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                      Street Fighter II !
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 Street Fighter II...(SNES)
   Game Genie Codes...
   6622-0767... Get Hit and Puke!
   99C4-0767... Your characters background will mix with your         
                opponents background
   AAC4-0767... Players Drop from the sky with little energy!
   66AF-0767... People are invisible, but pop-up in the background
   50A5-6767... Easy repeat for special moves
   DFA9-A467... No throws
   D1BE-0DA9... No Dizzyness
   C4A4-6767... Mid Air moves
   4A6C-6D69... Everyone can jump off the wall              
   4DC6-6493... Championship Mode
   B229-A7A7... Hit them nomatter where you (or they) are!
   EEA7-07A7... Weird color
   77A0-07A7... Shadow people
   77AF-07A7... Almost invisible Fighter
   72A6-AF64... ?!?!?!?!?!?!?!?!?!?!?!?!
   B9A0-AF04... Begin game at M. Bison
   DDAC-AFD4... Start with no energy
   D780-AD64... Must win 3 rounds
   8E6D-DD64... Computer is invisible
   893E-04DF... Most punches and kicks do no damage
   1C65-DF00... Move Faster
   DF81-A704... One draw in Vs. mode ends battle
   BF67-6760... Easy sonic boom
   BC67-6760... Easy flash kick
   A367-6765... Ultimate dizzy
   EEE2-D761... Super fast/super slow fireballs
   9480-AD64... 23 Rounds
   EEB8-A793... Jab projectiles are slower
   EBB8-A793... Jab projectiles are faster
   EDB8-A793... Jab projectiles are superfast
   EEBA-AD93... Fierce projectiles are slower
   EBBA-AD93... Fierce projectiles are faster           
   EDBA-AD93... Fierce projectiles are superfast
   DDB1-D7F3 & EEB5-DDB3...Fierce Sumo Headbutts & Roll attacks slower
   D8B1-D7F3 & E9B5-DDB3...Fierce Sumo Headbutts & Roll attacks faster
   F5B1-D7F3 & 32B5-DDB3...Fierce        "            "      Superfast
   CB61-07A4... Invisible Projectiles
   1868-0D6C... No Projectiles
   75A9-DD65... Guile has an invisible backdrop
   F323-AD64... Take TONS less damage 
   52A6-0700... Ground level hurricane kick
   51A7-6767... Zangief- perform the spinning pile driver WHENEVER!
   EE62-672A... 165 seconds per battle
   97A6-0767... Goofy moves + rebounding fireballs
   3BAE-DD00... Wide arc Dragon Punch
   Pro Action Replay codes...
   7EOC B2OO... Mid-air moves
   7EOC 6O1O... Turbo speed
   7EOC B912... Super slow fireballs
   7EOC B911... Super fast fireballs
   7EOC B201... No special moves
   7EOC OOOO... Infisible street fighter
   7E1O OA7O... High fireballs
   7EOC F2O1... Burning dragon punch
   7EO3 O1B6... Modified background
   7EOO O1B6... Missing background
   Note: Change 7EOC to 7EOE to make the code affect player 2.

 Street Fighter II...(SNES)
   Rad - - 10AE-6D04 - - Play until you reach a cool person, lose, and
   DON'T continue. The computer you were playing will take over the 
   game! Play until Balrog, lose, and you can watch Balrog vs. Vega!
   Thanx to Anonymous Friend for this rad Game Genie code!!

   Also! If you go into the options menu 27 times, then go into a
   normal game, pick your player. You will now play one match with no
   energy bar, time, score, or sound effects! The game will freeze up
   when its over.

 Street Fighter II Turbo Champion Edition...(Arcade)
   !! Also !!... During any demo, on controller 2 (Right side) press
   UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, STRONG, JAB, numbers
   should pop up, I don't understand it, but it's something like how
   many quarters (or tokens) have been put in and how many times each
   character has been picked.

 Street Fighter II Turbo Champion Edition...(SNES)
   New Moves... Here is how to perform some new turbo moves:
   Chun Li's Fireball... Back, Down Back, Down, Down Towards, Towards
   and then Fierce Punch.
   Dhalsim's Teleport... Charge Down for 2 seconds, then Up plus any 2
   Buttons, depending on what button's you press you will go to a 
   different part of the screen.
   Fight with no special moves... At the CAPCOM logo press this: DOWN,
   R BUTTON, UP, L BUTTON, Y, B. You will hear a tone if it works. The
   computer will have all the moves but you won't!
   6 more Speeds... On controller 2, as TURBO Scrolls across the
   screen, press: DOWN, R BUTTON, UP, L BUTTON, Y, B. Now move the 
   coursor next to the "Turbo" option. Usually, you can only raise the
   turbo up to 4 stars, it will now go up to 10!!! INSANELY FAST!
   Edit Vs. Moves... Go into the "Vs." screen with the handicap and
   stage selection, and on controller 2 press, DOWN, R BUTTON, UP, L
   BUTTON, Y, B. You can now turn certain moves on and off.
 
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                 Cheesy Street Fighter II Codes
                      By: Anonymous Friend
======================================================================

 Here are some cheesy SFII Game Genie codes...

   DFA0-DD60... Faster Fireball recovery for Ken and Ryu
   D03B-6DAD... Fireballs from HELL. Destroy even if blocked!
   EEB2-DFA1... Throws from hell, takes off up to 40% if they DO NOT
                hit the wall, works for all throws...
   0D2E-D400... Higher Flash Kicks (Guile)
   EE2E-D400... Lower Flash Kicks (Guile)
   EE61-6766... Wacky color for EVERYTHING... Play one Vs. mode to see
                the silver Life bars...
   D0AE-DD60... Boom! Dragon punches
   31A4-6707... Unexpectables
   EE84-DDD1... No charging
   6223-AD64... Some Hits are harder
   9223-AD64... Softer hits
   E7E3-DFD1... Strong wind from left to right
   DDA7-07A7... 1st player Ryu has Turbo color
   ED65-DF00... Switch to High Gear when attacked
   3FAF-07A7... Defy Gravity
   EEA5-D767... Duel
   DD36-D46D... "Yoga Craze", Glitchy
   
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        (Not So Cheesy) Street Fighter II: Turbo Game Genie Codes
                       By: Anonymous Friend
======================================================================

 Here are some booty kickin' game genie codes. NOTE: They only work 
 for the Turbo Edition, not Normal (CE)...

   C734-7405... Throws Don't hurt at all
   EE31-34AD... Jab projectiles slower (Doesn't work for Sagat)
   3E31-34AD... Jab projectiles superfast (Doesn't work for Sagat)
   3E31-37AD... Fierce projectiles are superfast (Doesn't work for 
                Sagat)
   EE31-37AD... Fierce projectiles are slower (Doesn't work for Sagat)
   D071-E460... No need to charge for moves that apply

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                  End of Street Fighter II section
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                   Copyright STD Industries 1993

