons while hanging
            2C - axe
            2B - throwing axes
               ù can be picked back up
            2A - flaming throwing axes (one of my personal favorites)
               ù acts like flamethrower (8B)
            3C - shotgun
            3B - super-shotgun
            3A - flare gun
               ù will stick to players and be chased by homing missiles
            4C - laser
            4B - super-laser
            4A - rapid-fire laser
            5C - nailgun
            5B - super-nailgun
            5A - nailbomb
            6C - grenade launcher
            6B - proximity mines
               ù will stick to walls or players
               ù arm after 3 seconds, then if anything is within range BOOM!
            6A - MIRV
            7C - rocket launcher
            7B - drill rockets
               ù will spin around inside whatever it hits for a while
            7A - homing missiles
               ù will chase players, monsters, and flares
               ù will NOT chase owner
               ù will NOT chase undead (they're too damn cold)
            8C - lightning gun
            8B - flamethrower
               ù can light things on fire
               ù must jump in water to be put out
            8A - freeze ray (another of my personal favorites)
               ù freezes enemy for 10 seconds (except bosses)
               ù take twice normal damage when frozen
               ù unfreeze if hurt

impulse 250 - resurrect something
        resurrect dogs, soldiers/players (yes, players), fiends, and shamblers
        they cost 25, 50, 80, and 100 health respectively
        you can controll them using impulses 55 to 58

impulse ??? - Radiation Suit
impulse ??? - Invincibility
impulse ??? - Invisibility
        if you are too stupid to figure out these impulses,
        you are a git, and you suck big hairy donkey balls.

all corpses are gibbable
fish gib
crucified zombies are visible in DM and killable
the lightning will do some radius damage when it hits the water
lightning radius damage will only hurt players under water
foot-steps
cool comments for cheat codes
impulse 9 gives you Weapon Class-A and 50 axes
obituaries say what you were actually killed with rather than what your
        attacker is using at the time of your death
shotguns eject empty cells
yes, that thing where you see your own corpse is on purpose
no, I will not put in multiskin (do it yourself if you want it)
probably some other stuff I can't remember right now
---0.9.06á-------------------------
Based on Quake 1.06 rather than 1.01
fixed bug with impulses 100 to 102
can't "freeze" exploding box anymore
bubbles are removed when they hit air
bubble crap taken out of burning
put more detail into the original mod list above
added Taunt!
        - impulse 70
        - scream a random obscinity at your opponent
        - don't even try to scream under water
changed "spoh.com..." to "http://www.stomped.com/files.shtml" cause SPoH died
        - anyone want to let me put my pages on their server?!
grapple and axe have axe graphic in ammo box
"PAIN" logo in console
made axe (this was a pain) and laser-gun (this wasn't) icons for weapon bar
if you run out of axes, you lose the axe as a weapon
grappling hook attaches automatically, fire with hook selected to unhook
MIRV grenades explode at varied times
grappling hook shows current axe ammo
sound added for the "cheat" in dm
burning and being "hooked" now do 2 and 3 damage respectively
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PLEASE let me know of any bugs or suggestions or whatever...
If there's something you think SHOULD be in, but ISN'T, tell me!
   (ie. feign death, fiend's pentagram, etc.)
If there's something you think SHOULDN'T be in, but IS, tell me!
   (ie. footsteps, the new way of using the grappling hook, etc.)
If there's something you think should be DIFFERENT than it is, tell me!
   (ie. weapon does too much/little damage, graphic doesn't look right, etc.)
I would appreciate anything you could have to say (including mindless dribble)
ghoti@erols.com
