ࡱ                >  	                                       )               	   
         
                                                             !   "   #   $   %   &   '   (   R o o t   E n t r y                                                             F            LBp          M a t O S T                                                                              p1p            M M                                                                                                             M N 0                                                                                                         `I         ND          ࡱ                >  	                 
             F   Microsoft Works 
   MSWorksWPDoc     9q            ࡱ                >  	           If anyone doesn't know,I'm planning to make a LONG series of campaigns,each campaign dedicated to one of the factions that make up the war,from the mysterious elves to the brutal trolls,to theans,torching farms,and feasting on the fallen. You heft your axe once more,and yell a cry to them to follow you. Before you became a warrior of the burning blade your memory is foggy,but you can still remember a dragon's lair to the west of stromgarde. These might be the key to destroying the alliance and the horde.
Your travel is short,but as you come upon the cave,you see the infamous dragonmaw clan and one of their forts built directly in front of the cave. They are gathered together in some strange ritNrC  rC  T         vD  `I  H  
 H  .                   H    H    H    H   =/     8  d   H         H   tD                                                                                                      If anyone doesn't know,I'm planning to make a LONG series of campaigns,each campaign dedicated to one of the factions that make up the war,from the mysterious elves to the brutal trolls,to the age old and tradition bound bleeding hollow clan to the white towers and majestic castles of lordaeron. The first one is the one I present to you below,the enigma of the orcs,the mysterious clan of:


THE BURNING BLADE
by scott schaffer,aka "the guru of warfare"

All is silent,at first. None know they are about to become the victims of the burning blade until it is far to late. The sound of crickets chirping echoes through the night,and the towers of human and orc alike rise high above the surrounding countryside. If the victims are lucky,one of the men on the battlements may see a dust cloud coming and prepare enough to withhold being destroyed utterly. Most aren't lucky.
When the scouts see the massive hordes of orcs and ogres,clubs and axes swinging,war cries howling,and warriors charging forward from the hills like daemons from hell,they know in their hearts they will not live another day. They know this the split second before the blade is upon them,smashing their walls,clubbing anything that moves and anything that doesn't,destroying,plundering,and massacring,oblivious to any casualties taken.
The blade rolls over their walls,the very embodiment of a mindless horde,and the blood of humans and orcs alike stains the grass. The screams of surprised warriors can be heard a split second before the dull thud of a club smashing their skull open or an axe severing their heads with a mighty slash.
By the end of the night,all is silent once more,but it is the silence of death. The bodies of human and orc are scattered all around,and not a single human is left breathing. Their homes are burned to ashen husks,and the walls are torn to the ground,broken and shattered. Seeing this ghastly sight,any alliance army would quake in terror,knowing in full,now,the raw power of mindless destruction and darkness......
The burning blade is not so much a clan as it is a force of nature,a bizarre brotherhood wherein individual thought is frowned upon ("frowned upon",in the burning blade's terms,means "Ripped limb from limb and eaten"). The orcish mind,unknown to most humans,can reach a state of utterly mindless frenzy,after many years of battle. Those who see to much battle lose their minds,wanting only more death and raw destruction. Those who fall to this malady are sent to the burning blade,as new recruits.
The burning blade is now a huge force,it's numbers strengthened from the first war. It is the very embodiment of what the horde represents: Unceasing waves of warriors overwhelming the enemy and leaving only burned ashes where once stood civilization and prosperity.
And now,dear player,you control these savage beings in their unending quest for destruction........


INTRODUCTION

Your name is not important. You have forgotten it long ago,anyway. All that you need to know is that you must kill. Though the burning blade is leaderless,you possess an innate charisma that attracts the other members of your clan,and if you tell them to attack something,they will most often throw themselves at the thing and tear it to shreds. Therefore,though you'd much rather slink back into mindless frenzy,you must bear your presence of mind and direct your people in their glorious slaughters,as well as free them from bad situations which hold them back from plundering.


PART 1: THE ISLE OF ZUL'DARE


SCENARIO #1: KIIIIIILLLLLLLLLL!!!

