Archive-name: games/video-games/final-fantasy/part2
Posting-Frequency: weekly
Last-modified: 1996/09/13
Version: 1.1.8
URL: http://orion.edmonds.wednet.edu/Misc/FF/FAQ/

           +---------------------------------------------+
           | * * * The alt.games.final-fantasy FAQ * * * |
           |           * * * Part 2 of 2 * * *           |
           +---------------------------------------------+


+---------------------------------------------------------------------+
|* Sec. 4 -Frequently Asked Questions about the Final Fantasy Series *|
+---------------------------------------------------------------------+

* 4.1 - General Hints about the Final Fantasy Series


* 4.1.1 - Monster XXX or Boss YYY is too difficult, and I have no chance
against them. What should I do?

If you encounter an enemy which you can't defeat, there is one of two
things evident.

One: You may be getting ahead of your party and putting them up against
monsters which - at your party's experience levels - are too difficult
for your party. In this case, you need to go backwards and gain more
experience by fighting enemies which are more of a match for your party.

Two: In a battle - in a video game or in real life - most of your
chances of winning depends on your strategy. You need to come up with a
strategy which is effective enough to defeat your enemy, or your enemy
has a better chance of winning than your party does:
- In all Final Fantasy games, the character at the top of your party's
battle formation is the character who is going to be attacked more, make
sure that character has a lot of HP and a very good defense rating. Keep
your weaker and less defensive party members near the bottom of your
party. (Note: This does not apply to Chrono Trigger.)
- Don't waste magic by overhealing a player or overkilling an enemy when
using spells, use only minor spells to heal minor wounds or do minor
damage to enemies.
- Conserve your most powerful attacks and spells until you **really**
need them.
- Your most powerful character should attack the most powerful enemy,
the last thing you want (especially in Final Fantasy I) is to have
everyone jump on the same enemy.
- Buy new armor as your currency allows. In Final Fantasy VI, you'd be
best off shopping around before you make any decisions on what armor to
buy. You might see some armor in one town which looks like a good buy,
but if you go to another nearby town, you might find some better armor
for only slightly more money. Example: Albrook sells Diamond Vests, but
the other towns in the vicinity sell Diamond Armor with much better
defensive power.
- Fight fire with ice, ice with fire, water with lightning, and sacred
power with the undead.
- And always keep an eye on your characters' HP levels so you know who
needs to be healed and who can fight...


* 4.1.2 - What kind of a party should I choose?

This only applies to Final Fantasy I, III, V, and all SaGa games since
these games allow you to mix & match party members and their
occupations.

Your humble FAQ maintainer can't give any advise about making a party in
Final Fantasies III and V, because he's never played those two games
before.

However, in Final Fantasy I, you've got your choices cut out for you.
Your FAQ maintainer's favorite party combinations consist of a Fighter,
a White Mage, a Black Mage, and one of the following: Thief, Black Belt,
or Red Mage. Your FAQ maintainer also highly recommends that you do
**not** build a party without either a Red Mage or a White Mage, because
if you use neither in your party, you will not be able to exit some of
the later dungeons in the game.

For all the SaGa/Final Fantasy Legend games, my favorite selections are:
Two humans and two mutants, two humans & a mutant & a monster, a human &
a mutant & a robot & a monster, and four mutants. The absolute worst
party you can make in any of the SaGa/Final Fantasy Legend games has to
be a party made up of four monsters, since the four monsters can only
upgrade themselves by fighting more powerful monsters, so the chicken &
the egg syndrome kicks in...


* 4.2 - Final Fantasy I


* 4.2.1 - How do I get into the Sea Shrine?

You need Oxyale to get into the Sea Shrine. Oxyale can be obtained from
a spring in the Town of Gaia, but the fairy that lived at the spring
seems to be kidnapped.

A pirate in Gaia claims to have sold the fairy to a caravan. In the town
of Onrac, on the other side of the world, a person there mentions that
there was a caravan out in the desert and was holding a close-out deal.

Move to the desert and go to the spot with the trees in it. The caravan
is at this oasis, and they have a bottle on sale - for 50,000 GP.
Although it's expensive, you need to buy it.

Now, take the bottle to Gaia, and open the bottle. Head towards the
fairy spring, and the fairy will be back there. Talk to her to get some
Oxyale. You can now take the Oxyale back to Onrac and use the submarine
to reach the Sea Shrine.


* 4.2.2 - How do I get the Excalibur Sword?

The blacksmith in the Dwarf Cave can make one for you. You reach this
place in the game relatively early on, but he can't make you anything
because his supply of Adamant is exhausted.

Unfortunately, you don't get any Adamant until way later in the game.
You can find some inside a chest in the Sky Castle.

When you have it, take it back to the blacksmith, and he'll make
Excalibur for you. Only a Knight can wield it.


* 4.2.3 - How do I get into the Mirage Tower?

First, you need to be able to speak the language of the Lefeinish in
order to deal with them.

If you can't speak the language of the Lefeinish, you can by first
finding the Stone Slab, and taking it to Dr. Unne in Melmond. The Slab
is on the top floor of the Sea Shrine, and it's rather hard to find, but
you should be able to turn it up.

Once you do this, you can deal with the Lefeinish. Talk to all of them,
and one of them will give you a chime. Once you have this chime, you
will be able to enter the Mirage Tower.


* 4.2.4 - What do I do with Matoya?

When you first meet her, she's not much use at all because she's blind.
But if you can make her see again, she can help you wake the sleeping
elf prince.

To make Matoya see again, you need to find the Crystal. The Crystal is
in the possession of Astos, the Dark Elf, and the only way to get it
from him is by giving him the Crown and then beating him in a battle.

The Crown is inside the Marsh Cave. You don't need anything special to
get it, except for a lot of Heal Potions, because it is a very difficult
item to salvage. Remember: The best way to defeat a wizard is to use
lightning.


* 4.2.5 - I defeated the Vampire, now what do I do?

You need to take the Vampire's Ruby, leave the cave, and give the ruby
to the titan in a cave to the northeast of the Earth Cave. You'll now be
able to pass through the cave and talk to Sarda. Sarda will give you a
rod which will allow you to reach the bottom of the Earth Cave.

Take some Soft Potions with you, because the bottom two floors of the
Earth Cave have lots of Cockatrices living in them. Cockatrices can turn
a character to stone in one attack, making them the second most annoying
monsters in the game behind the Sorcerers (who can kill a character in
one hit.)


* 4.2.6 - I defeated Lich, now what do I do?

Depart from Melmond and round the outside southern part of the
continent. You'll eventually come across a port on the outside of the
far eastern point of the continent. Dock and hike to Crescent Lake, and
talk to the sages to find out what you need to do next.


* 4.2.7 - I defeated Kary, now what do I do?

Talk to the man in the upper-left corner of Crescent Lake to get an idea
on what to do next.


* 4.2.8 - I got the Floater, but what use is it?

The people of Elfland know.

Travel back to Elfland and talk to all of them again. They'll tell you
what to do with the Floater.


* 4.2.9 - I defeated Kraken, now what?

See 4.2.3. You now need to deal with the Lefeinish in order to get into
the Sky Castle to defeat Tiamat.


* 4.2.10 - I defeated Tiamat, now what?

You must now hurry to the Temple of Fiends to go to the final dungeon.
On your way, talk to the Sages in Crescent Lake to hear an interesting
story about the elements. (Why didn't they tell you this before?)


* 4.2.11 - What items can I use in battles?

Not many, all the ones you can use are quite rare. Here's a list of
them...

