Slash release #5

At the following places:

The files are:

slash5.zip   --  binaries for release #5
slashsr5.zip -- source code changed from release #4 to #5

If you have been playing Slash and want to keep the current high score table,
copy the file "record" to something else, and after unzipping the binaries,
copy it back. Otherwise, it'll overwrite your scores.

Saved games and bones are NOT compatible from previous versions of Slash!

Please remember to delete bones*.* from your directory, or strange things
will happen. :)

Bugs fixed
----------
* fixed bug that locked up Priest, Ice Mage, and Monk quests... gulp!
* fixed bug with attacking a tame monster that needed a magic weapon to hit
* fixed another bug with undead/special creature warning
* made firing mjollnir return to quiver rather than readied weapon slot
* killer rations now leave "bodies" like they're supposed to
* corrected message for silver dragon scale mail
* made kamadans sleep resistant
* corrected message for strength-draining creatures that touch you
* fixed crash bug with quiver -- crashed if you put an item in the
  quiver, manually threw it (not 'f'ire), dropped it, and picked it up.
* fixed a bug with throwing a potion of sleeping
* fixed a bug with Hand of Elbereth & Excalibur
* put the history, license, etc. files in the binary zip (whoops)

Adjustments
-----------
* stretched out the pre-castle dungeon a bit
* put the original Gnome Mines back in, with some adjustments... heh heh...
* made the Giant Caves & Spider Caves actual levels, not minefill-ish
* made altars and graves rarer because of increased dungeon length
* toilets only appear in rooms with sinks
* made silver dragons actually reflect stuff & breathe cold instead
  of missiles
* made Lawful gods sometimes send you an angel if you pray (gotta be some
  reason to be Lawful...)
* 'W'izards can now only be neutral... after all, their patron is
   the Wizard of Balance... :<
* 'L'ycanthropes stats changed, and they sometimes go berserk.
* put gnolls on Yeenoghu's level
* ghouls & ghasts eat old, decaying bodies
* made getting a pet from sacrificing even rarer
* made dragons do more damage
* went through and fixed up the plus-weapon-to-hit monsters
* enemy characters in the dungeon now have appropriate equipment & are rarer
* because of the new life-drain protection items, made level draining a
  little nastier (magic resistance is down to 50% protection from 90%)
* put in a message for wand of speed monster
* made lightsabers one-handed & able to engrave
* made gas spore explosions neater -- chain reactions possible!
* made rings of gain strength, etc., go up to +5/-5
* fixed up the special levels a little more
* priests of Moloch are always hostile
* made gauntlets of swimming work right
* adjusted the item probabilities a little
* if you get touched by green slime, you don't drop dead quite so fast
* the studly classes -- Barbarians, Cavemen, Samurai, and Valkyries,
  have a little more trouble with some magic items
* put some more monsters in the data file to look up during the game
* put in a message when monsters flee
* undead and demonic pets will step on cursed items

Additions
---------
* new classes! 'N'ecromancers and 'G'nomes!
* new spells: summon undead & command undead (for necromancers, of course)
* added deep dragons, deep dragon scale mail; cloaks, rings & amulets of
  drain resistance
* added devas, Planetars, made Solars harder
* added spined & bearded devils
* added babau, bar-lgura, chasme, and nabassu demons
* added giant badgers (gnome pet)
* added the Temple of Moloch & Sunless Sea, new special levels
* made traps & altars color-coded
* added abandoned food shops gone wild & cockatrice nests
* made some more interesting results to human sacrifice by Chaotics
* added a couple of more Gauntlet messages