As your clan thundered through the lands of kul tiras,the black rock clan found you feasting on the broken corpses of human villagers. Though you sensed a threat and began to direct your people against them,you were hit by something as your back was turned,and all went black. 
Now,you've woken up in a holding pen,ready to be released with your kin against the enemy,presumably humans. The others rage mindlessly,smashing at everything,but not making a focused effort to escape the holding walls of the cell. As you are prepare to direct them in breaking loose from the pen,you hear voices outside.
You hear their plan. Lordaeron troops,gathered up north,are preparing to take a nearby orcish fortress. Though the fortress is drastically outnumbered,they believe that you will be the perfect tools to use as cannon fodder.
Your mind fills with a blood frenzy. You will destroy the humans and the black rock clan fortress. The killing will put your mind at ease,as well as give your clan tonight's meal.

MISSION OBJECTIVES:
-Destroy everything that is not burning blade and kill everything that is not burning blade.


SCENARIO #2: ZUL'DARE FALLS

As you glance up from your feasting on a freshly killed knight's corpse,you hear the sound of metal clanking. Your keen eyes pick up three orcs escaping to the east. You growl in rage,and order a guttural command to kill them. All present look up and rush forward,following the escaping orcs of the blackrock clan.
The three orcs are skillful and elude your clan for miles and miles,but eventually,you see them as they enter into a base: The zul'dare base of the orcs,established at the beginning of the war,a holding camp for orcs who have gone into the frenzied stage and are soon to be delivered to the burning blade. You flash a wicked grin: More plundering and death,and if you are lucky,you will gain new warriors to replace the fallen!
As you begin to direct your clan against the base,however,you hear the whush of an axe flying through the air. You turn around to see one of your grunts fall,with the axe planted in his neck. He drops gurgling to the ground just as a legion of orcs from the zul'dare base charge from all directions. Ambush!
Suddenly,your hopes for a nights feasting and death vanish,almost instantly. You will be lucky to even survive the night.......

MISSION OBJECTIVES:
-Defend yourself against the enemy legion laying waste to your horde
-Rescue frenzied orcs,ogres,and trolls (Yellow)
-Plunder the zul'dare base and leave no one alive

SCENARIO #3: ESCAPE TO THE MAINLAND

As you drag yourself out from beneath a pile of dead orcish warriors,you snarl in triumph,and a feral grin spreads across your face. The freed frenzied prisoners quickly take the orange painted armor of the many dead burning blade warriors,and assume their place among your horde.
You glance around cautiously,watching for any movement among the piles of dead blackrock warriors. Suddenly,you hear a groan of pain! You swiftly whirl around,only to see the base's commander,fatally wounded and lying atop a heap of dead warriors. As you heft your axe to finish him,however,his hand raises pathetically,to halt your blow,and he speaks.
"Burning blade warrior,let me live and I will tell you how to escape from this island and plunder on the mainland! You must listen to me!". As the orc commander speaks,you lift the axe high over your head.
"PLEASE! LET ME LIVE! T...there are transports....Transports up along the coast! They will take you! They are up north,far to the north! Nothing remains to plunder on this island,so unless you take them,you will never plunder again! There are ships defending the way to the mainland,but I can tell you how to avoid them,if you let me li...."
As he speaks,you only narrowly listen. Your axe plunges down,splitting his head open like a ripe melon. As you withdraw your blade with a strong pull,however,you begin to think on his words. North,these transports are,eh? Well,then north your horde shall go. You must escape to the mainland,to plunder and conquer!