Item                      Spell Cast
------------------------------------
Black Shirt               ICE2
Defense Sword             RUSE
Heal Helmet               HEL2
Heal Staff                HEL2
Light Axe                 HRM2
Mage Staff                FIR2
Power Gauntlet            SABR
Thor's Gauntlet           LIT2
Thor's Hammer             LIT2
White Shirt               INV2
Wizard Staff              CONF

Avoid getting rid of any of the above items at all costs! They are quite
useful if you can find space to use them in.


* 4.2.12 - What magic should I use to defeat the elemental fiends?

Lich: FIRE, FIR2, FIR3, NUKE, HRM1, HRM2, HRM3, HRM4, FADE.
Kary: STUN, SLEP.*
Kraken: LIT, LIT2, LIT3.
Tiamat: RUB, BRAK, BANE, ZAP!, XXXX.**

* = Contrary to popular belief, ICE spells don't work well on Kary due
to some programmer's oversight.

** = Yes, using fatal spells on Tiamat works (according to Nintendo),
but your chances of succeeding are slim. Your best bet is to take Tiamat
down fighting.


* 4.3 - Final Fantasy IV Easytype (USA: Final Fantasy II)


* 4.3.1 - Palom and Porom have been turned to stone. When I approach
them, an item selector box pops open, but nothing has any effect. What
do I do?

In the original non-Easytype game, there was a subquest in which Cecil
would find an item which could undo the spell which turned Palom and
Porom into statues.

They took that sub-quest out of the easytype version.

So, what you're seeing is a bug - you can't unstone Palom and Porom.
Their condition isn't permanent, however - the Elder of Mysidia will
undo the spell later in the game.


* 4.3.2 - I got the Poison Sword, but no one can use it. What gives?

Cecil can use it, but you first need to un-equip his shield since the
Poison Sword is a two-handed weapon. There are a few other two-handed
weapons as well, like the Avenger Sword.


* 4.3.3 - Where is the Spoon?

To get the Spoon, you first need to head into the Sylph Cave in the
underworld. Somewhere near the end of the cave is a house full of sylphs
- and Yang, the karate master of Fabul.

Leave the cave, and head towards Fabul. In Fabul, find Yang's wife, and
she'll give you a Frying Pan.

Now, go all the way back, and when you reach Yang this time, use the
Frying Pan on him. Yang will be awakened, and the Sylphs will give Rydia
their call spell.

Return the Frying Pan to Yang's wife, and you'll get the Spoon.

The Spoon is the game's most powerful weapon, but it isn't a weapon you
equip, it's a weapon which can be thrown. There's only one of them in
the game and it can only be used once, but when it connects, it does
well over 10,000 HP worth of damage. Save this one for the end of the
game!

CAREFUL! There seems to be one bug in the game regarding the Spoon - if
you defeat the Giant of Bab-il before you return the Frying Pan to
Yang's wife, Yang's Wife will never give you the Spoon. You'll just be
stuck with a frying pan in your inventory for the rest of the game (the
Frying Pan can't be destroyed or removed or given away to anyone other
than Yang's Wife.)


* 4.3.4 - How do I deal with cursed items?

You can't, but rumor has it that the Cursed Ring does wonders for
Cecil's magic defense. If someone can confirm this, well...


* 4.3.5 - How do I defeat Asura?

You need to prevent her cure spells from hitting herself. The best way
to do this is to cast Reflect on her, then just keep fighting to take
her out.


* 4.3.6 - How do I defeat Bahamut and/or Wyvern?

Bahamut will slowly count from 5 to 1, and when time runs out, he'll
cast MegaFlare on the party. The force of the spell will wipe out your
entire party in one turn...

To defeat Bahamut, you need to use the same technique you used to defeat
Asura, except this time you should put those Reflect spells on your
party. This will reflect the power of the MegaFlare attack back on
Bahamut and save your skin.

Wyvern is exactly the same as Bahamut, except he doesn't do a countdown
before he launches a MegaFlare attack - he attacks immediately.
(Fortunately, Bahamut's MegaFlare is stronger than Wyvern's.)


* 4.3.7 - How do I defeat Odin?

This one's a little harder. Read the book about Odin in the Land of the
Summoned Monsters. Once you've read it, apply what you've read to when
Odin sticks his sword up into the air. (You may have to do this before
he does, or else he'll charge before you get the chance to pull it off.)

If you're really desperate, read on...

When it's Rydia's second turn during the battle, have her cast Lit-3.
All other characters should attack as normal. Keep attacking until the
lightning bolt destroys Odin.

(Note: Only Lit-3 works. Lit-1 and Lit-2 barely faze Odin.)


* 4.3.8 - How do I get the rarest armor in the game?

More Adamant.

You got some Adamant by bring the Rat's Tail to the man in the mines in
the Overworld, right? And you used it to turn your Legend Sword into the
Excalibur, right?

You can get a Pink Tail by fighting Pink Puffs somewhere inside the
Subterranean Caves on the moon. Pink Puffs are the rarest monsters in
the game, and your chances of getting a Pink Tail from one is something
like 1:64, so good luck.


* 4.3.9 - The Magus Sisters are giving me problems. How do I defeat
them?

Take out the one in the center first, as she can restore life to the
other two. From there, just take them out, one by one.


* 4.3.10 - Where can I find some really rare items?

Here's a really complete list:

Items not in the manual      Obtained by battling
-----------------------------------------------------
Adamant Armor                N/A
Artemis Bow                  1 Warlock & 1 or 2 Karys
Bomb (call magic)            2 Grenades/2 Balloons
Crystal Sword                N/A
Dragon Whip                  2 Blue Dragons
Excalibur Sword              N/A
Glass Helmet                 EvilMasks
Imp (call magic)             Imps (various types)
Lilith Rod                   Liliths
Mage (call magic)            2 Mages
Medusa Sword                 3 Black Lizards
Spoon                        N/A (see 4.3.3)

Items _in_ the manual       Obtained by battling
------------------------------------------------------------------
Artemis Arrows              Edge - sneak from Karys
Avenger Sword               2 Behemoths
CatClaw                     Panthers & Black Cats
Crystal Ring                Behemoths or Red Dragons
Cure3 Potions               EvilMasks
Cursed Ring                 Spirits/Ghosts/D. Bone
Dragoon Gauntlet            Red Dragons
Dragoon Spear               3 Red Dragons/1 Red Dragon & 1 Behemoth
Earth Hammer                Edge - sneak from Staleman
Heroine Robe                1 Warlock, 1 Kary & 1 Red Giant
Poison Axe                  2 Red Giants/MacGiants in group
Power Armor                 2 Behemoths
Ribbon                      Warlocks
Rune Axe                    2 Red Giants/MacGiants in group
Silence Staff               Conjurers or Marions
Zeus Gauntlet               2 Skulls and 3 Red Bones


* 4.3.11 - What calls can I find and give Rydia?

Little Rydia starts the game with the Chocobo call, and when she rejoins
the party in the Dwarf Castle, she will also have learned the Mist,
Indra, Shiva, Jinn, and Titan calls.

Here's a rather complete list of all the calls you can find in the game:

Monster      Location                      Effect
-----------------------------------------------------------------
Asura**      Land of the Summoned Mnstrs.  Random Cure/Life
Bahamut**    Bahamut's Cave                MegaFlare
Bomb***      2 Grenades/2 Balloons         ?
Chocobo      N/A                           Chocobop!
dummy*       N/A                           Cockatrice Attack
dummy*       N/A                           Tofu Attack
Imp***       Imps (various types)          Imp Attack
Indra        N/A                           Lit Elemental Attack
Jinn         N/A                           Fire Elemental Attack
Leviathan**  Land of the Summoned Mnstrs.  Big Wave
Mage***      2 Mages                       ?
Mist         N/A                           Mist Dragon Attack
Odin**       Castle Baron                  Dispatches Enemies
Shiva        N/A                           Ice Elemental Attack
Sylph        Sylph Cave                    Steals HP from Mnstrs.
Titan        N/A                           Earthquake

* = Was removed from the Easytype/USA version. You can still get it, but
only by using codes on the Game Genie.

