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Combo Patch For Registered Quake
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This patch includes:

  * Flashlight (impulse 12)
  * Laser Targeting (impulse 13)
  * Chase Camera (impulse 14)
  * Flare Gun (impulse 15)
  * Monster Remover (just point and impulse 16 and they're gone)
  * Non-Solid But Gibbable Monster Bodies (like Duke3d)
  * Footstep Sound (impulse 17)
  * Shell Eject From Players And Grunts

  New stuff (You want it you got it, Adam:)
  * Grapling Hook (press 1 twice)
  * Exploding Backpacks (not quite as destructive as the original)
  * Flamethrower (press 6 twice, must have grenade launcher)
  * Universal Multiskin (impulse 18 and 19   NOTE: Will not loop
                         back to the first skin when you reach
                         the end because it doesn't know how many
                         skins you have, so see which one you're
                         on with the ChaseCam)

Included in .ZIP:
  * .PAK with PROGS.DAT, .WAVs, and .MDLs
  * Source .QCs

This patch has not been tested in multiplayer, and your PC may blow up.
It hasn't even been thoroughly tested in single player for that matter,
but it seems to work just fine.

There's just one problem: Quake doesn't seem to think the player has
the grappling hook (even if I say self.items = self.items | IT_MORNINGSTAR)
unless IT_MORNINGSTAR is defined as 4198400, where it conflicts with
other items, like Quad Damage (which must the screen may turn blue
sometimes). If anybody knows how to fix this, LET ME KNOW!

E-mail bugs and suggestions to apathas@mailhost.primenet.com
