GLOBAL WAR data file documentation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* = Items revised for Global War version 2.50 from v2.42

This file documents the contents of your WARxx.DAT and WARxx.REC files.
These files contain all the information for GLOBAL WAR games in progress,
in signup mode, and after completion.  This information is provided for
programmers who wish to write software to work with these files, and
for Sysops for repairing damaged data files.

FILE CONTENTS:
~~~~~~~~~~~~~~
Note: "daynum" refers to a real number which is the number of days since
January 1, 1985.   Example: a daynum of 1671.6039 works out to be
July 30, 1989 (1/1/85 + 1671 days).  Adding another .6039 days works out
to be 14.4936 hours, which puts us at about 2:29 pm.

Line Description    Range
~~~~ ~~~~~~~~~~~    ~~~~~~
   1 Game_Event     (0..11166)
       0 = Normal game, not started
       1 = Normal game, in progress
       2 = Normal game, completed and awaiting auto-deletion.
       3 = Team   game, not started
       4 = Team   game, in progress
       5 = Team   game, completed and awaiting auto-deletion.
      33 = Normal game,   3 players, not started
      34 = Normal game, 3-4 players, not started
      35 = Normal game, 3-5 players, not started
      36 = Normal game, 3-6 players, not started
      44 = Normal game,   4 players, not started
      45 = Normal game, 4-5 players, not started
      46 = Normal game, 4-6 players, not started
      55 = Normal game,   5 players, not started
      56 = Normal game, 5-6 players, not started
      66 = Normal game,   6 players, not started

     100 is added to the above value if Hidden names are in effect.
 *  1000 is added if Adjacent Fortifications are in effect.
   10000 is added to the above value if non-sequential plays are in effect.

   2 Event_Day      daynum
       The daynum that Game_Event occurred.

   3 Player_Name    17-Char String    \
       The Player's Name                \
                                          \
   4 Player_Vote    T or F                  \
       The Player's Vote to start the game,   \
       "T" or "F" for Yes or No.                \
                                                 | This is player 1's
   5 Player_Moved   daynum                       | data.
       daynum that the player last took a turn.  | This data is repeated
                                                 | 5 more times for the
   6 Cmd_General    1..5                         | remaining 5 players.
       Number of Commendations from the          | A Player_Name of NONE
       General this player holds.                | denotes no player.
                                                 |
   7 Cmd_King       1..5                         |
       Number of Commendations from the         /
       King this player holds.                /
                                            /
   8 Cmd_Queen      1..5                  /
       Number of Commendations from the /
       Queen this player holds.       /

  39 Cmd_Sets       INTEGER
       Number of Sets of Commendations turned in for additional armies.

  40 Armies         INTEGER              \
       Number of armies on the country.    \  This data is for Country #1
                                            | (Afghanistan) and is repeated
  41 Owner          1..6                   /  for the remaining 41 countries.
       Player who occupies this country. /

 124 Team 1 password

 125 Team 2 password

 126 Team 3 password

 127 MaxForts       Integer
       The maximum number of fortifications allowed.


Country numbers:
   1 Afghanistan   13 France      25 W. Africa   37 Ural
   2 Alaska        14 Greenland   26 Germany     38 Venezuela
   3 Alberta       15 England     27 Yukon       39 W. Australia
   4 Argentina     16 India       28 Ontario     40 Spain
   5 Brazil        17 Borneo      29 Peru        41 W. US
   6 Mexico        18 Irkutsk     30 Quebec      42 Taimyr
   7 China         19 Japan       31 Scandinavia
   8 Zaire         20 Kamchatka   32 Siam
   9 E. Africa     21 Madagascar  33 Siberia
  10 E. Australia  22 Iran        34 S. Africa
  11 E. US         23 Mongolia    35 Italy
  12 Libya         24 New Guinea  36 Ukraine

Recovered games:
~~~~~~~~~~~~~~~~
In the event of a loss of carrier, the game is saved in a file called
WARxx.REC (where xx is the game number).  If the player then calls back
his turn will be resumed right where he left off.  If another player calls
back first and takes his turn, this file is deleted and the original game
(WARxx.DAT) is used instead.

WARxx.REC file format is the same as WARxx.DAT format except the following
prefix data appears before the game data above:

  LINE 1: PlayerNumber    The player number (1-6) of the player who lost
                          connection.

  LINE 2: LastPlay        What the player was doing when he lost connection.
                          0=Deploying armies
                          1=Attacking
                          2=Fortifying
                          3=Earned a commendation

  LINE 3: ArmiesToDeploy  If the player was deploying armies, this is the
                          number of armies still left to deploy.

  LINE 4: Map             This is the map which was displayed when carrier
                          was lost.  1=Globe 2=Africa 3=Asia 4=Australia
                          5=Europe 6=N.America 7=S.America

  LINE 5: FortsDone       Number of Fortification moves made.

  LINE 6: GivesDone       Number of Countries Given to partner.

The remainder of the data is as documented above.