** = You must fight this enemy to learn its call.

*** = These enemies are regular enemies that can be called on.
Sometimes, when you defeat them in a battle, they'll give you their call
magic as an item. If Rydia is in your party, use the item to learn the
magic. (See 4.3.10.)

NOTE: There is an unconfirmed rumor of a KingRyu/GingRyu call in this
game. Anyone who is able to confirm this should write to the FAQ author
or post to the alt.games.final-fantasy newsgroup.


* 4.3.12 - What spells should I use to defeat the elemental fiends?

Milon: Fire, Fir-2, Fir-3, Blaze (Edge), Jinn (Rydia), Nuke, Meteo.
Kainazzo: Lit, Lit-2, Lit-3, Blitz (Edge), Indra (Rydia), Meteo.
Valvalis: White, Meteo.
Rubicant: Ice, Ice-2, Ice-3, Flood (Edge), Leviathan (Rydia), Shiva
(Rydia), Meteo.*

* = Rubicant's weakness is only revealed when he is attacking. When
Rubicant is cloaked, all spells used against him will heal him instead
of hurting him.


* 4.3.13 - How do I get to the Cave Magnes (the Dark Elf's Cave?)

You can't land your airship there, and you can't swim across the sea.
However, some people in Tororia mention a legend about flying Black
Chocobos which can land in the forest.

There's a Chocobo Forest just north of town. Wouldn't that be a great
place to start looking?


* 4.3.14 - How do I defeat the Dark Elf?

Before you even enter Cave Magnes, you **must** have the TwinHarp in
your inventory. If you don't, you'll lose every single time. (You can
get the TwinHarp by finding Edward in Tororia Castle.)

If you have the TwinHarp, though, after you lose the battle to the Dark
Elf, Edward will start playing his harp, which will be broadcast through
the TwinHarp and distort the magnets inside the cave. At this momment,
you should re-equip all of your characters with their regular weapons
and armor.

Now, the Dark Elf should be easy for your party to demolish.


* 4.4 - Final Fantasy VI (USA: Final Fantasy III)


* 4.4.1 - What time is it?

The folks living in Zozo are l-i-a-r-s.

Remember everything they say about time, write it down, and take the one
time which is _not_ mentioned by anyone.

If you knew the time, you could reset the clock and get the Chain Saw
from a passage opened by setting the clock properly.

Desperate? Read on...

The time is 6:10:50.


* 4.4.2 - How do I get the Water Rondo dance for Mog?

All the dances are learned in self-explanatory places (caves, deserts,
etc.) except for this dance.

There are only two places in the game where Mog can learn this dance -
the Lete River and the Serpent Trench. Both places are only accessible
in the World of Balance, so if you reach the World of Ruin and don't
know this dance, you'll never be able to learn it.


* 4.4.3 - I'm in the World of Ruin, and can't find Shadow...

In the last few seconds before the World of Balance ended, and you made
it to the end of the path, you were given the choice to jump, or to
wait. If you jumped, then Shadow will die and won't show up anywhere in
the World of Ruin.

But if you waited, then just a few seconds before the world would end,
Shadow will re-join your party and he'll be saved. You'll meet him in
the World of Ruin again, and this time, he'll become a full-time member
of your party.

If you **did** save Shadow, but **still** can't find him, here's a hint:
Look in the Cave on the Veldt.


* 4.4.4 - How do I defeat Wrexsoul?

Wrexsoul is a cleaver one. He only shows up when a randomly selected
character in your party is either near-fatal or wounded.

Wrexsoul chooses a pattern of possessing your characters before the
fight begins, and sticks to this pattern throughout the fight.

To get him to appear, you must hurt or wound a character, and see if
Wrexsoul appears. If not, rejuvenate the person and try on another
character. Keep going until you've figured out Wrexsoul's pattern so you
can easially beat on a character to make Wrexsoul appear and then beat
on Wrexsoul in the little time you have before he disappears again.

Desperate? Read on...

Of course, you can always cast X-Zone on the SoulSavers. If you can get
both SoulSavers into the X-Zone, you've automatically won the fight.
Careful! If you suck the SoulSavers into the X-Zone, you won't get the
Minerva that Wrexsoul drops if he was defeated the usual way.


* 4.4.5 - How do I defeat MagiMaster?

You must find a way to prevent all of your characters from being struck
wounded from his Ultima attack when MagiMaster runs out of HP.

There are several ways of doing this:

1. If you finished the Phoenix Cave before you entered here, and one of
your characters has all the Phoenix's spells, have him/her cast Life 3
on some party members so they will rise up again after Ultima knocks
them down.

2. Buff a character up so they will totally ride out the spell when it's
cast. The Muscle Belt helps here, if you have it.

3. The MagiMaster is a magic creature, and like all magic creatures, he
dies when he runs out of MP. Use Rasp to drain his MP, and Osmose when
your character's low on MP due to all of the Rasping. When MagiMaster
reaches 0 MP, he'll cast Ultima, but won't have enough MP to cast it, so
he'll parish without laying a finger on the party.

4. There's one other way. Use magic to weaken MagiMaster, and when the
MagiMaster is critically low on MP, have one character use the Palidor
Esper. The characters will jump into the air, and if the MagiMaster is
defeated with at least one character still in the air during the fight,
the character(s) in the air won't even be scratched by Ultima, so you
will win the fight. Caution! If you try this, do **not** equip your
Palidor-equipped person with the Gem Box. The Gem Box disables Espers
from being used by its bearer...


* 4.4.6 - Where is the Cursed Shield?

It's in Narshe, but to find it, you must have Locke in your party. Only
Locke can unlock the locked doors in Narshe.


* 4.4.7 - What do I do with the Cursed Shield?

Equip it on a character, and wear it for 255 battles. The curse will be
broken, and the shield will become the Paladin Shield - the game's
strongest.


* 4.4.8 - Where is the Atma Weapon? (The one which is a sword usable by
the party, not the monster with the same name.)

It's somewhere deep inside the Gateway to the Esper World.

The Atma Weapon appears simple at first, but becomes a deadlier weapon
as your character gains HP. Like Dyrnwyn from Lloyd Alexander's Prydain
Chronicles, the Atma Weapon grows longer and longer with more and more
HP, and delivers a harder blow as well. It's overall one of the game's
most valuable weapons - it can also be the game's most powerful weapon
if it's equipped on a very experienced character.


* 4.4.9 - How do I increase my chances of getting critical hits on
enemies?

There are four weapons in the game - the Rune Edge, Ogre Nix, Ragnarok,
and Illumina - which consume MP each time they're used to inflict a
critical hit on the enemy. If you have lots of MP on one character, it
might be worthwhile to try this out.


* 4.4.10 - How do I revive General Leo?

You can't. Let's put an end to this rumor _now_, folks. What's dead is
dead, and what's lost can never be saved (thank you, Billy Corgan.)


* 4.4.11 - Where is the Air Anchor?

A thief in Maranda knows the answer to this one. Talk to him in the Inn,
then go search for it in the Fanatics' Tower.

Remember what the thief said, as it is the key to getting the Air
Anchor.

Desperate? Read on...

Head to the first Treasure Room in the Fanatics's Tower, then face the
wall to the right of the treasure chest and press A. Another room will
appear outside, and inside this room is the Air Anchor.