MISSION OBJECTIVES:
-Kill the orcs defending the transports
-Capture the transports and guardships
-Destroy the ships patrolling the waters heading to the mainland
-Escape to the east,heading to the mainland of lordaeron
-Destroy the guard base there




PART 2: THE MAINLAND

SCENARIO #4: THE ASSAULT

As you arrive upon the shores of lordaeron,your horde emptying quickly from the transports,an evil grin crosses your face. To the north lie the human lands,and having a keen taste for human flesh,you plan to plunder and pillage them mercilessly. You bark a command in the orcish tongue,and the assembled masses of warriors follow you northward into the lands of stromgarde......
Your trip is full of plundering and destruction as you come upon one orcish village after another,killing all within and taking those who have succumbed to frenzy into your ranks. The bodies of the dead sustain your horde,feeding them with limbs and brains. After long weeks of travel,you finally arrive at the southern borders of stromgarde. To protect the way in,it seems,an outpost has been built. 
The outpost,however,seems to be prepared to stage an attack to the south,with campfires burning bright all around the base,surrounded by squads of humans. The outpost is preparing for an all-out invasion of the orcish lands! Though your mind is plunged into the depths of mindless frenzy,as all burning blade warriors,a slight tinge of acknowledgement sparks in the back of your head that you must stop them.
With a guttural command,you shriek for your men to charge,and the battle is on,with surprise in your hands!

SCENARIO OBJECTIVES:
-Destroy the stromgardian army
-Destroy the outpost


SCENARIO #5: THE BUILDING OF A HORDE (note: this battle takes place before the hordes subjugation of dragons)

As the last building of the humans topples to the ground,and the sky fills with smoke from many fires started by the burning blade,you withdraw your blade from the stomach of a stromgardian knight and glare into the skies to see three passing dragons. As you gaze at their flight,a quest stirs within you: You must build a legion of burning blade warriors,and destroy both the orcs and the humans,starting by gaining dragon servants ....
You turn to your chaotic horde,running amuk,cutting down escaping humual,with four death knights chanting in a circle. All around them,warriors stand in defense of the death knights,taking many casualties from attacking dragons.
You see that something strange is happening,but you aren't sure what. Whatever it is,you must gain the dragons as allies,and so you must kill their enemies....The dragonmaw clan. Show no mercy......

MISSION OBJECTIVES:
-Eliminate all of the dragonmaw clan
-Recruit the dragons into your horde (They will be sent into frenzy after the battle through the use of orcish magicks)

SCENARIO #6: TYR'S HAND

With the decimation of the dragonmaw clan's work,you finally understood what has taken place. The dragonmaw clan,through destroying the central runestone,sent a shockwave of power rippling through into the dragon queen alexstrasza's lair,sending her into a deep sleep. Now,she has been dragged from her lair by the black tooth grin clan,and subjugated to turn the dragons to the horde's side.
Even so,the dragons you saved have been convinced by force to join your horde,and now their minds are lost in frenzy,just as your warriors minds are. Now,you stand in a position to gain massive amounts of troops,through the destruction of a key human town: Tyr's hand.
Tyr's hand is not only a powerful human town,but is also the largest orcish POW camp in existence,containing large numbers of orcs. If tyr's hand falls,your force will be unstoppable by anything short of the alliance or horde armies!

MISSION OBJECTIVES:
-Crush tyr's hand
-Rescue orcish prisoners




PART 3: A TIME OF CHAOS

SCENARIO #7: THE AMBUSH

As you march your victorious horde from the smoldering ruins of tyr's hand,your filled with excitement as you gaze over the vast and unstoppable burning blade which lies before you. The burning blade stands ready to plunder and raze both orc and humans lands for miles around! The destruction and death will be legendary......
However,before your plans can come to fruition,a haggard looking burning blade troll limps up to you,his breathing heavy. "Humans!" He manages to say,before he falls at your feet. That's all you need to hear. If humans lurk near,then your band will destroy them and feast well on them tonight!
You muster your forces just as the first arrows pelt down on your army. The arrows are many,and you suffer many casualties. Before you can react,however,the shriek of griffons is heard,and five griffon riding dwarves fly overhead,throwing bolts of lightning down upon the assembled masses.
You bark out orders,and prepare for battle,but a horde of humans run hollering over the hill,waving their blades in triumph. Your forces are vastly outnumbered,but you must win,or your dream of a mighty horde to serve you will die.

