How to play Modem Quake FAQ v1.2 by Michael Wise
------------------------------------------------
An attempt to clarify id's rather confusing interface.

Copyright 1996 Michael Wise. Feel free to distribute EVERYWHERE!

COMMENTS? SUGGESTIONS? PROBLEM NOT COVERED BY THIS FAQ?
Write me at: mikewise.ddd@juno.com
             Int'l PC Games Echo (FIDO) to Michael Wise
             id software/DOOM (FIDO) to Michael Wise

These instructions are good for Quake 1.01.

---[1.0] Fastest computer?

I generally recommend that the user with a faster CPU be the server.
RAM, especially under Windows 95, does NOT make us much of a difference
than it should. (Personally, I've seen 8MB RAM computers do pretty
good.) Video card RARELY effects modem game performance.
 
---[2.0] 300 Baud not allowed.

I recommend a 28.8k+ modem. ISDN/T1 modems do not have special support
(YET!) 14.4k seems to lag. (Will turn a P120 into a limp)

---[2.5] Modem Setup

EVERYONE use ATZ as CLEAR in modem setup.
EVERYONE use the default for HANGUP.

>SERVER: For your INIT string in modem setup >ALWAYS< use this init:

AT S0=1

>CLIENT: For your INIT string in modem setup >ALWAYS< use this init:

ATZ

---[3.0] These dang menus.....

Talk to each other when you set up a game. It really makes things easier!

That guy or gal with the fastest computer (SERVER): 

                Multiplayer 
                    New Game
                         Set up your modem correctly!!
                         Press OK

Choose whatever levels you want to play, etc.

>YES!< S-Ware Quake WILL communicate with Reg'd Quake, you just can't use
the registered d-match levels when playing.

Pressing START GAME will throw you to the level. Your friend can call now.
Note that Quake will pick up the modem automatically and put client into
game automatically.

That guy or gal with the slower computer (CLIENT):

                Multiplayer
                    Join Game
                         Set up your modem correctly!!

Enter your friend's number in to the phone number blank. Hang up
with your server friend, and press CONNECT. (Make sure they have started 
the game before you dial!!) When the modems connect,
everything *should* be automatic. (The level should load on its
own!) See Troubleshooting if you have problems.

To END the game: Quit to DOS or Win95 or whatever OS you use! 
                 OR Start a new game.

---[4.0] Uhhh...Troubleshooting...Uhhh...FAQ...

Problem: Server's modem isn't answering.

Answer1: Make sure the server INIT is:
         AT S0=1

Answer2: Are the correct COM/IRQ ports set? Is the modem plugged in?
         Hooked onto phone line? IS AN EXTERNAL MODEM TURNED ON?

Problem: When you connect with the server, you see this in the console:

         Trying...
         Trying...
         Trying...

         Connection Failed

Workaround/Answer1: Both of you quit to DOS or Win95 and load everything 
up again. This is only known to happen on Direct Connect (See below) but
COULD happen with modem games. You also may have incompatible modems.

Answer2: MAKE SURE THE SERVER HAS QUAKE RUNNING IN MULTIPLAYER MODE!!!!

Interesting thing: When we (my friends and I) were experimenting 
with Direct Connect, we found that if the client would not be able
to get back on the server if we had discontinued the game and 
the client tried to get back on later. (The server had kept playing)

Problem: I'm connected and am sitting here in the console doing nothing.

Answer: Slow Computers take awhile to get going. (One computer sat for
        over a minute before loading a level in deathmatch)

Problemo: I have an irregular COM/IRQ combo.

Answer: Quake takes all COM/IRQ combos.

HISTORY:
1.0 Initial Release 9-28-96
1.1 Fixed typographical errors 9-30-96
1.2 Added more troubleshooting, content, modem setup 9-30-96