* 4.4.12 - Where can I find the secret characters?

One of them is in Narshe. To find him, you must first defeat Tritoch,
then move on from where it was.

The other is inside the Zone Eater. Don't know where to find the Zone
Eater? Finish Doma Castle, then talk to a man standing outside one of
the stores in Thamasa to find out where. If you ever find the Zone
Eater, let it Engulf your entire party. (Really.)


* 4.4.13 - How do I get the Crusader Esper?

You need to defeat the Eight Dragons:

One is in Narshe.
One is in the Fanatics' Tower.
One is in the Phoenix Cave.
One is in the Ancient Castle.
One is in the Opera House.
One is in Mount Zozo.
Two are in Kefka's Tower.

Beat all of them, and you get Crusader.


* 4.4.14 - Where is the Ancient Castle?

Head back to Figaro Castle later in the game once you have the Airship
and a considerable amount of experience, and submerge the castle. On the
way back to the Figaro Desert, the engineers will report that the castle
has run into something. Stop and explore.


* 4.4.15 - Where are the Golem and ZoneSeek Espers?

They're both on sale in Jidoor. You can catch them both at the Auction,
but they're both rather rare auction items. You're unfortunately more
likely to see an Imp Doll or an Airship Piece auctioned off instead.


* 4.4.16 - Where is the Raiden Esper?

Once you have the Odin Esper, you can convert him to the Raiden Esper.

Have a scholarly conversation with one of Figaro's scholars. He will
give you an important clue on how you can do so. Head back to the Throne
Room of the Ancient Castle and try it.

Give up? Read on...

Go to the Throne Room of the Ancient Castle. Step into the Queen's
Throne (the rightmost throne), step forward three times from the seat of
the throne, and press A. Head back to the Queen's Room, and head down
the stairs. Find the Queen's Statue, and the Esper will be converted.

Careful! Odin is the _only_ Esper in the game which can increase your
characters' speed. Without Odin, you will never be able to increase your
characters' speed, and once you have Raiden, there's no turning back.


* 4.4.17 - Should I get the Ragnarok Esper or the Ragnarok Sword?

It's all up to you.

The Ragnarok Sword is definitely a good sword - it uses MP to do
critical hits on enemies, is ultra-strong, and randomly casts Flare on
an enemy.

However, with the Ragnarok Esper, you can convert enemies into items,
and the bearer of the Esper will learn Ultima, the game's most powerful
spell.


* 4.4.18 - Where is the Experience Egg?

Search for it once you enter Darril's Tomb (which only appears once you
reach the World of Ruin.)

To find it, keep moving through the tomb until you find a room with four
graves. Read all four graves, then head back to near the beginning. In
the hallway where you began, in the door on the upper-left is a room
with a blank grave.

The four words from the tombstones will appear, and you need to make a
sentence using them. .sdrawkcab knihT :tniH

If you got the puzzle right, the location of the Experience Egg will be
revealed to you.

Mental block today? If so, read on...

From the beginning, head left down the entry hall, turn down (south), go
downstairs. Search the right wall.


* 4.4.19 - Where are the Illumina, Muscle Belt, Rename Card, Marvel
Shoes, Merit Award, Cursed Ring, etc...

These are all rare items in the game which can only be obtained by
betting certain items in the Colosseum and winning the following battle.

The Colosseum only appears in the World of Ruin. (You can go to the
house up north of Kohlingen in the World of Balance to talk to its
devisor, but the Colosseum won't appear quite yet.) When you fight in
the Colosseum, you need to bet an item you have in your inventory and
battle a monster to get a more powerful item. If you bet a rather
common, everyday item, then you will be placed up against Chupon. But if
you bet a more unique or rare item, you will fight against a monster
holding another more unique or rare item. If you lose the battle, you
lose the item. But if you win the battle, you lose the old item and get
the monster's item. If you exit the battle for any reason (ie Chupon
sneezes the character away), nothing changes.

The list of items you can get in the colosseum is much too large for
this FAQ (well, at this instant.) But if you have World-Wide Web access
and an E-Mail address, you can receive a list of all of the items
available from the Colosseum if you visit the page:

http://ucsub.colorado.edu/~nakao/dir.day/sdspage.html

...and fill out the form _correctly_ (please do not abuse this service.)
You can request a list of Colosseum items be delivered to you, and/or
request other Final Fantasy VI/III related documents as well.


* 4.4.20 - I just gave Relm the command to sketch monster XXX, and
everything got all weird/locked up, but now I have 255 Gem Boxes, etc.
What happened?

Congratulations! Many of the early to late copies of the game have a bug
in them known mainly as "Relm's Sketch Bug". If you sketch certain
enemies late in the game, especially invisible enemies or any of your
characters who appear on the other side of the screen (ie Gau), this can
happen.

It is highly recommended that you do not sketch any enemies late in the
game, because there are certain side effects to the bug. You can get
lucky and win 255 Atma Weapons, Gem Boxes, Excaliburs, etc. but if
you're not so lucky, all your saved games may just be erased.

Be careful with this one, and find the FakeMustache as soon as possible.


* 4.4.21 - The world has ended, and my party's missing! Where do I find
them?

Celes: Just start the game!
Sabin: Tzen
Terra: Mobliz*
Setzer: Kohlingen
Edgar: Nikeah**
Cyan: Mt. Zozo
Gau: Anywhere on the Veldt (you must have a party of 3)
Relm (if you didn't save Shadow when the world ended): Cave on the
Veldt***
Relm (if you saved Shadow when the world ended): Jidoor
Shadow (if you didn't save Shadow when the world ended): Alas, he's
dead...
Shadow (if you saved Shadow when the world ended): Cave on the Veldt****
Strago: Fanatics' Tower*****
Locke: Phoenix Cave
Mog: Narshe
Bannon: He seems to have disappeared, don't worry about him.

* = Terra will not join the party until Phunbaba is defeated. Your party
must confront Phunbaba twice - once to scare him off, and then return to
Mobliz later in the game to destroy him.

** = You'll meet up with Edgar in Nikeah, but he won't join the party
until you reach Figaro Castle.

*** = In this scenario, you must rescue Relm from the Cave, but she will
not join the party until Chardnook is defeated in Jidoor.

**** = In this scenario, you must rescue Shadow from the Cave, but he
will not join the party unless you bet the Striker at the Colosseum.

***** = Strago will not join the party unless Relm is in the current
party.


* 4.4.22 - My character was low on HP, and he/she just did a really
strange but powerful attack. How did that happen?

What you just witnessed was a "near-fatal" move. When a character is low
on HP, there is a very small chance that they will do one of these. Each
character only does one move, and those moves are as follows:

Terra: Riot Blade
Locke: Mirager
Edgar: Royal Shock*
Sabin: Tiger Break
Shadow: Shadow Fang
Cyan: Black Blade
Celes: Spin Edge
Setzer: Red Card
Mog: Moogle Rush
Strago: Sabresoul
Relm: Star Prism
Secret Character #2: X-Meteo

Note that Gau and Secret Character #1 don't have near-fatal moves,
because they don't have "Fight" battle commands.

* = It's Royal _Shock_, not Royal _Shook_!


* 4.4.23 - I want to know where all the Espers are, and I want to know
_now_!

OK, OK, calm down. Here's a list of all the game's Espers, their
locations, uses, and spells. An asterik next to a spell indicates that
this spell is unique only to this Esper.