SCENARIO OBJECTIVES:
-Survive the ambush  



SCENARIO 8: THE ORCS REVENGE

As you regain your sense from the blood frenzy you entered,you look about to see a great many bodies of dead and dying on both sides. Your mighty horde is no more. Only your troops rage and unity of mind allowed them to survive the battle at all. Only a scattered few troops remain,and but one dragon is in any condition to do battle.
You survey the field of battle,and despair,long hidden beneath a visage of anger,hatred,and lust for destruction,creeps into your soul. Your dream of a mighty army is no more,and you growl in anger.
You eventually work up the will to command your troops to head eastward,so that they might hide in the mountains and grow in size once more. 

It is several days later. As you travel through a mountain pass,the sound of clanking armor and weapons is heard. You whirl around with your axe at the ready,to meet the attackers,to find yourself facing a massed army of blackrock orcish warriors,seeking revenge for their fallen comrades. You roar in rage,and command your clan to assemble,ready to fend off any attack the orcs might make. Though you are vastly outnumbered,your position should serve to balance things a bit more equally. Your haggard forces warily lift their weapons to defend against the assault.

MISSION OBJECTIVES:
-Survive the all-out assault


SCENARIO 9: THE FINAL ASCENSION

You rise from the ground,covered in bloody wounds and heaving for breath,surrounded by the few burning blade members who survived. Your army is decimated,completely,now. You crest the top of a nearby hill,still intending to head east,only to see the blackrock base from which the assault came.
Your army is in no condition to do battle. Even so,you recognize the town as dun modr. Originally a dwarven town,it was plundered and conquered by the orcs,and taken as their own base. However,from legends you've heard,a book known as the "Tome of the frenzied mind" lies nearby,in a cave that runs deep beneath the earth.
In the legends,it was spoken that those who heard the words from the tome would lose their minds in frenzy.....just as a burning blade clan member does.....
Dun modr,even after losing such a vast number of troops,is still huge,and you see the chance to "convert" these warriors to your service......You must find and steal away the tome of the frenzied mind,so that you might gain the power you once had back.
After three days of searching,your forces discover a cave that looks promising....You gather your supplies and head into the cave,with blade in hand and death on your mind......




ENDING: As you grasp the tome of the frenzied mind in your hands,a feral grin of pleasure spreads across your face. You can feel it's raw power coursing through you. You take the book in hand,and your forces follow you from the cave.
You stand high atop a cliff,and gaze over the base of dun modr. With a shout that can be heard across the base,you read the words from the tome of the frenzied mind,the words on the page glowing as you read them off. You can see the blackrock clan members below slowly losing their minds,plundering and destroying their own base. Soon,a massed horde of former blackrock warriors stands below you,ready to follow your every command.
However,as you read the words,your mind is lost so deeply in frenzy that you cannot think clearly. You become a warrior of the burning blade in heart and soul once more,and you join your brethren in the beauty of mindless destruction.
The band which you once lead continues to destroy and plunder all the way until the end of the second war, when they are destroyed guarding the dark portal. Even so,fearful tales are still told among humans of the orcs wearing orange that left the land ruined in their wake,and late at night,the survivors of the tyr's hand  battle still remember the grinning orcish face who led the burning blade to battle......


                                                THE END

 on the ba       ]  k              `  d       0  &0  tD  vD  {w{w{q{wmwmwmgmgm{          $ $                r  &  T    
    Y  [  ]  k  m                                                 W  8        b  d  f        n    $  &  ;                                           (    Y          ,  T                
      )   +   !  :#  $  A%                             A%  C%  Y%  y%  %  %  %  &  &  '  ?)  *  i+  k+  +  +  ,  !,  :,  <,  -  .  /  /  /                             /  /  0  0  0  	0  0  $0  &0  ?0  A0  1  2  3  4  4  4  4  4  4  4  5  5  a6  )7                             )7  7  7  9  9  	:  ':  ):  +:  L:  N:  u;  <  W=  U>  ?  
?  ?  ?  ?  ?  A  B  7D  9D                             9D  ;D  tD  vD                                                                                                                    vD          A%  /  )7  9D  vD         Times New Roman                                                                                                                                  N 6 ' ^ 4   C o m p O b j                                                                                          U                                                                                                                                                                                                                                                                                                                                                                   