
                      History File for Real-Time Checkers
                      ===================================

Version 1.4
-----------
  Would you believe I neglected to include the option to view the Top Ten
 Bulletin when leaving the game!?! Rectified.
  Fixed a problem where one node occasionally would not pick up the name of
 the other player. The game will abort now if it can't determine both players
 names (they are needed for the Bulletin and game saves).

Version 1.3
-----------
09-20-91
  Fixed a problem with a lost carrier. If either player dropped carrier
 the other node would not know it and sit there dumbly waiting (that was a
 sticky one!).
  Modified the opening screen so it wouldn't take so long to display on
 lower baud modems.
  Had one Sysop report that the game didn't recognize when he had lost the
 game (i.e. no checkers left). Fixed. (Thanks, Greg!) 

09-18-91
  Added comment facility which allows the players to send messages to each
 other. Limit of 75 characters per comment.

Version 1.2
-----------
09-16-91
  Fixed a problem with the double jump. Seems when you had a jump which
 placed you in the King Row and had another jump coming out, it wouldn't
 make the second jump until the next move.
  Made the board display a little speedier by printing only those checkers
 that were moved instead of the whole board.

09-12-91
  Added the Save Game option. If a player chooses to Q]uit before the game
 ends, he is asked if he would like to save the game in progress. Whenever
 those same two players enter the game again, the saved game is loaded
 automatically. There is a maximum of 100 saved games.

Version 1.1
-----------
08-30-91
  Fixed a bug that would take ALL existing jumps for the player instead of
 just one.
09-01-91
  Fixed a bug that allowed a king to jump to any open square on the board.

Version 1.0 (08-13-91)
---------------------
Initial beta test. Not released.