Name: Ramuh
Location: Zozo
Effect: Ramuh appears and zaps the enemies with lightning.
Spells: Bolt (x10), Bolt 2 (x2), Poison* (x5)

Name: Kirin
Location: Zozo
Effect: The "Regen" spell is cast on the entire party.
Spells: Cure (x5), Cure 2 (x1), Regen (x3), Antdot (x4), Scan (x5)

Name: Siren
Location: Zozo
Effect: A siren will appear and sing a very off-tune song. Afterwards,
all the enemies will be muted as if the spell "Mute" was cast on all of
them.
Spells: Sleep (x10), Mute (x8), Slow (x7), Fire (x6)

Name: Stray
Location: Zozo
Effect: All enemies are Muddled as a stray cat skips by them. It doesn't
always work.
Spells: Muddle* (x7), Imp (x5), Float (x2)

Name: Ifrit
Location: Vector
Effect: Ifrit appears and launches a fire-elemental attack on the enemy.
Spells: Fire (x10), Fire 2 (x5), Drain* (x1)

Name: Shiva
Location: Vector
Effect: Shiva appears and freezes all the enemies with an Ice-elemental
attack.
Spells: Ice (x10), Ice 2 (x5), Rasp (x4), Osmose (x4), Cure (x3)

Name: Unicorn
Location: Vector
Effect: Cures all status conditions.
Spells: Cure 2 (x4), Remedy (x3), Dispel (x2), Safe (x1), Shell (x1)

Name: Bismark 
Location: Vector
Effect: The battlefield is flooded by water as Bismark swims by and
leaves the enemies in his wake. Water/Ice-elemental.
Spells: Fire (x20), Ice (x20), Bolt (x20), Life (x2)

Name: Maduin
Location: Vector
Effect: Terra's father appears and physically (non-elementally) attacks
the enemies.
Spells: Fire 2 (x3), Ice 2 (x3), Bolt 2 (x3)

Name: Carbunkl
Location: Vector
Effect: Carbunkl casts "Rflect" on all party members.
Spells: Rflect* (x5), Haste (x3), Shell (x2), Safe (x2), Warp (x2)

Name: Phantom
Location: Vector
Effect: A ghost will drift across the screen and caste "Vanish" on all
party members. While your characters are invisible, physical attacks
can't hit them, but magic attacks will work on them and will also remove
the effect.
Spells: Bserk* (x3), Vanish* (x3), Demi* (x5)

Name: Shoat
Location: Vector
Effect: A bull appears on the screen for a few seconds, and by the time
he leaves, he attempts to dispatch all the enemies. It doesn't always
work, though; especially against undead enemies which Shoat ends up
healing.
Spells: Bio* (x8), Break* (x5), Doom* (x2)

Name: Sraphim
Location: Tzen
Effect: An angel floats across the screen and heals the party.
Spells: Life (x5), Cure 2 (x8), Cure (x20), Regen (x10), Remedy (x4)

Name: ZoneSeek
Location: Jidoor
Effect: ZoneSeek will appear and cast "Shell" on all the party members.
Spells: Rasp (x20), Osmose (x15), Shell (x5)

Name: Golem
Location: Jidoor
Effect: A stone golem will appear for a second, then disappear. After
that, he blocks many physical attacks by the enemy on the party.
Spells: Safe (x5), Stop (x5), Cure 2 (x5)

Name: Starlet
Location: Jidoor
Effect: A Native American goddess appears and heals the party.
Spells: Cure (x25), Cure 2 (x16), Cure 3 (x1), Regen (x20), Remedy (x20)

Name: Palidor
Location: The Solitary Island
Effect: Palidor will fly across the screen, and all the party members
will jump on its back. After a while, they'll drop down and thrust at
the enemies.
Spells: Haste (x20), Slow (x20), Haste2* (x2), Slow2* (x2), Float (x5)

Name: Fenrir
Location: Mobliz
Effect: The Fenris Wolf appears and makes multiple images of all the
party members. As if in a house of mirrors, the enemies don't know which
one of your characters is the real one, which means that until they
figure it out or the battle ends, physical attacks don't hit a character
who has multiple images.
Spells: Warp (x10), X-Zone* (x5), Stop (x3)

Name: Tritoch
Location: Narshe
Effect: The Esper which started this entire mess will launch a three-way
elemental attack on the enemies. The air freezes and explosions fill the
air as Tritoch appears and shoots lightning bolts at the enemies. Great
for enemies with elemental weaknesses, but will heal enemies who are
strong against any fire/ice/bolt elemental powers.
Spells: Fire 3 (x1), Ice 3* (x1), Bolt 3* (x1)

Name: Terrato
Location: Narshe
Effect: The Midgard Serpent will lift his head out of the ground,
causing a massive earthquake. Your party is transported to somewhere
safe, so it only effects the enemies.
Spells: Quake* (x3), Quartr* (x1), W Wind* (x1)

Name: Ragnarok
Location: Narshe
Effect: Will metamorph the enemy into an object usable by the party. The
object you get depends on the enemy - different enemies leave different
objects, and most carbon-based enemies will just leave you Dried Meat by
default. It doesn't always work.
Spells: Ultima* (x1)

Name: Phoenix
Location: Phoneix Cave
Effect: This only works if one or more of your party members have been
defeated, zombified, or they have been effected in some way. It does
nothing if your whole party is hale and hardy. If (a) character(s)
is/are wounded or zombified, the Phoenix will appear and return them to
consciousness. If (a) character(s) is/are poisoned, seizured, slow,
stopped, muddled, berserked, blind, imped, mute, etc. then a Phoenix
will appear, cure their conditions, and then heal them.
Spells: Life (x10), Life 2 (x2), Life 3* (x1), Cure 3 (x2), Fire 3 (x3)

Name: Bahamut
Location: DoomGaze's stomach (defeat DoomGaze to make him cough it up)
Effect: Bahamut appears and launches a powerful nuclear attack against
all enemies. The effect of "Flare" on all enemies.
Spells: Flare* (x2)

Name: Alexandr
Location: Doma Castle
Effect: A giant robot pops out of the ground, scans the enemies, then
launches a massive attack of sacred power (aka "Pearl") on all enemies.
Spells: Pearl* (x2), Shell (x10), Safe (x10), Dispel (x10), Remedy (x15)

Name: Odin
Location: The Ancient Castle
Effect: Odin, mounted on Slepinir, will fly down from Valhalla and
cleave at all enemies. The attack is more likely to work than Shoat's.
Spells: Meteor (x1)

Name: Raiden
Location: The Ancient Castle
Effect: Same as Odin, except a bolt of lightning flashes through the sky
as Raiden attacks. It's just a visual effect, though. Note that you
can't have Odin and Raiden at the same time (see article 4.4.16 of the
FAQ.)
Spells: Quick* (x1)

Name: Crusader
Location: Beyond the reaches of all space and time...
Effect: Three Mage Warriors (from the War of the Magi) appear and zap at
each other with magic for a while. Once they leave, both the party and
the enemies are damaged.
Spells: Meteor (x10), Merton* (x1)


* 4.4.24 - Where can I get the most powerful stuff in the game?

If you're looking for power, and a chance to make this game become
really easy, this is for you. Here are the locations of the most
powerful items that a character can be equipped with:

Atma Weapon: Found in the Gateway to the Esper World (in the World of
Balance.) See article 4.4.8.

Offering Relic: Found in the Ancient Castle (in the World of Ruin.) When
a character has the Offering equipped and is instructed to fight, he/she
will fight four times in the same battle turn to random enemies (like
Cyan's Quadra techniques.) As far as we've been able to tell, this is
the rarest relic in the game, since there are only two of them (the
other one is in General Leo's inventory and can't be unequipped.)

Gem Box Relic: Found in the Fanatics' Tower (in the World of Ruin.) The
Gem Box will allow a character to cast two magic spells in one battle
turn. The only caveat is that you can't summon Espers while the Gem Box
is equipped.

