        To use Deathmatch 3, you can either copy items.qc over the existing
one (if you already have qcc) and then recompile, OR you can use the included
progs.dat. To use the progs.dat just put it in a new subdirectory of your
Quake directory, such as Death3, and then run it by typing Quake -game death3.
Quake replaces anything in the id1 directory with whatever it finds in the
subdirectory named by -game.

        Deathmatch3 includes the following changes:

        Weapons act like they do in deathmatch 2, each player can pick them
        up one time per life.

        Health and ammo acts like deathmatch 1, respawning after a short
        period of time.

        Armor spawns after 60 gametics, like quad damage used to.

        Quad damage spawns at 100 gametics, and the other power ups in
        60*8 instead of 60*5.

        To use deathmatch3 in the game, the server must type deathmatch 3
        at the console (or +deathmatch 3 at startup) and then start a new
        level.

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