
  * Lasers

  Small Laser (SL) - A light weight laser for small damage
  and quick turnaround.  The most common weapon in Mek
  Arena.

  Medium Laser (ML) - More powerfu than a small laser,
  with more range and damage, but takes longer to
  recharge.

  Large Laser (LL) - Slow in turnaround but strikes well
  and is still relatively cheap. Common weapon for larger
  Meks.

  Laser Cannon (CL) - Extremely powerful laser with very
  long turnaround. The longest range of any weapon.

  Pulse Laser (PL) - A phased form of the ML, more
  expensive but strikes with a bell curve.

  Particle Cannon (PC) - A very poweful weapon which
  shoots solid particles (neutrons) instead of photons. Long
  turnaround time but great range and damage.

  Fusion Cannon (FC) - A monster on the battlefield, very
  expensive, very powerful. The Fusion Cannon releases
  raw nuclear energy at its target, spilling for a great deal of
  damage. Takes a while to recharge.

     Weapon Name     Dmg   Recharge
  AD Acid Thrower    1d4   2
  MG Machine Gun     1d4   0
  SL Small Laser     1d6   1
  ML Medium Laser    1d8   2
  LL Large Laser     1d10  3
  CL Laser Cannon    1d12  4
  PC Particle Cannon 2d6   4
  PL Pulse Laser     2d4   2
  M# Missile Pak     6     Missile
  SD Scud Missile    8     Missile
  MX Mix Missile     12    Missile
  IF Inferno Missile 20    Missile
  FC Fusion Cannon   2d10  3
  RG Rail Gun        2d12  3

  Combat
  ------
  Regarless of how a player enters into mek combat,
  combat is generally run the same way. Some meks take
  the field, and start blasting at one-another. The player
  sees the map surrounding his mek, as well as a status
  report on his mek.

  Combat then begins and continues until the player wins or
  loses, generally by blowing up his enemies or getting
  blown up himself.

  * The Combat Screen
  The left portion of the screen is the combat screen, which
  shows the terrain surrounding the mek, as well as meks
  surrounding the player. The range of this overhead view is
  determined by the number of SC components the player
  has in his components grid. This range cannot exceed
  five clicks out.

  * The Mek Screen
  The right portion of the screen is dedicated to the mek
  display. The armor, hull, and components of the mek are
  displayed here. If you are scanning an enemy unit (using
  the SC), that unit is also displayed here.

  * Movement
  A combat turn is broken into twenty phases. During this
  time, each mek may move the number of times equal to
  their movement total. This is figured by the number of
  engine components each mek possesses. (EN provides
  one movement, EX provides two movement). Movement
  will not exceed twenty.

  When the player is allowed to move his mek, a key-menu
  is displayed underneath the mek display. The player can
  then use the numeric keypad to maneuver his mek around
  the playing field. (The walls are barriers and cannot be
  passed).

  * Targeting
  To target an enemy mek, players must use a SC. Hit the
  'activate' button (Enter) to select a component to activate.
  Then select a SC.

  A display of the current enemy is provided, along with an
  option to target here, or to select another mek. Select
  which mek you wish to target, then click 'Target Here'.
  Your weapons will then be trained on that opponent.