Ragnarok Sword: Found in Narshe (in the World of Ruin.) Locke must be in
your party to get this one - the weapon salesman in Narshe has it and
can turn it into a sword. Casts Flare randomly in battle, and consumes
MP for mortal blows like the Rune Edge. See article 4.4.17.

Illumina Sword: Only available at the Colosseum. To get it, you must
trade the Ragnarok Sword. The Illumina is a sword of mystic purity - it
has all the same abilities as the Ragnarok Sword, but it casts Pearl
randomly and raises a few stats a little more than the Ragnarok Sword
does.

Air Anchor Tool: Found in the Fanatics' Tower (in the World of Ruin.)
See article 4.4.11.

Chain Saw Tool: Found in Zozo (any time.) See article 4.4.1.

Economizer Relic: Found by defeating Brachiosaurs (in the World of
Ruin.) Some Brachiosaurs carry this relic around, which can make it so
that casting spells will only reduce a character's MP by one (as well as
Strago's lores.) Brachiosaurs are only found in a forest north of the
Veldt, which is shaped like a Tyranosaur head. Good luck, Brachiosaurs
are the hardest regular enemies in the game.


* 4.4.25 - I got a Snow Muffler and a Bone Club, but how do I equip it
on my sasquatch?

You can't. Secret Character #1 can't be equipped.

Besides, why would you want to do that? Secret Character #1 already has
the Bone Club and Snow Muffler equipped. Take a look at his inventory by
selecting "Equip", then press L or R to select the party. Press A to
look at the entire party's equipment.

There's not much you can do with the Bone Club, but the Snow Muffler is
probably the best armor you can equip Gau with.


* 4.4.26 - Where is the Paladin Ring?

The Paladin Ring does not exist. It has only been rumored to appear in
some prerelease versions of the game.

Please stop any rumors that this item may exist. We've talked it to
death by now.


* 4.5 - SaGa I (USA: The Final Fantasy Legend I)


* 4.5.1 - How do I get the Excalibur?

It's on Floor 21 of the Tower. Find the exit from the tower on this
level, and you'll find yourself in a world full of flowers and
mountains. Somewhere in this world is a straw hut with an old man lying
in bed. Talk to him to get the Excalibur.

The Excalibur, when used, will attack a whole group of enemies at once.


* 4.5.2 - Where is the Nuke Bomb?

It's on Floor 19 of the Tower. Somewhere on this level is a little room
with corpses littering the floor. Take the stairs, and you'll find a
dead corpse and his diary. Read the diary, and you get the Nuke Bomb -
the game's most powerful weapon. (Note that the item is added to your
inventory without notifying you.)

The diary also contains an extremely important clue about the forces
controlling Ashura, so read it carefully.


* 4.5.3 - How do I solve Ryu-O's riddle on Floor 5?

Ryu-O has the other orb required to get the Sphere for Floor 5, but you
must solve his riddle to get the Sphere.

He'll give you a list of items. Write this list down somewhere, and go
look up the price for each item at the store in the town near the Tower.

Add the prices up, and buy an item whose price matches the number you
got when you added the numbers together. Take the fresh item (don't use
it!) to Ryu-O and he'll give you the Orb.

If it still doesn't work, you may have to put the item in possession of
your party's leader in order for it to work.


* 4.5.4 - What's the best way to defeat Ashura?

The best way is to equip your lead character with the Revenge Sword, and
use it. That way, if Ashura uses a particularly strong attack on your
lead character, the lead will counter attack and do twice the damage of
Ashura's attack.

Also, your mutants should use Flare on Ashura.


* 4.5.5 - Where can I find a Board?

You need a ROM before you can get a Board. (Sound strange? I realize
that, but that's the way it goes.)

Find the ROM in the deserted town on Floor 16. If you can't find the
deserted town, head to the Library and search for it.

Take the ROM to Ameyoko town (in the northeast.) In the far-upper-right
corner of town is a Board Shop - it's tough to find. Go there and use
your ROM to get a Board.

When you have the Board, head back to the Pub and show it to So-Cho so
you can start looking for the plutonium.


* 4.5.6 - How do I get through Sei-Ryu's Castle?

First off, most of the doors are locked. Find the key to unlock them -
it should be somewhere near the enterance to the castle.

After a while of exploring the castle, you should find three rooms - one
with a horizontal line of orbs, one with a vertical line of orbs, and
another one filled with orbs. Back in the town, there was a person who
told you to "remember where the two lines meet." Keep this in mind, and
use the clues in the first two rooms to find where the lines intersect.
Find where the "lines" intersect in the third room. If you guessed
correctly, Sei-Ryu will attack the party. If not, you'll be attacked by
an AtomCrab instead.

Give up? Read on...

Go to the third room. Select the orb which is two orbs away from the top
and two orbs away from the right. That orb hides Sei-Ryu.


* 4.6 - SaGa II (USA: The Final Fantasy Legend II)


* 4.6.1 - Do I really need to conquer the Nasty Dungeon?

If you want to have any remotely possible chances of finishing the game,
you should explore the depths of the dungeon. You _can_ try to finish
the game without exploring it, but many powerful items (the Gungir
Spear, the Glass Sword, a Samurai Bow, a NukeBomb, etc.) lie on the
bottom level.

Maybe not the first time you enter, though, because the monsters at the
bottom of the dungeon are particularly difficult. Come back when you
have the items and experience, and take them on.


* 4.6.2 - What do I do in Venus's World?

You can start by searching for MAGI in the city sewers.

You can't enter the sewers from inside Venus's City, but you can from
the outside. There should be another way in somewhere around the
Outcasts' Village. (Look behind the city walls.)

After you get all the MAGI in the sewers, talk to some of the people in
Venus's City to make the volcano rise. Go into the volcano to find more
MAGI.


* 4.6.3 - What do I do with the Masamune, Aegis, and Heart MAGIs?

These MAGI, when equipped, can be used as items in battle. In battle,
scroll down the person's inventory, and a ninth item - the MAGI - will
appear. You can use it as an item now.

The Masamune MAGI can be used as a sword.

The Aegis MAGI works the same way as a shield, except it covers the
entire party instead of just one character.

The Heart MAGI will revive a stunned character in battle, but it only
works once per battle.


* 4.6.4 - Where is the Seven Sword?

This item's more trouble to get than it's worth, but if you really want
to know...

The Seven Sword is in the possession of Haniwas in the Center of the
World. Unfortunately, Haniwas are very rare enemies. Even more
unfortunately, only a few of them hold the Seven Sword. You could spend
days fighting in the Center of the World, and not get anything.

Edmund Wong (bacchus.wong@worldnet.att.net) tells us how to easially
find Haniwas:

"There is a certain pattern of battles in FF Legend 2. If you haven't
noticed already, as soon as you walk on ground that enemies can actually
attack you on, they will attack you on your first step, your fourth
step, and your fifth step (if you re-load a game where your characters
are already on ground that will allow enemies to attack, that re-loading
counts as one step). After that, the game will allow you to walk for
quite a long time before the fourth attack begins.

