

Instructions:

1) Create a directory somewhere (such as \GalCiv), and unzip these files
into that directory.

OR

1) If you already have a GalCiv directory on your harddrive, unzip these
files into that directory.

2) Run SETUP.EXE

3) Shadow the GalCiv.exe to whereever you want to access it.  Object
Desktop 1.5 Users: You can type Open at the commandline and the
folder will be opened making it easy to shadow GalCiv.exe

Note to Shipyards2 players: The new setup.exe automatically detects
whether you have Shipyards and will not delete Shipyards -- so don't
worry. <grin>

If you don't have Shipyards 2 and want to be able to design your own ships,
call Stardock at 1-800-672-2338.  Shipyards 2 is quite cool and only $19.95.


============================

History

GalCiv 2.5
 > Changed Technologies so that Super Projects/Achievements don't become obsolete
 > Hall of game bug fixed
 > You can no longer select unused planets
 + You can now load up transports from outside a star system by having the transport
   fly into a star system (bringing up the star dialog) and choosing "Reload".
   Suggested by Bill Hardy.
 > More planet names added to list
 + Aliens much more aggressive at trading technologies
 > Altarians don't get stuck on researching old tech
 > Annoying Planet and improvement updates do not popup after you've won the game.
 + Changed the fonts away from scalable to bitmap fonts so that they don't look awful
   under Merlin (way to go IBM on breaking the font engine...)
 + Altarians will get rid of old unwanted ships
 + Altarians won't build tons of useless ships



GalCiv 2.14b
 > Added updated Techs.txt that was corrected by usres on Stardock's CFORUM! Thanks guys!
 > Data.bin fixed with new values and corrected errors with certain technologies not popping up.


GalCiv 2.14
 > REALLY fixed the DeathKnight problem with Shipyards
 > Fixed Tax dialog to reflect integer values instead of short.
 + SDS/AI updated to 2.14 (this is what fixes the Deathknight problem
   and AI personality #3 made smarter -- Torians).
 + Starship.DLL can now be placed locally and it will use that. If you
   are creating custom scenarios, this is obviously useful.
 + You can now specify how many good planets there are upon starting a new game.
 + When you give ships to another player, they automatically leave orbit.
 > Lot's of little things fixed that no one will probably notice..

GalCiv 2.12a
 > Fixed Shipyards problem where taking over a pirate planet will give
   you all the technologies of the universe.

 > Moving fleets works correctly (bug added in 2.12).


GalCiv 2.12
 + Added ability to read in .SDS files which can modify ships and techs
   values.
 + Added ability to use alternative aliens.dll if in directory.
 > Made Fleet movement easier by having all stacked ships move right
   away
 > "Go Home" now works properly
 > Music from CD interfering with loading graphics when Event comes up
   eliminated.
 > Made great planets MUCH less likely to exist.

GalCiv 2.11
 + Added HALL of FAME
 > Fixed some Enhanced Governor issues.

GalCiv 2.1
 + Added Enhanced Governors
 > Fixed lots of issues that annoyed users.

GalCiv 2.01
 + Made it playable from the hard drive.
 > Fixed Excalibur bug.

