
  * Activating a Weapons
  Weapons are also used by 'activating' a component (see
  above). The player selects which weapons to use by
  moving the highlighter over the weapon and hitting 'select
  component' (Enter).

  The weapon is automatically fired at the targeted
  opponent, possibly striking for damage. Most weapons will
  require a turnaround time for them to recharge before
  being fired again. Missiles are expended permanently and
  cannot be used again.

  * Damage
  Damage from a weapon must pass through defensive
  components, armor, and then the hull before destroying
  the mek.

  Defensive components include shields, reflectors, and
  anti-missile systems (their effects are described on the
  preceeding page). Generally speaking, only one defensive
  component per type is used per attack. This means that if
  two S3 components are on, only one will be active. The
  best, and most appropriate, defense against a weapon is
  automatically selected per each attack.

  What damage that does pass through defensive
  components strikes the armor, the outer skin of the mek.
  The total armor of the mek is brought down with each hit
  against it. Once armor is depleted, then the hull starts
  taking damage. When the hull is depleted, the mek is
  rendered useless.

  * Critical Hits
  Sometimes, a hit will strike the interior of the mek, beyond
  both armor and hull, directly into the components grid.
  (This is particularly true once a mek's armor has been
  destroyed.) There is a chance that some of the
  components in the grid will be destroyed. These
  components can only be regained by replacing them at
  the chop shop.

  Note: If the last cockpit is destroyed, the mek loses the
  battle, regardless of how well protected the mek may be.
  More than one powerful mek has been taken down by the
  loss of its only cockpit. It is HIGHLY recommended that
  backup cockpits be added to each mek as soon as they
  can be afforded.

  That then, are the major points of combat. Players will
  have to learn survial tactics on their own. The arena isnt
  an easy place to make a living, but it can be most
  rewarding.

  Happy Fragging!