"This applies to the center of the world. If you have many tents plus
the hyper cannon equipped on the robot OR if your characters are strong
enough to take down the Haniwa with Flare and other strong weapons,
you're set. You use a tent and save before reaching Arsenal. Turn off
the Game Boy and turn it back on (resetting it by pressing all buttons
does not work). Reload your game and right when you enter the game, you
will immediately be attacked (first step). You have two options:  (1)
Fight off these enemies [the hard way] OR (2) pressing all the buttons
at the same time to reset the Game Boy. Although you will get no gold or
anything from the enemies, the FFL2 cartridge will think that you
already fought the battle and will remember that you already made the
step. After reloading the game OR killing all the enemies, you take
another three steps before you are attacked for the second time. Again,
you can take either of the two options (the FF Legend 2 cartridge does
remember how many steps you have already took). After that, you will be
attacked on your next step. Again, the two options can be done. Finally,
after all this is done, you will be allowed to walk around for quite a
while, but you will eventually be attacked. If you are in the center of
the world, the enemy that will attack you is the Haniwa. Use the Hyper
Cannon to immediately destroy it OR fight it off with Flare and other
weapons and you might win the Seven Sword. After this is done, you save
and turn off the Game Boy. Use a tent before you save if you lost any HP
during the battle, OR if you used the Hyper Cannon and cannot fight it
off without it (if you do equip the 3-use Hyper Cannon with the Robot,
it becomes 1-use, but every time you use a Tent, you will be able to use
it again!). Turn it back on and repeat this process. You will
continually fight Haniwas, and eventually you will win the Seven Sword."


* 4.6.5 - How do I defeat Apollo?

The key to fighting Apollo is to jump on him immediately and keep
fighting. When you first find him, he won't attack you for at least six
or so rounds, so fight now.

This may sound self-explanatory, but use your best weapons against him.
The Samurai Bow seems to be quite effective, and so is the Excalibur.

If a character should become stunned, make sure one of your stronger
characters has the Heart MAGI equipped so he/she/it can revive fallen
warriors.

When Apollo's HP becomes critical, he'll start melting. Apollo will
explode when his HP reaches 0.


+---------------------------------------------------------------------+
|* Sec. 5 - Frequently Asked Questions about Other Square Soft Games *|
+---------------------------------------------------------------------+

* 5.1 - Chrono Trigger (USA: Chrono Trigger)


* 5.1.1 - How do I defeat the Golem Twins?

This doesn't seem very obvious at first. However, the Golem Twins copy
whatever attack you might use against them. Your character's physical
attack, unfortunately, is their strongest copycat attack.

Refrain from physical attacks at all times while fighting, and
concentrate on high-powered magic attacks. I recommend you take Lucca
with you, equip her with the Taban Suit and equip the others with either
Red Vests, Red Mail, or Ruby Suits. Have Lucca cast Flare, and the other
characters hang tight and restore Lucca's MP. The fire copycat attacks
used by the Golem Twins will have little/no effect against the Taban
Suit and Ruby Suits, and will be absorbed by the Red Vests and Red Mail.


* 5.1.2 - I'm at the Forest Ruins. What do I do?

You can't do anything here unless you have charged the Pendant up in
12,000 BC so you can break the seal here.

Inside are two treasure chests, but you can only take from one. The one
on the left is the Safe Helm, the one on the right is the Swallow sword.

Personally, I recommend the Safe Helm, but you can take whatever you
like.


* 5.1.3 - How do I forge the Masamune?

You first need to go to 600 AD and head to the Denadoro Mountains. On
top of the mountain somewhere is the Masamune, but you must first beat
Masa & Mune twice before you can get it. (Hint: If you encounter any
Ogans on your climb, use Lucca's Flame Toss tech to turn them into
regular Goblins.)

When you beat Masa & Mune the second time, you'll get the Broken Sword.
(Apparently, the Masamune has been broken all this time.)

Take the Broken Sword to Frog in the Cursed Woods. He'll move out of the
way so you can open the pot behind him. Inside is the Broken Hilt.

Take both to Melchior in 1000 AD. He'll tell you that you need some rare
Red Rock to finish forging the Masamune, but it can only be found in
ancient times.

Now, here's the long one... Head back to 65,000,000 BC via the End of
Time. Visit Ayla at the Ioka Village, and beat her in a soup-drinking
contest to win the rock.

On the morrow, you'll have the Rock, but you'll lose the Time Key. To
get it back, you must go into the Forest Maze. After you get through the
Forest Maze, go into the Reptite Lair and defeat Nizbel to get the Time
Key back.

Finally, head back to 1000 AD and forge the Masamune at Melchior's.
Whew!

(You first need to find the Magic Cave in 600 AD before Frog will equip
the sword, though. It's just to the east of the Denadoro Mountains.)


* 5.1.4 - What do I do in the Northern Ruins?

It's a structural wreck in 1000 AD. A carpenter in 600 AD can help out,
but he doesn't have any tools.

Go to the inn in 1000 AD, and ask the carpenter there for his tools.
Take the tools to the carpenter in 600 AD, and have him repair some of
the structure. When he's done, go in and defeat the ghosts in the way.
Keep heading back, recruiting more help, fighting ghosts, going back,
etc. until the whole place has been fixed.

Now, take Frog to the room you reach from going to the far left at the
entrance. In this room at the end will be Cyrus's grave. Cyrus's soul
will talk to Frog, and the real power of the Masamune will be revealed.
The Northern Ruins will now be called the "Hero's Grave".

While you're at it, take time to search around for treasure. The Moon
Armor, as well as other extremely powerful items, can be found here.


* 5.1.5 - There's something in some chests in 600 AD which interfere
with the Pendant. Should I remove the contents?

No. If you're asked this, say "no", go back to the same place in 1000
AD, and open the chests. You'll get an upgraded item.


* 5.1.6 - My party is in the Blackbird, and I've lost everything. What
do I do?

You wouldn't be able to do anything under regular circumstances, but one
guard decided to nod off while guarding some of your stolen inventory.

Climb into the air ducts above, and find this sleeping guard below. Get
your stuff. With one character equipped, you should be able to find all
your other equipment.

Bonus hint: If you took Ayla before you got into this mess, it makes
things easier since Ayla can fight unarmed, meaning you'll never be able
to get caught outside and dragged back to the cell.


* 5.1.7 - What do I do with Fiona in 600 AD?

You can help her later on in the game.

First off, in 12,000 BC, a lady asks you if she should plant or burn a
seedling she has. Tell her to plant it. She'll agree - maybe one day it
will save the environment. It will, believe me.

Now, once you do that, a whirlpool will appear in the desert in 600 AD.
Head into the whirlpool and defeat all the monsters inside.

When you've defeated the boss inside, leave and report back to Fiona.
The desert will no longer be an obstacle, but it'll now take too long to
replant the forest. The only person who will be alive that long is Robo
- bring Robo to Fiona, and have Robo do the work.

Go to 1000 AD, and the desert will now become Fiona's Shrine. Inside is
Robo. After you get Robo back, the party camps out and leads an
interesting discussion about time passing.

After the discussion, Lucca finds a time warp leading back to the day
she feared most - the day her mother became a vegetable. To prevent this
from happening, go to the side of the machine. Wait until you hear the
beep, then input Lara's name. (Hint: Hear the beep, and press L-A-R-A.)

Once you return, your net result from all this Fiona business is the
Green Dream - an accessory which instantly revives a wounded fighter.


* 5.1.8 - What must I do to get the New Game + mode to be active on my
copy of the game?

You must go through the game, and finish the Black Omen before fighting
Lavos. It's the only way!


* 5.1.9 - How do I remove the curse on Frog?

You technically can't, because it's never lifted totally until Lavos is
defeated.

But anyways, if you want to see it, defeat Magus twice, then defeat
Lavos. Frog will now be Glenn again.


* 5.1.10 - How many secret characters are in this game?

One. You meet him after you finish the Blackbird in 12,000 BC. Meet him
on the northern point.

When he asks to fight you, say "no" and he'll join your party.

Well now, isn't this guy familiar?


* 5.1.11 - Are there any hidden weapons for my secret character?

Yes. Look for them _carefully_ in the guillotine room of Ozzie's Fort.
They're hidden along a wall in the room.


