Title    : Skarmod
Filename : skarmod2b.zip
Version  : 1.2b
Date     : 96/08/15 (pref. international date format, yy/mm/dd)
Author   : Sigurdur G. Gunnarsson
Email    : sggrd@islandia.is
Credits  : Steve bond's <wedge@nuc.net> - Bouncing fragmentation grenade and flares.
	   Lynx <briggsj@lurch.ball.com> and Dumont <pjsmith@ix.netcom.com> - Homing missile.
	   AsmodeusB <tazq@sos.on.ca> - Pipebombs.
	   Dennis Noordsij <lnoordsi@inter.NL.net> - Multiskin.
	   John Spickes <jspickes@eng.umd.edu> and Josh Spickes <spickesj@wam.umd.edu> - The Fiend's Pentagram and enhanced teamplay.
	   Bill Turner <http://fwb.gulf.net/~shyft> - Laser weapon.
	   Vhold <vhold@netwizards.net> - Throwable backpacks.
	   Perecli Manole <Perecli@ix.netcom.com> - Hologram.
	   And a BIG "thank you" to Shyft (http://fwb.gulf.net/~shyft) for being kind enough to answer some QuakeC questions for me on iRC.


Type of Mod
-----------
Quake C  : yes
Sound    : no
MDL      : yes

Source Included :  yes


Description of the Modification
-------------------------------

Sorry folks! I forgot to include the player.mdl in the 1st relese.. How lame can I get? .. well.. I was sleepy :)  But here it is.. and sorry again :)

This patch will will do add the following stuff:

	- Multiskin with 48 skins! Impulse 200 to change skin forwards and 201 backwards.
	- You can now shoot flares via impulse 13.
	- You can throw a packpack with some ammo with impulse 20.
	- Make a hologram with impulse 50.
	- When you get the pentagram of protection you will change into a fiend.
	- Impulse 254 is the fiend cheat.
	- Moved the impulse 9 cheat to impulse 12.
	- Laser gun at impulse 9, with new TEMPORARY graphics.  Someone ought to make a model for this :)
	- Moved both shotguns to the same key (2).. you can access them by pressing the same key again.
	- Added a pipebomb launcher (I need a NEW .mdl !) at impulse 3. press it again and you trigger them.
	- Put the grenade and nailbomb launchers at impulse 6.. press it again to switch between.
	- Put the rocket launcher and homing missiles together on impulse 7.. press it again to switch.
	- Enhanced teamplay! Setting teamplay to -1 will cause players to loose frags when 	they kill a friend, and if you set it to something more, like -10 then you will loose 10 frags for killing a friend. 
	If you set teamplay to 100 you will explode when you kill a friend.
	If you set teamplay to -100 and kill a friend you will die AND loose 1 frag.
	No player gets a kill for a telefrag.

	- Zombies on the walls are now gibbable.
	- Splat sound when axe hits meat.

	- Probably something more Im forgetting right now..

List of all skins in skins.txt that is in this archieve.

How to Install the Modification
-------------------------------

Make a directory in your Quake directory caleld skarmod2.
Then copy the pak0.pak into that directory.
Next run quake with -game skarmod2.
Bind keys to impulses 9, 13, 20, 50, 200 and 201.
Go gib something!

If you want to compile the QuakeC code you got to get qccdos from any good Quake ftp site and have at least basic knowledge of QuakeC.

Technical Details
-----------------

This mod is almost completely done.
One thing that is bugging me is that Ive not yet found a way to have two models at the same impulse key.. like both the shotgun models at impulse 2.
Soon I will add more interesting stuff to this .qc mod and Ill try to update it regularly.

Author Information
------------------

Meet me on iRC.. I use the nick Skarsnik.


Copyright and Distribution Permissions
--------------------------------------

You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.

Availability
------------

This modification is available from the following places:

ftp.cdrom.com.. dunno about others.