* 5.1.12 - How do I defeat the Son of Sun?

It's easier than it looks. Don't attack the center, but instead focus
your attacks on the flames. One of the flames holds the Son's HP - if
you hit it, the Son of Sun will lose HP. The other flames just
counterattack.

Find that one flame through trial and error, then rank on it up until
the Son of Sun shuffles the flames. Then, find it again and repeat the
process until the Son of Sun becomes the Moon Stone.

Alternatively, if you have the secret character in your party, have the
secret character cast "Black Hole". Some of the Son of Sun's flames will
be swept away, so your chances of finding the real flame is much higher.
This works until the Son of Sun uses Roulette to shuffle the flames, and
then the other flames will be back.


* 5.1.13 - The Moon Stone is missing, and I suspect the greedy mayor has
it. What do I do to get it?

You need to change this guy's heritage for good.

First, go to the Snail Stop, and buy some Jerky. Go back to 600 AD, and
give the Jerky to the lady in the elder's house. When she puts up an
offer to buy it, tell her you'll give it to her. She'll teach her kids
generosity.

Now, go to the future, and the mayor will be willing to give you your
Moon Stone back.


* 5.1.14 - What does the right telepod do? It's shining like a tab...

In the New Game + game, and _only_ a New Game + game, pressing A in
front of the Right Telepod will instantly warp the party to the Day of
Lavos with no return.

It doesn't appear in regular new games, since a new adventurer would
easially be overpowered by Lavos.

You can get some interesting endings by using this...


* 5.1.15 - How many endings are in this game?

There are lots of variations, but it's generally agreed that there are
about 15. Here's a list of known endings:

Key:
RT  - Right Telepod (see article 5.1.14)
EOT - End of Time (use the bucket to warp to the Day of Lavos, 1999 AD)
BO  - Black Omen (appears after Dalton Plus is defeated)
EP  - Epoch (take the Epoch to 1999 AD)

- Programmers' Ending (RT- fight Lavos the very first time you go see
Lucca's telepods at the fair)*
- Frog Ending (RT- fight Lavos the first time you return from 600 AD
before you go to the castle)
- Nu Ending (RT, EOT- fight Lavos after going to the End of Time for the
first time)
- Robo-Tata Ending (RT, EOT- fight Lavos after you arrive in 600 AD for
the second time)
- Various Scenes Ending (RT, EOT- fight Lavos after you get the Hero
Medal)
- Various Character Ending (RT, EOT- fight Lavos after you return from
65,000,000 BC)
- Frog vs. Magus Ending (RT, EOT- fight Lavos after you show Frog the
Masamune and have him join your party)
- Reptite Ending (RT, EOT- fight Lavos after you defeat Magus)
- Magus Ending (RT, EOT- fight Lavos after you defeat Azala and Black
Tyrano)
- Slide Show Ending (RT, EOT- fight Lavos after you watch Schala enter
the Queen's Chamber in 12,000 BC)**
- No Crono Ending I (RT, EOT, BO- fight Lavos after the Black Omen
appears)***
- No Crono Ending II (EP- fight Lavos after the Black Omen appears)***
- Epoch Ending (RT, EOT, BO- fight Lavos after you clear Death Peak)***
- Balloon Ending (EP- fight Lavos after you clear Death Peak)***
- Bad Ending (RT, EOT, BO, EP- fight Lavos and let Lavos win)

Notes:

* = You can also get this ending when you fight Lavos in 12,000 BC at
the end of the Ocean Palace. Lavos is ultra-difficult to defeat this
way, but the effort is worth it as this is a very neat ending.

** = This appears to be a very special ending indeed - it _only_ occurs
at this place and this place only. If you defeat Lavos at this time, you
will see this ending. If you make progress in the game, however (where
you get the Pendant powered up and Schala seals Crono out of Zeal), and
then defeat Lavos, you will instead get the Magus Ending.

*** = There are a lot of variations on these endings. The end result of
these endings depends on the number of cats Crono has (you can get more
cats by playing the 80-point game in the Tent of Horrors), if Lucca
saved Lara's legs (if you don't then Lara will be a vegetable, if you do
then Lara will feel like dancing), if you have the secret character in
your party or not (if you don't then Frog will transform back into
Glenn), and many others.

If you see an ending which is not listed here, report it to the FAQ
author and/or the alt.games.final-fantasy newsgroup.


* 5.1.16 - There's a locked drawer in a house in Dorino. How do I open
it?

You need to bring the residents some Nagaette Bromide. Nagaette Bromide
is hidden somewhere in the Cathedral, find it and give it to them to
receive a tab.

Because you have to fight several Henchmen after you get the Bromide, it
can be difficult for a beginner to get the Bromide.


* 5.1.17 - Gaspar says that someone needs my help, and to find that
person fast. Who is this person?

Queen Zeal.

Gaspar will keep giving you this message until your party has finished
the Black Omen. There's no other way to make it go away.


* 5.1.18 - Does Ayla's weapon ever change?

Seemingly, no; but it can happen.

When Ayla reaches a particularly high level (like level 70 or so), her
Fist gets upgraded and hits harder.

This may happen several more times - up until Ayla reaches around level
98 or so, and has the game's ultimate weapon in her fists. Now, she can
punch an enemy, and if it's a critical hit, it's always 9,999 HP damage!


* 5.2 - Seiken Densetsu III (not released in the USA)


* 5.2.1 - What do I do in the Black Market?

Here's the item list of Baizel's Black Market. The market is open only
at night, and this list is from near the end of the game, so I don't
remember if there were any other merchants from the middle of the
game...

itemname (price):[translation]{description} what it's for

Guy on the Right:  (item on top when you rotate the ring clockwise)

Darts (5): just darts 
Spectre no Hitomi (40): [spectre eyes] {blue eye} release sabre gauge
(?)
Kurayami no Coin (22): [darkness coin] {darker coin} shadow magic damage
Maamapoto no Abura (22): [Maamapoto's oil] {red jar} heal status
Poto no Abura (30): [Poto's oil] {green jar} heal HP
Hikari no Coin (22): [light coin] {silver/gray coin} light magic damage
Pumpkin Bomb (16)
Hand Axe (5)

Guy on the Left: (clockwise as above)

Daichi no Coin (22): [earth coin]{gold coin} earth magic damage
Kerberos no tsume (40): [kerberos' claw]{brown claw} fire property to
weapon
Doreiku no uroko (22): [Drake's scale]{orange egg-like} Raise strength
Hono'o no Coin (22): [Fire Coin]{brighter/darker brown} fire magic
damage
Poseidon no tsume (40): [poseidon's claw]{blue claw} water property
weapon
Sahagin no uroko (22): [Sagagin's scale]{blue egg} Raise Int/Wis
Ko'ori no Coin (22): [ice coin]{blue coin} water magic damage
Siren no tsume (40): [siren's claw] {white claw} wind property to weapon
Baado no uroko (22): [Bird's scale] {yellow egg} Raise speed
Arashi no coin (22): [storm coin] {yellow coin} wind damage
MoleBear no tsume (40): [molebear's claw]{yellow claw} earth property to
weapon
Barette no Uroko (22): [Barette's scale]{lavender egg} Raise Defense

I think that's all. Remember to buy Doreiku no Uroko here. Now that I
look at the list, maybe Barette no Uroko might also be a good idea. ^_^

* * * End of FAQ * * *
-- 
Nick Zitzmann                             http://orion.edmonds.wednet.edu/
(Resident Mac Tweaker)
nickzman@eskimo.com (InterNet)            "640K should be enough for
zitzmann@edmonds.wednet.edu (Alt.)         everyone." - Bill Gates
